OpenGFX - Graphics Base Set

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

Hakker
Engineer
Engineer
Posts: 11
Joined: 07 Aug 2008 18:26

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Hakker »

a new all-in-one package would be nice by now... since a lot has been updated since 0.2 as it seems
User avatar
DanMacK
Tycoon
Tycoon
Posts: 3906
Joined: 27 Feb 2004 20:03
Location: Ontario, Canada
Contact:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DanMacK »

Here;s a plane for you :)
Attachments
Plane-Icon.png
Plane-Icon.png (628 Bytes) Viewed 10956 times
User avatar
Purno
Tycoon
Tycoon
Posts: 16659
Joined: 30 Mar 2004 12:30
Location: Almere, The Netherlands

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Purno »

The front looks a bit odd...
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Image Image
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
User avatar
bubersson
Engineer
Engineer
Posts: 29
Joined: 06 Apr 2007 10:16
Location: Czech Republic
Contact:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by bubersson »

Zephyris: I have to say I really like your graphics and the way you have used some of my icons and yellow cursors (no problem with credits - I know it's almost impossible to keep record who did what)
Maybe you could change a little icon of the Company Owner (imho there should be more visible eyes / glasses) and maybe a little tweak to a Trophy icon, but the rest looks awesome. It's a pitty I don't have enough of time to make some graphics so I have to thank you (and the others) for making and collecting OpenGFX.
blackjak231
Engineer
Engineer
Posts: 43
Joined: 31 Aug 2007 17:25

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by blackjak231 »

Purno wrote:The front looks a bit odd...
It does look weird, like the plane's front is crushed....
User avatar
Zephyris
Tycoon
Tycoon
Posts: 2890
Joined: 16 May 2007 16:59

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

Here;s a plane for you :)
Is the front of it a propeller? It would probably be better without...
Maybe you could change a little icon of the Company Owner ... and maybe a little tweak to a Trophy icon
Good points, it's not my priority (as with everything the most important thing is getting a functioning set first, then fine tuning the graphics) but I will do some tweaking when I get a chance.
User avatar
DanMacK
Tycoon
Tycoon
Posts: 3906
Joined: 27 Feb 2004 20:03
Location: Ontario, Canada
Contact:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DanMacK »

Front isn't the prop, it's the nose actually, see if this one's any better
Attachments
Plane-Icon.png
Plane-Icon.png (671 Bytes) Viewed 10499 times
User avatar
Zephyris
Tycoon
Tycoon
Posts: 2890
Joined: 16 May 2007 16:59

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

thats better, its in :D
blackjak231
Engineer
Engineer
Posts: 43
Joined: 31 Aug 2007 17:25

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by blackjak231 »

its better! but if i were you, i'de make the nose of the plane a little longer...
buttercup
Traffic Manager
Traffic Manager
Posts: 136
Joined: 22 Jan 2007 20:19

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by buttercup »

Zephyris, I hope you don't mind, but I thought it would make sense to put the new depots straight into the main infrastructure grf. While I was at it, I gave the level crossings their missing flashing lights.
infrastructure.png
infrastructure.png (19.5 KiB) Viewed 10336 times
OpenGFX_-_newInfrastructure_v0.5.grf
(867.75 KiB) Downloaded 1036 times
blackjak231
Engineer
Engineer
Posts: 43
Joined: 31 Aug 2007 17:25

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by blackjak231 »

about your plane danmack, i've never done anything for openttd before concerning graphX, so i tried it out.... i hope you dont mind!
Attachments
Plane-Icon.png
Plane-Icon.png (3.29 KiB) Viewed 10157 times
User avatar
athanasios
Tycoon
Tycoon
Posts: 3138
Joined: 23 Jun 2005 00:09
Contact:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by athanasios »

I think we should reserve such a sharp nose for the concorde and VIP jet planes! :mrgreen:
Was the idea for a longer hull? Here I added 2 pixel length. I must admit it doesn't look so good for low resolutions, but for higher ones it is OK. Hope this helps DanMacK.
Attachments
longer.png
longer.png (632 Bytes) Viewed 10017 times
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.


