Zojj wrote:Ok I built my own performance meter for OpenTTD. My acceleration patch speeds up the game ~1 - 3%.
Press the FF button to activate the performance meter.
The problem is that your code (of the performance meter) is Microsoft based and does not work at my linux. Could you fix that please.
What does that mean - the circumstances? I determine what circumstances prevail. -- Napoleon Bonaparte
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If we cannot end now our differences, at least we can help make the world safe for diversity. -- John F. Kennedy
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Our problems are man-made, therefore they may be solved by man. No problem of human destiny is beyond human beings. -- John F. Kennedy
What does that mean - the circumstances? I determine what circumstances prevail. -- Napoleon Bonaparte
---
If we cannot end now our differences, at least we can help make the world safe for diversity. -- John F. Kennedy
---
Our problems are man-made, therefore they may be solved by man. No problem of human destiny is beyond human beings. -- John F. Kennedy
I'm gonna split up my acceleration patch, cuz it has some good parts and some controversial parts.
This patch improves the curve, depot, and station speed limit code. The behavior is identical except for one difference: Trains are no longer slowed by successive S bends.
I have also left in the code (but commented out) 3 options that I think make sense:
-Trains' max speed is limited while inside a station, the same manner as while inside a depot but faster.
-Faster railtypes have faster speedlimits while inside a station; a monorail train can enter faster than an electric train.
-Faster railtypes have faster speedlimits while inside a depot. Maglevs enter at 151kph.
The current code is obfuscated, I really want to fix it. =)