OpenLoco now exists!
Moderator: Locomotion Moderators
OpenLoco now exists!
OpenLoco now exists, looks like by the OpenRCT2 team.
Should therefore actually come to fruition.
https://github.com/OpenRCT2/OpenLoco
Funnily, Google search of OpenLoco brings up their github.com first, then an April fools from 2009 here.
Should therefore actually come to fruition.
https://github.com/OpenRCT2/OpenLoco
Funnily, Google search of OpenLoco brings up their github.com first, then an April fools from 2009 here.
There is no ?
- NekoMaster
- Tycoon
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- Location: Oshawa, Ontario, CANADA
Re: OpenLoco now exists!
I hope it gets somewhere, it would be a shame to see it die before we can actually have an improved modern version of Locomotion just like what OpenRCT2 has done for Roller Coaster tycoon 2.
I hope we can get new features like larger maps and bigger content limits in the future.
I hope we can get new features like larger maps and bigger content limits in the future.
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Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
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Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
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- Engineer
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- Location: London, Ontario
Re: OpenLoco now exists!
indeed! bigger maps are needed, as well it would be nice to not be so limited for in game vehicle to choose from...NekoMaster wrote:I hope we can get new features like larger maps and bigger content limits in the future.
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- Engineer
- Posts: 7
- Joined: 11 Feb 2015 20:34
Re: OpenLoco now exists!
jules wrote:OpenLoco now exists, looks like by the OpenRCT2 team.
Should therefore actually come to fruition.
https://github.com/OpenRCT2/OpenLoco
Funnily, Google search of OpenLoco brings up their github.com first, then an April fools from 2009 here.
Really ? I have been working for Loco mod czechrepublic for three years now.
- Walter1940
- Tycoon
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- Location: Munich, Germany
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Re: OpenLoco now exists!
Has anyone tried that out yet?
How big are the maps? And how many vehicles can you use?
How big are the maps? And how many vehicles can you use?
http://www.walter1940.de
Vehicles for Locomotion
Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/
Vehicles for Locomotion
Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/
- Jagged_bacon
- Engineer
- Posts: 71
- Joined: 20 Sep 2014 14:13
- Location: United States
Re: OpenLoco now exists!
This is kind of a big deal isn't it?
Let the good times roll!
I make locomotion videos! https://www.youtube.com/channel/UCF9pxC ... VuIltm0vhQ
I make locomotion videos! https://www.youtube.com/channel/UCF9pxC ... VuIltm0vhQ
Re: OpenLoco now exists!
Jagged_bacon wrote:This is kind of a big deal isn't it?
hopefully!
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- Engineer
- Posts: 29
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- Location: London, Ontario
Re: OpenLoco now exists!
its huge for me, i enjoy locomotion but hated all the limitations it had, and ottd had better functions with the patches and everything for it, but hopefully given time openloco will get to the same level as ottd...Jagged_bacon wrote:This is kind of a big deal isn't it?
Re: OpenLoco now exists!
Fingers crossed it keeps its momentum. I'll see if there's a way to support the team.
- Jagged_bacon
- Engineer
- Posts: 71
- Joined: 20 Sep 2014 14:13
- Location: United States
Re: OpenLoco now exists!
So I have some good and bad news...
I tested openloco for the first time yesterday. The features are very minimal however the project has just started. It works great, but there is one thing i still wish they would fix.
Unfortunately, the .exe for openloco is not compatible with the Long Station Patch in any way. I hope they add compatibility or just remove the ceiling from the amount of stations you can place, it would be fantastic
I tested openloco for the first time yesterday. The features are very minimal however the project has just started. It works great, but there is one thing i still wish they would fix.
Unfortunately, the .exe for openloco is not compatible with the Long Station Patch in any way. I hope they add compatibility or just remove the ceiling from the amount of stations you can place, it would be fantastic
Let the good times roll!
I make locomotion videos! https://www.youtube.com/channel/UCF9pxC ... VuIltm0vhQ
I make locomotion videos! https://www.youtube.com/channel/UCF9pxC ... VuIltm0vhQ
Re: OpenLoco now exists!
[quote="The features are very minimal however the project has just started.