I prefer to be contacted through PMs. Thanks.
blackjak231
Engineer
Engineer
Posts: 43
Joined: 31 Aug 2007 17:25

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by blackjak231 »

athanasios wrote:I think we should reserve such a sharp nose for the concorde and VIP jet planes! :mrgreen:
Yea we should! but remember, i just tried for the first time to do something so small! i usually do big things!
Was the idea for a longer hull? Here I added 2 pixel length. I must admit it doesn't look so good for low resolutions, but for higher ones it is OK. Hope this helps DanMacK.
Yea, the idea was to make it a little longer so that the nose ends up on the white background and not on the wing where its almost impossible to see it.... i like this longer version you made! good job!
User avatar
YukonRob
Transport Coordinator
Transport Coordinator
Posts: 290
Joined: 31 Jul 2007 00:58
Location: North of 63

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by YukonRob »

The new GUI and my probably unwarranted input :)
This is probably a little late in the game but I don't agree with the bomb replacing the dynamite, I know it confuses me. Dynamite (in my mind) represents demolition while a cartoon style bomb represents well - nothing.
The Map, Airport and Landscaping icons seem a little dark and unrecognizable.
I love the new Options and Save icons.
Keep up the great work
Cheers,
Rob
Mchl
Director
Director
Posts: 611
Joined: 05 Jan 2007 15:50
Location: Poland
Contact:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Mchl »

The bomb is a bit silly indeed. After all a player is not a terrorist blowing up buildings, but using controlled demolition to pull them down. If we want to avoid a dynamite as being to similar to original gfx, perhaps an archetypical hand detonator would fit better?
blackjak231
Engineer
Engineer
Posts: 43
Joined: 31 Aug 2007 17:25

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by blackjak231 »

Mchl wrote:The bomb is a bit silly indeed. After all a player is not a terrorist blowing up buildings, but using controlled demolition to pull them down. If we want to avoid a dynamite as being to similar to original gfx, perhaps an archetypical hand detonator would fit better?
a hand detonator would be a great idea!
Roujin
Tycoon
Tycoon
Posts: 1884
Joined: 08 Apr 2007 04:07

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Roujin »

I don't know if a hand detonator would be fitting. It probably wouldn't be distinguishable enough imo.

What about a bundle of dynamite instead of the single bar? That would be different enough to the original i think.
Something like this: http://www1.istockphoto.com/file_thumbv ... namite.jpg
* @Belugas wonders what is worst... a mom or a wife...
<Lakie> Well, they do the same thing but the code is different.

______________
My patches
check my wiki page (sticky button) for a complete list

ImageImage
ImageImageImageImageImageImageImage
User avatar
Purno
Tycoon
Tycoon
Posts: 16659
Joined: 30 Mar 2004 12:30
Location: Almere, The Netherlands

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Purno »

Why does it got to be different? Wouldn't that be way to confusing for people being used to TTD icons for years?
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Image Image
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
User avatar
Zephyris
Tycoon
Tycoon
Posts: 2890
Joined: 16 May 2007 16:59

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

Zephyris, I hope you don't mind, but I thought it would make sense to put the new depots straight into the main infrastructure grf. While I was at it, I gave the level crossings their missing flashing lights.
Awesome, good work :) How are the aqueducts? Having thought about it I think it would be a good idea to put all the watery sprites , ie. canals, rivers, dock, lock and aqueduct, into newinfrastructure too. Would it be ok if you could do that? I should have the new dock and new new lock graphics done very shortly.

*edit* and here the docks and locks are, done in the style of red*star's but the shape of the originals.
*edit 2* and a preview
Attachments
Docks and Locks 8bpp.png
Docks and Locks 8bpp.png (7.59 KiB) Viewed 9248 times
dock preview.png
dock preview.png (7.79 KiB) Viewed 9218 times
buttercup
Traffic Manager
Traffic Manager
Posts: 136
Joined: 22 Jan 2007 20:19

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by buttercup »

In game (apologies for the large image):
locks_and_docks.png
locks_and_docks.png (121.04 KiB) Viewed 9250 times
Since the rivers and canals break static use, shouldn't we keep them separate?
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: No registered users and 19 guests