OpenGFX - Graphics Base Set

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

User avatar
Red*Star
Transport Coordinator
Transport Coordinator
Posts: 355
Joined: 12 Nov 2005 19:46
Location: Germany
Contact:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Red*Star »

So, a little progress. Since it's absolutely impossible to know everything about oil rigs that would be needed for a "proper" visualisation, I've chosen to just ignore my investigation/researches and to pick me *two* oil rig photos and operate on these. Otherwise I'll get headache ^^

Appended: An intermediate version (two to be exact: One with the old and one with new backings.) Any comments? [I think I'll also replace the heliport, so don't bother about it.]
Concrete pillars
Concrete pillars
Intermediate2.gif (8.92 KiB) Viewed 6084 times
Steel pillars
Steel pillars
Intermediate1.gif (9.03 KiB) Viewed 6085 times

@Zephyris: Nice houses. And with different gardens they'll get "home sweet home" ;).
Like sun is to the dark soil,
so is true enlightenment to the soil's friends.

N.F.S. Grundtvig
User avatar
Zephyris
Tycoon
Tycoon
Posts: 2890
Joined: 16 May 2007 16:59

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

Attached are a ridiculous amount of buildings...

Re: mph
Nice flats!
And yes I agree the windows look flat, do you feel like improving the others ;)

Re: Roujin
Its just a classic style of 50s(?) house quite common around my area... Its white panneling down one side of the building.

Re: T-Unit
Satisfied? :D

Re: Red*Star
Mmmm, nice. I assume there is more shading to come...
Attachments
Temperate Houses 6px 8bpp Assembled.png
(709.12 KiB) Downloaded 435 times
User avatar
DJ Nekkid
Tycoon
Tycoon
Posts: 2141
Joined: 30 Nov 2006 20:33

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DJ Nekkid »

that is SO nice Z!
Member of the
ImageImage
User avatar
Red*Star
Transport Coordinator
Transport Coordinator
Posts: 355
Joined: 12 Nov 2005 19:46
Location: Germany
Contact:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Red*Star »

Wooohow! Now that's a complete village you've built, eh? :lol:
Zephyris wrote: Re: Red*Star
Mmmm, nice. I assume there is more shading to come...
Yup, of course.
Like sun is to the dark soil,
so is true enlightenment to the soil's friends.

N.F.S. Grundtvig
User avatar
athanasios
Tycoon
Tycoon
Posts: 3138
Joined: 23 Jun 2005 00:09
Contact:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by athanasios »

8o No! This can't be true. ?( Maybe I drunk too much tonight and see so many houses?

Red*Star: I like the first with the pillars. And to my opinion helipad fits better now. Nice job! :]
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.


I prefer to be contacted through PMs. Thanks.
User avatar
Red*Star
Transport Coordinator
Transport Coordinator
Posts: 355
Joined: 12 Nov 2005 19:46
Location: Germany
Contact:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Red*Star »

Pingaware wrote:Oil rig looks wonderful Red*Star. Hope you finish it soon.
Sorry, overread this the first time. Thx.

athanasios wrote:Red*Star: I like the first with the pillars. And to my opinion helipad fits better now. Nice job! :]
Ok, then I don't have to redo it? Sorry that I ask, I mean I am the artist, but... I've just seen too many oil rigs in the last days. :mrgreen: I think it's better to go to bed now to give my eyes a little rest. ^^
Like sun is to the dark soil,
so is true enlightenment to the soil's friends.

N.F.S. Grundtvig
User avatar
athanasios
Tycoon
Tycoon
Posts: 3138
Joined: 23 Jun 2005 00:09
Contact:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by athanasios »

Yep it is OK.
Me too, going to rest...
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.


I prefer to be contacted through PMs. Thanks.
User avatar
Ben_K
Tycoon
Tycoon
Posts: 1166
Joined: 01 Jun 2006 15:15
Location: Sydney, AUS

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Ben_K »

Hello chaps,
Awesome progress, I'm really impressed by the pace of this project! 8)
richk67 wrote:...Im not sure what antenna complex an airport should have. ISTR most just have twig/whip antennas attached to the top of the control tower. Any ideas? BenK?
Sorry for the late reply. I've had shed loads of work related business and haven't been on the forums for a month and half! Yes Rich, you're right. The only aerials you see on UK airports are small whip kinda things. You don't really get large transmitters. The largest masts we have at Gatwick are still just think whip types and wouldn't produce a very interesting TTD graphic.

