Patch: Town road layout

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kilo.dollar
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Re: Patch: Town road layout

Post by kilo.dollar »

Will the patch correct already wrongly-built town roads?
I think that I may never see,
A billboard as lovely as a tree.
Perhaps, unless the billboards start to fall,
I may never see a tree at all.
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skidd13
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Re: Patch: Town road layout

Post by skidd13 »

kilo.dollar wrote:Will the patch correct already wrongly-built town roads?
skidd13 wrote:
  • Roadworks will cleanup the road tiles.
So yes.
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Re: Patch: Town road layout

Post by Dave_McMahon »

skidd13

please be so kind as to visit

http://www.tt-forums.net/viewtopic.php?f=32&t=33756

(I didn't know this was your patch, and thank you so much for it! It forms the basis for my games already. I'm basically looking to make the 3x3 grid (Which I always use) to synchronize with all the other towns grids.
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Re: Patch: Town road layout

Post by skidd13 »

My town road cleanup patch(Take a look to a few posts earlier) does this, so no need to write more stuff. ;) It' isn't in trunk so, there's still some optimisation needed but it's fully working.
What does that mean - the circumstances? I determine what circumstances prevail. -- Napoleon Bonaparte
---
If we cannot end now our differences, at least we can help make the world safe for diversity. -- John F. Kennedy
---
Our problems are man-made, therefore they may be solved by man. No problem of human destiny is beyond human beings. -- John F. Kennedy
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Re: Patch: Town road layout

Post by Dave_McMahon »

great thanks man
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Re: Patch: Town road layout

Post by Dave_McMahon »

I've never applied a patch before erm.. How do I do it? (the

http://www.tt-forums.net/viewtopic.php? ... ying+patch

page look complicated!

Can someone point me in right direction? (I see from the fly spray page that you are upto version 10926
Is the 10926 patch compatible with latest nightlys? (i'm on 10975 and always update daily)

Thanks again for the patch Benedikt.

David
Last edited by Dave_McMahon on 25 Aug 2007 22:43, edited 1 time in total.
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Re: Patch: Town road layout

Post by Tom0004 »

there you go dave

Build OTTD

no, AFAIK you have to use the revision number of the patch, to the revision number of the OTTD nightly build.

if i'm wrong could someone state otherwise !!

thanks 0004tom
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Re: Patch: Town road layout

Post by Dave_McMahon »

Think i'm gonna wait until it is in the nightlys but thanks for the tip
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Re: Patch: Town road layout

Post by Youri219 »

0004tom wrote:no, AFAIK you have to use the revision number of the patch, to the revision number of the OTTD nightly build.

if i'm wrong could someone state otherwise !!

thanks 0004tom
If the parts of the code affected by the patch are unchanged in different revisions it may work just fine, but using the matching revision gives the best chances.
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Re: Patch: Town road layout

Post by Normandy333 »

There should be some sort of option to have a 2x2 grid and 3x3 grid at the same time sort of layout. Sure towns use grids, but not that much griding. Using a 2x2/3x3 grid layout at the same time would both the aesthetically pleasing, as well as still pretty efficient.
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skidd13
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Re: Patch: Town road layout

Post by skidd13 »

Normandy333 wrote:There should be some sort of option to have a 2x2 grid and 3x3 grid at the same time sort of layout. Sure towns use grids, but not that much griding. Using a 2x2/3x3 grid layout at the same time would both the aesthetically pleasing, as well as still pretty efficient.
Take a look at my signature! ->random town layouts. It's not quite the same but...
What does that mean - the circumstances? I determine what circumstances prevail. -- Napoleon Bonaparte
---
If we cannot end now our differences, at least we can help make the world safe for diversity. -- John F. Kennedy
---
Our problems are man-made, therefore they may be solved by man. No problem of human destiny is beyond human beings. -- John F. Kennedy
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kilo.dollar
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Re: Patch: Town road layout

Post by kilo.dollar »

This is a great patch. I wish the do_not_build_inconnective_roads_r*****.patch was also like this.
I think that I may never see,
A billboard as lovely as a tree.
Perhaps, unless the billboards start to fall,
I may never see a tree at all.
chrissicom
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Re: Patch: Town road layout

Post by chrissicom »

This is a great patch which I have tested a lot lately and I am really happy with it. If you're ok with it I'd like to add it to ChrisIN :)
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skidd13
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Re: Patch: Town road layout

Post by skidd13 »

chrissicom wrote:This is a great patch which I have tested a lot lately and I am really happy with it. If you're ok with it I'd like to add it to ChrisIN :)
I'd be pleased if you'd add it. If you need any additional informations just pm.
What does that mean - the circumstances? I determine what circumstances prevail. -- Napoleon Bonaparte
---
If we cannot end now our differences, at least we can help make the world safe for diversity. -- John F. Kennedy
---
Our problems are man-made, therefore they may be solved by man. No problem of human destiny is beyond human beings. -- John F. Kennedy
Dave_McMahon
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Re: Patch: Town road layout

Post by Dave_McMahon »

Wow does that mean my map of Britain will now be totaly-aligned 3x3 grid! good stuff!
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Re: Patch: Town road layout

Post by Mchl »

Dave_McMahon wrote:Wow does that mean my map of Britain will now be totaly-aligned 3x3 grid! good stuff!
Your map of Britain will be most likely the most dull place in the world... :lol: Although a Transport Tycoon's paradise for sure.;)
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Re: Patch: Town road layout

Post by Dave_McMahon »

I'm trying to recreate Britain as a 100% coverage 3x3 grid.
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Re: Patch: Town road layout

Post by Mchl »

Yes, I am aware of that... Just think it would be a boring landscape... Although might give interesting gameplay
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Re: Patch: Town road layout

Post by Dave_McMahon »

It's designed to be mega city 2
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Re: Patch: Town road layout

Post by athanasios »

You have to use a big map setting and patch to support it! :mrgreen:
Once I downloaded a map of my country and was disappointed. Our 4.000.000 city was no more than 6 tiles. :(
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