How many tiles make up a Mile or a Kilometer in OpenTTD
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How many tiles make up a Mile or a Kilometer in OpenTTD
Anybody want to answer that
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Re: How many tiles make up a Mile or a Kilometer in OpenTTD
Its a game not a simulation. There is an approximate scale people have calculated based on size of buses/trains etc. But trying to relate a scale to TTD is plain daft, IMO.
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Re: How many tiles make up a Mile or a Kilometer in OpenTTD
I think based on speed it was calculated to be 429 km/tile.
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Re: How many tiles make up a Mile or a Kilometer in OpenTTD
or to put it another way...one tile had to be approx. 12.5 metres (AFAIK), which makes 2048 tiles to be 25600m or 25.6 km. And 1 km is 80 tiles...Could've get this straight from 1000 / 12.5 = 80 too though...And when converted to miles....1mile=49.709695378986716 tiles....Now..The tiles, that a 100km/h train goes through one day -> x
We get..
something that doesn't match at all and are above my mathematical skills
Lord
We get..
something that doesn't match at all and are above my mathematical skills
Lord
Re: How many tiles make up a Mile or a Kilometer in OpenTTD
Youri219 wrote:I think based on speed it was calculated to be 429 km/tile.
which would make each of the default train vehicles aver 200km long.
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Re: How many tiles make up a Mile or a Kilometer in OpenTTD
Well, seeing as we can have stations as big as the towns they are servicing, i'm going to pretend that this game is not really "to scale"sforget wrote:Youri219 wrote:I think based on speed it was calculated to be 429 km/tile.
which would make each of the default train vehicles aver 200km long.
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Re: How many tiles make up a Mile or a Kilometer in OpenTTD
Still better than steel mills larger than Mount Everest *coughLocomotioncough*
Crazy, but it really works well. For example, HO model railroad scale is 1/87 scale, or about 6 feet/185 meters to the scale mile. Obviously you can't build a full scale model of even the smallest railroad (with the possible exception of the Marion River Carry RR, which was the shortest railroad in the US, moving passengers between steamship lines on two Adirondack lakes). So you have to compress the scale. OTTD does this incredibly well- so well I never even think about the scale issue.
Crazy, but it really works well. For example, HO model railroad scale is 1/87 scale, or about 6 feet/185 meters to the scale mile. Obviously you can't build a full scale model of even the smallest railroad (with the possible exception of the Marion River Carry RR, which was the shortest railroad in the US, moving passengers between steamship lines on two Adirondack lakes). So you have to compress the scale. OTTD does this incredibly well- so well I never even think about the scale issue.
littlemikey wrote:Well, seeing as we can have stations as big as the towns they are servicing, i'm going to pretend that this game is not really "to scale"sforget wrote:Youri219 wrote:I think based on speed it was calculated to be 429 km/tile.
which would make each of the default train vehicles aver 200km long.
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Re: How many tiles make up a Mile or a Kilometer in OpenTTD
Go look at Sid Meier's Railroads, the scale in that is really messed up >_<ostlandr wrote:Still better than steel mills larger than Mount Everest *coughLocomotioncough*
Crazy, but it really works well. For example, HO model railroad scale is 1/87 scale, or about 6 feet/185 meters to the scale mile. Obviously you can't build a full scale model of even the smallest railroad (with the possible exception of the Marion River Carry RR, which was the shortest railroad in the US, moving passengers between steamship lines on two Adirondack lakes). So you have to compress the scale. OTTD does this incredibly well- so well I never even think about the scale issue.
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Re: How many tiles make up a Mile or a Kilometer in OpenTTD
rofl @ Sid Meier's Railroads Now I know what to answer if someone says anything about OTTD scales...
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Re: How many tiles make up a Mile or a Kilometer in OpenTTD
In TTDP I calculated 512 km/tile according to the bus speed and distance (tested at 11km/h at a distance of 250 tiles).Youri219 wrote:I think based on speed it was calculated to be 429 km/tile.
14.5m for graphics of LV4 in diagonal view.
