I have gone through my code and found nothing to make that happen, Do I need to add some line of code so that newgrf does not remove the mail production from the houses?
Before installing Real Industries newgrf: After installing Real Industries newgrf: These are the only Real Industries code lines where the Mail cargo appears:
Code: Select all
/********************************************
* CARGO TABLES
*********************************************/
cargotable {
COAL,
GOOD,
GRAI,
IORE,
MAIL,
LVST,
OIL_,
PASS,
STEL,
VALU,
WOOD,
MAIZ,
WDPR,
WORK,
STUD,
OTI2,
TRSH,
VEHI,
PRIS,
FOOD,
PLAY,
PETR,
RUBR,
PLAS,
TYRE,
HVEH,
}
Code: Select all
spriteset(cargoicon_mail) { [10 + 20 * 2, 10 + 20 * 0, 10, 10, 0, 0, "gfx/other/cargoicons.png"] }
item(FEAT_CARGOS, mail, 5) {
property {
number: 5;
type_name: TTD_STR_CARGO_PLURAL_MAIL;
unit_name: TTD_STR_CARGO_SINGULAR_MAIL;
type_abbreviation: TTD_STR_ABBREV_MAIL;
sprite: NEW_CARGO_SPRITE;
weight: 0.25;
station_list_colour: 15;
cargo_payment_list_colour: 15;
is_freight: 1;
cargo_classes: bitmask(CC_MAIL);
cargo_label: "MAIL";
town_growth_effect: TOWNGROWTH_MAIL;
town_growth_multiplier: 1.0;
units_of_cargo: TTD_STR_BAGS;
items_of_cargo: TTD_STR_QUANTITY_MAIL;
penalty_lowerbound: 6;
single_penalty_length: 24;
price_factor: 156;
capacity_multiplier: 2;
}
graphics {
cargoicon_mail;
}
}