Red*Star - Awesome work on the Oil rig!

MPH - I adore that lighthouse!

Zephyris - The work on the town buildings is fantastic. I still don;t feel the windows are right though (I think I mentioned this before with the industry ones). I think they need some much brighter pixels in there to simulate a more realistic reflection. Windows take a bit of experimenting, but I think it would make a massive difference. If I get 5mins of spare time, I'll have a play and see if I can find a good result.


Keep up the superb work!!
User avatar
Ben_Robbins_
Tycoon
Tycoon
Posts: 1234
Joined: 20 Nov 2005 01:56
Location: Abu Dhabi, UAE

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Ben_Robbins_ »

Zephyris: That is an huge amount of really good work. It's awesum, and I have nothing more to say.
Ben
User avatar
Zephyris
Tycoon
Tycoon
Posts: 2890
Joined: 16 May 2007 16:59

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

Re: Ben_K
I do see what you mean, mph said the same thing at the end of the last page. If you can try tweaking them that would be awesome!

And, seeing as those houses went down well, and inspired by mph's flats, here is my latest WIP:
Attachments
Temperate Flats 6px 32bpp tmp assembled.png
Temperate Flats 6px 32bpp tmp assembled.png (127.09 KiB) Viewed 5894 times
LordAzamath
Tycoon
Tycoon
Posts: 1656
Joined: 08 Jun 2007 08:00

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by LordAzamath »

Zephyris, the laast versions are snowy? :D
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
User avatar
Zephyris
Tycoon
Tycoon
Posts: 2890
Joined: 16 May 2007 16:59

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

Yup! :) Should I put snow on the construction stages?
LordAzamath
Tycoon
Tycoon
Posts: 1656
Joined: 08 Jun 2007 08:00

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by LordAzamath »

Perhaps a little.. And if you are really bored :D then you might help me with small airport buildnigs :)
Attachments
small2.png
small2.png (40.65 KiB) Viewed 5836 times
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
User avatar
DanMacK
Tycoon
Tycoon
Posts: 3906
Joined: 27 Feb 2004 20:03
Location: Ontario, Canada
Contact:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DanMacK »

Red*Star - Excellent work on the oil rig. I too prefer the 4 pillared version. Excellent work.

Zephyris - Excellent buildings man! Great job :D

Looking forward to the rest :D
T-Unit
Transport Coordinator
Transport Coordinator
Posts: 368
Joined: 03 Feb 2007 18:53
Location: Leeds, England

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by T-Unit »

Zephyris wrote:Re: T-Unit
Satisfied? :D
Wow. *breath taken away*
Those are amazing. So much better than i was hoping for. One of the stone ones reminds me of my old school!
Kolbur
Engineer
Engineer
Posts: 29
Joined: 19 Sep 2007 09:20

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Kolbur »

Hello, nice work there (and now in a package too :D )!

I have some feedback regarding the snow. I think it looks too rough and has some unattractive patterns on the slightly snowy tiles. See the screenshots. The last one is granulated finelier but I don't like how the grid stands out on the lowest snow there. The grf is from here: http://www.tt-forums.net/viewtopic.php?f=26&t=34742
Attachments
original snow
original snow
origsnow.png (20.12 KiB) Viewed 5551 times
OpenGFX snow
OpenGFX snow
opengfxsnow.png (22.38 KiB) Viewed 5547 times
snow from http://www.tt-forums.net/viewtopic.php?f=26&t=34742
snow from http://www.tt-forums.net/viewtopic.php?f=26&t=34742
smoothsnow.png (19.12 KiB) Viewed 5575 times
User avatar
DanMacK
Tycoon
Tycoon
Posts: 3906
Joined: 27 Feb 2004 20:03
Location: Ontario, Canada
Contact:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DanMacK »

I'm liking the last one myself
bartpp7
Engineer
Engineer
Posts: 46
Joined: 13 Dec 2007 01:04

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by bartpp7 »

is anyone going to redo the airports so they like change to the year such as from just dirt runways to concrete and ashfolt runways?
User avatar
Zephyris
Tycoon
Tycoon
Posts: 2890
Joined: 16 May 2007 16:59

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

It could be done, but its not a priority...
Loop
Engineer
Engineer
Posts: 72
Joined: 10 Apr 2006 21:05
Location: Poznan, Poland

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Loop »

The last snow image looks great! I agree that the current OpenGFX one is a little bit strange, the patterns look artificial.
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: No registered users and 16 guests