32bit Extra Zoom Graphics Works In Progress
Moderator: Graphics Moderators
Re: [32bpp] Extra zoom levels Graphics
Good work But when we can see more trains or waggons? Good luck in that job
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- Tycoon
- Posts: 1829
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: [32bpp] Extra zoom levels Graphics
In the current release I only have these wagons and this EMU (440). Also, there are some cargos uncoded.pressus wrote:Good work But when we can see more trains or waggons? Good luck in that job
This is long work, because there are too many sprites.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: [32bpp] Extra zoom levels Graphics
Yes, I know, so I wish you good condition to do it in free time by the way, do you know other 32bpp coded trains, not in wiki list?
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- Tycoon
- Posts: 1829
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: [32bpp] Extra zoom levels Graphics
I have finished a preview version of the coast tiles.
There aren't other trains coded, but there are some locomotives modeled in the Blender tread.pressus wrote:Yes, I know, so I wish you good condition to do it in free time by the way, do you know other 32bpp coded trains, not in wiki list?
- Attachments
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- Coast_tiles_temperate.tar
- TAR file.
- (1.04 MiB) Downloaded 355 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
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- Tycoon
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- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: [32bpp] Extra zoom levels Graphics
I have problems with the latest Openttdw.grf file in the latest release. There are one sprite more and some TAR files must be replaced.
It You see problems with some trucks that some sprites are turned 45º, replace them with the updated TAR files in this ZIP file. This file doesn't replace the megapack.
Also, this file has the latest revision for Spainset 32 bpp sprites with the 594 class train, the 470 train (this train is almost the same than 440), the small livestock wagon (Maybe It could have a detail wrong) and steel cargo in short flatcar. I have some sprites in my computer that can't be coded in the current Spainset version.
http://rapidshare.com/files/290813265/O ... p.zip.html
And there is a TAR file with the sprites for coast tiles in tropical climate.
It You see problems with some trucks that some sprites are turned 45º, replace them with the updated TAR files in this ZIP file. This file doesn't replace the megapack.
Also, this file has the latest revision for Spainset 32 bpp sprites with the 594 class train, the 470 train (this train is almost the same than 440), the small livestock wagon (Maybe It could have a detail wrong) and steel cargo in short flatcar. I have some sprites in my computer that can't be coded in the current Spainset version.
http://rapidshare.com/files/290813265/O ... p.zip.html
And there is a TAR file with the sprites for coast tiles in tropical climate.
- Attachments
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- Coast_tiles_tropical.tar
- TAR file with coast tiles for tropical climate.
- (772 KiB) Downloaded 1550 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
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- Tycoon
- Posts: 1829
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: [32bpp] Extra zoom levels Graphics
Two fixes:
- New 32 bpp bridges: fixed the suspension bridge. I have fixed the long span piece.
- Fruit truck, I have fixed a wrong sprite in the TAR file that shows a huge truck at Z2 zoom level.
- Attachments
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- new fruit truck.tar
- Fruit truck.
- (247.5 KiB) Downloaded 334 times
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- 32 bpp bridges.tar
- New 32 BPP bridges.
- (2.32 MiB) Downloaded 1525 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
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- Tycoon
- Posts: 1829
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: [32bpp] Extra zoom levels Graphics
This is a update of Spain set with the hopper wagons. There's only loads for grain and coal:
http://rapidshare.com/files/296934748/S ... 7_rev3.tar
http://rapidshare.com/files/296934748/S ... 7_rev3.tar
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: [32bpp] Extra zoom levels Graphics
Because it's 15mb? But, I have a forum set up now where you can host anything for free on my forum and just post the link here. PM me if you want to post files there.
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- Tycoon
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- Location: Spain
Re: [32bpp] Extra zoom levels Graphics
Because the file is not finished, and some people will download every release. This could be too many traffic in the forums. Also, I can't upload files with more than 2 mb.DJ Nekkid wrote:why rapidshare?
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: [32bpp] Extra zoom levels Graphics
Then why not mediafire? Personally I absolutely HATE all the limits that RapidFail imposes. Oh and it also kills files quite fast.
Re: [32bpp] Extra zoom levels Graphics
Why not X download host? Stop questioning where the author chooses to host things.
Hmm, what should I put here...
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- Tycoon
- Posts: 1829
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: [32bpp] Extra zoom levels Graphics
I will upload the next release in this site and rapishare.Killer 11 wrote:Then why not mediafire? Personally I absolutely HATE all the limits that RapidFail imposes. Oh and it also kills files quite fast.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: [32bpp] Extra zoom levels Graphics
I discovered a bug in the 32bpp cinema from Northstar, the 8bpp building is drawn over the 32bpp building. I hope this hasn't been reported before, after all I have missed some months here
- Attachments
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- Bug in 32bpp cinema building
- cinema_bug.jpg (51.19 KiB) Viewed 6024 times
Re: [32bpp] Extra zoom levels Graphics
with the new versions of openttd32 you need two sprites of the cinema to put in the openttdw folder.Varivar wrote:I discovered a bug in the 32bpp cinema from Northstar, the 8bpp building is drawn over the 32bpp building. I hope this hasn't been reported before, after all I have missed some months here
perhaps it can be the cause.
i join the two pictures from openttdw just in the case they are missing in your game
- Attachments
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- cinema openttdw.zip
- (73.1 KiB) Downloaded 320 times
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- Tycoon
- Posts: 1829
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: [32bpp] Extra zoom levels Graphics
The problem is that the Openttdw file replaces some default graphics, and these sprites change their numbers in some releases. I think that these replacements should be skiped because They are not needed in the OpenTTD 32 bpp version. It could be done with a new GRF file, or maybe with a different openttdw.GRF file, or maybe with a new GRF file with some action A replacements.Varivar wrote:I discovered a bug in the 32bpp cinema from Northstar, the 8bpp building is drawn over the 32bpp building. I hope this hasn't been reported before, after all I have missed some months here
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: [32bpp] Extra zoom levels Graphics
I putted them in the right folder like you said, but it still doesn't work. It still draws the 8bpp building over the 32bpp one.hyperion wrote:with the new versions of openttd32 you need two sprites of the cinema to put in the openttdw folder.
perhaps it can be the cause.
i join the two pictures from openttdw just in the case they are missing in your game
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- Tycoon
- Posts: 1829
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: [32bpp] Extra zoom levels Graphics
The problem is that the number of the sprite in Openttdw.grf was changed in the last release.Varivar wrote:I putted them in the right folder like you said, but it still doesn't work. It still draws the 8bpp building over the 32bpp one.hyperion wrote:with the new versions of openttd32 you need two sprites of the cinema to put in the openttdw folder.
perhaps it can be the cause.
i join the two pictures from openttdw just in the case they are missing in your game
These replacements at the end of Openttdw.grf should be skipped. This should be suggested in the development forum, because modifing the TAR files in every release of Openttd is impractical.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: [32bpp] Extra zoom levels Graphics
i agree with you,i think it's disturbing to have to modify this folder with each update of the game(the cinema,a tropical house,many truck sprites,........)
the sprites i have posted are probably out to date because i'm still using a version 15590.
the sprites i have posted are probably out to date because i'm still using a version 15590.
Re: [32bpp] Extra zoom levels Graphics
Um ...maquinista wrote:Also, I can't upload files with more than 2 mb.DJ Nekkid wrote:why rapidshare?
maquinista wrote:File comment: New 32 BPP bridges.
32 bpp bridges.tar [2.32 MiB]
Your upload history begs to differ.
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