Re: How many tiles make up a Mile or a Kilometer in OpenTTD
I think its a distortion to try to work out scale by speed. I thought the whole point of TTD was that the frequency of service during a year is an abstraction of a generic service, not a specific train moving specific cargo at a specific speed. The fact that that the payment rates for passengers is calculated as days-in-transit would give a slight clue that time is not in any sort of proportion. Hence, distances calculated by speed & time are nonsense.
However, scale as worked out via relative sizes of graphic objects does make (more) sense. Just ignore airports.
However, scale as worked out via relative sizes of graphic objects does make (more) sense. Just ignore airports.
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
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Re: How many tiles make up a Mile or a Kilometer in OpenTTD
Ok guys..It's a transportation game not simulation..
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Re: How many tiles make up a Mile or a Kilometer in OpenTTD
I remember a similar question being asked about Locomotion (with its tiny maps and giant trains) and the conclusion reached was that it was something like 12 miles across in those maps, or roughly the size of the Coryton Line in Cardiff. Which, if you were to recreate it, would have meant the entire map would have had one railway line (mostly single track) served by a lone two carriage DMU, in a sea of almost entirely residential neighbourhoods.
Which is nuts, of course. If you want to run and build stuff to scale and have it run to 'real' time, you can go and play Trainz with the interactive industries turned on. Bear in mind, though, that you'll be playing it for the rest of your life, as it's realtime.
Which is nuts, of course. If you want to run and build stuff to scale and have it run to 'real' time, you can go and play Trainz with the interactive industries turned on. Bear in mind, though, that you'll be playing it for the rest of your life, as it's realtime.
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Re: How many tiles make up a Mile or a Kilometer in OpenTTD
you guys are trying to make a simulation out of something that's not a simulation. Try to use different vehicles moving at the same speed (in km/h or mph). You will notice that ships and road vehicles move at the same speed while trains moves at half speed. Planes moves way slower than trains. Planes taxi at more than 100 km/h. Clearly speed isn't a simulation. You should have noticed by now.
You are making it very clear. You all suffer from LOPT (Lack of OpenTTD Play Time)
You are making it very clear. You all suffer from LOPT (Lack of OpenTTD Play Time)
Re: How many tiles make up a Mile or a Kilometer in OpenTTD
Lack Of Some External Reference System.... LOSERS
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
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Want to organise your trains? Try Routemarkers.
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Firework Photography
Re: How many tiles make up a Mile or a Kilometer in OpenTTD
Sure, there's an external reference system. It's called "my watch".
(The fact that my watch and the game clock are in violent disagreement is immaterial. The game clock isn't external.)
(The fact that my watch and the game clock are in violent disagreement is immaterial. The game clock isn't external.)
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
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Re: How many tiles make up a Mile or a Kilometer in OpenTTD
Erm, you sure about that one?Bjarni wrote:while trains moves at half speed.
afaia ships, rvs and trains all use the same speed (in TTD, TTDP, and all versions of OTTD), and planes travel at 1/4 speed (in default TTD and older versions of OTTD) or the same speed as the rest in 0.6.0.
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Re: How many tiles make up a Mile or a Kilometer in OpenTTD
...Bjarni wrote:You are making it very clear. You all suffer from LOPT (Lack of OpenTTD Play Time)
I was scared for a second there...
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Re: How many tiles make up a Mile or a Kilometer in OpenTTD
17.6
According to the Laws of Association Football, the pitch size is 50-100 yards by 100-130 yards. In TT/TTD/OTTD the pitch in the graphic has always been in the centre of a 2x2 square, half the width of each square being taken up by the stands; ergo, the TT pitch must be representative of a 100x100 yard pitch, and therefore the map consists of 100 yard squares.
Of course you could do the calculation based on the track guage (standard), but depending on the rail graphics used, could mean a square of 9'5" to 18'10" .....
According to the Laws of Association Football, the pitch size is 50-100 yards by 100-130 yards. In TT/TTD/OTTD the pitch in the graphic has always been in the centre of a 2x2 square, half the width of each square being taken up by the stands; ergo, the TT pitch must be representative of a 100x100 yard pitch, and therefore the map consists of 100 yard squares.
Of course you could do the calculation based on the track guage (standard), but depending on the rail graphics used, could mean a square of 9'5" to 18'10" .....
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