Page 3 of 3

Re: OpenLoco now exists!

Posted: 13 Aug 2021 21:30
by Zakos
I don't usually double-post, but the alternative would be yet another topic or digging up an ancient one.

The latest release just dropped on https://github.com/OpenLoco/OpenLoco and finally introduces a fix to the passengers-from-nowhere bug.

Re: OpenLoco now exists!

Posted: 24 Aug 2021 05:19
by griffinrails
Got an issue that usually happens. When I save an edit to a scenario, the game will crash. (albeit it does save, you can see your changes when you reboot openloco) Hope that the devs can address and fix this.

Re: OpenLoco now exists!

Posted: 24 Aug 2021 13:28
by Zakos
You should join the discord and tell them there, or put up a report on the OpenLoco Github.

Re: OpenLoco now exists!

Posted: 30 Aug 2021 21:28
by 304 001
I am holding off trying openLoco until it develops much further, but am very excited to watch it progress. 8)

Re: OpenLoco now exists!

Posted: 11 Sep 2021 23:33
by Illioplius
I am very happy there's such thing as OpenLoco, Chris Sawyer's Locomotion deserved it. However, I could see it is still too bugged almost to the point when it's uncomfortable to play. Hopefully the bugs will get fixed gradually and the game will be well playable.

Re: OpenLoco now exists!

Posted: 12 Sep 2021 07:51
by Zakos
It does have some useful features unique to it which aren't in any way available in the base game without modding. For instance, sandbox mode allows the construction and destruction of all industries and buildings, which was previously only available in the scenario editor. Construction of industries would also become available with some Locotool shenanigans, but most users don't want to learn how to edit an .xml file.

I do recommend it despite the bugs.

Re: OpenLoco now exists!

Posted: 22 Dec 2022 20:56
by luk3Z
OpenLoco dev Streams:
https://www.youtube.com/@duncanfrot4318/videos

Roller Coaster Tycoon Reverse Engineering:
https://www.youtube.com/watch?v=cwBoUuy4nGc

Re: OpenLoco now exists!

Posted: 25 Jan 2023 21:50
by norfolksouthern16
Version 23.01 now released today!

Re: OpenLoco now exists!

Posted: 25 Feb 2024 09:51
by Dennis007
Maybe add a sticky thread with their new website.

https://openloco.io/

Re: OpenLoco now exists!

Posted: 14 Apr 2024 13:34
by LHTN
Is there any way to modify the World Region, to add new vehicles, roads, etc.? So that this limit from Scenario Editor makes no difference.

I was thinking about modifying the .dat of the World Regions (exemple REGUS.DAT) to do this, initially modifying the tracks, roads, bridges, stations, and signals. But I don't know if it would work.


With OpenLOCO, I can start the game normally, however, some of the .dat files do not start, as if they had a corrupted file:
Screenshot_5.png
Screenshot_5.png (20.47 KiB) Viewed 2820 times
Screenshot_4.png
Screenshot_4.png (359.1 KiB) Viewed 2820 times
Just in case, for now only these files are missing, but apart from some that are listed as Unknown in Loco-Dat, the rest I will download as the day goes by:

Soldier Summit test 1:

Failed to load: SNDTHELP
Failed to load: SNDGTEL
Failed to load: AIRYARDL
Failed to load: AIRYARDR
Failed to load: AIRYARDT
Failed to load: UCBARTOW
Failed to load: FLIPPER1
Failed to load: CARVWB02
Failed to load: CARYARD2
Failed to load: USTKAT1
Failed to load: US-TTXU2
Failed to load: US-TTXU1
Failed to load: USTTX49U
Failed to load: FLIPPER2
Failed to load: USTKCBO1
Failed to load: USTRLAPL
Failed to load: USTRLAT1
Failed to load: USTRLKLN
Failed to load: USTRLOOC
Failed to load: USTRLWT
Failed to load: USTRLTIP
Failed to load: BLDGRAIN
Failed to load: BLDYARDS

The Industry River-1924-Tattto:

Failed to load: FLIPPER1

The Serpent after 1980:

Failed to load: FLIPPER2
Failed to load: FLIPPER1

Re: OpenLoco now exists!

Posted: 14 Apr 2024 20:28
by glenjimen
I updated the engine flippers to work in OpenLoco --> viewtopic.php?t=90116

Not too sure about the rest. You'll get better answers from the dev's on discord. They're pretty friendly.