[/quote]
Hopefully they can progress it quite quickly, it sounds like a lot of the background work has been done with OpenRCT2
[/quote]
Hopefully they can progress it quite quickly, it sounds like a lot of the background work has been done with OpenRCT2
There is no ?
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- Tycoon
- Posts: 1829
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: OpenLoco now exists!
If they need sprites, maybe I can give some for roads and trams, but I am not sure if they have enough quality (also the lines don't fit in slopes).
Also, I have drawn some terrain sprites, but I don't know if they fit the quality requirements of the project, and the shape needs some tweeaking in some sprites, because these sprites were made for me, not as a Locomotion replacement (not very difficult).
Also, lots of sprites could be made using OpenTTD sprites.
Note: You can be sure that the most difficult part here is the sourcecode, I have tried to create something simple, and It was very difficult.
Also, I have drawn some terrain sprites, but I don't know if they fit the quality requirements of the project, and the shape needs some tweeaking in some sprites, because these sprites were made for me, not as a Locomotion replacement (not very difficult).
Also, lots of sprites could be made using OpenTTD sprites.
Note: You can be sure that the most difficult part here is the sourcecode, I have tried to create something simple, and It was very difficult.
- Attachments
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Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: OpenLoco now exists!
Link me, I am curious.then an April fools from 2009 here.
That's the plan! It's going to take a while, but then, what doesn't?I hope it gets somewhere, it would be a shame to see it die before we can actually have an improved modern version of Locomotion just like what OpenRCT2 has done for Roller Coaster tycoon 2.
I hope we can get new features like larger maps and bigger content limits in the future.
Same as Vanilla.Has anyone tried that out yet?
How big are the maps? And how many vehicles can you use?
We get asked this a lot over OpenRCT2, and the answer is the same here as it is there: Give us your Bug Reports, your Code Patches, your Free Graphics Packs and Music. And tell others! We specifically don't want money, lest we anger the sleeping giant known as Atari.Fingers crossed it keeps its momentum. I'll see if there's a way to support the team.
Link Please, Source code if possibleUnfortunately, the .exe for openloco is not compatible with the Long Station Patch in any way. I hope they add compatibility or just remove the ceiling from the amount of stations you can place, it would be fantastic
Krutonium
Re: OpenLoco now exists!
Found the joke -> viewtopic.php?f=30&t=42609&hilit=openloco
Did you mean the link to the Long Station Patch? Because if so, here -> viewtopic.php?f=38&t=50627
Did you mean the link to the Long Station Patch? Because if so, here -> viewtopic.php?f=38&t=50627
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- Tycoon
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- Location: Spain
Re: OpenLoco now exists!
Just a question: is my proposal interesting for the project?Krutonium wrote: We get asked this a lot over OpenRCT2, and the answer is the same here as it is there: Give us your Bug Reports, your Code Patches, your Free Graphics Packs and Music. And tell others! We specifically don't want money, lest we anger the sleeping giant known as Atari.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: OpenLoco now exists!
I mean, ideally we want a full graphics pack capable of replacing all of the vanilla graphics. Bits and pieces probably won't look great all mixed up.maquinista wrote:Just a question: is my proposal interesting for the project?Krutonium wrote: We get asked this a lot over OpenRCT2, and the answer is the same here as it is there: Give us your Bug Reports, your Code Patches, your Free Graphics Packs and Music. And tell others! We specifically don't want money, lest we anger the sleeping giant known as Atari.
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- Tycoon
- Posts: 1829
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: OpenLoco now exists!
Thanks.Krutonium wrote:I mean, ideally we want a full graphics pack capable of replacing all of the vanilla graphics. Bits and pieces probably won't look great all mixed up.maquinista wrote:Just a question: is my proposal interesting for the project?Krutonium wrote: We get asked this a lot over OpenRCT2, and the answer is the same here as it is there: Give us your Bug Reports, your Code Patches, your Free Graphics Packs and Music. And tell others! We specifically don't want money, lest we anger the sleeping giant known as Atari.
Maybe you can find useful OpenGFX from OpenTTD, I cannot help you because it has lot of programming, but a lot of work is done.
It could be interesting to allow users to set up an alternative folder for "free DAT files", if a certain DAT file is placed here, it is read instead of the original DAT file. This could make easier the development of the assets, because you don't need to have all them at once.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
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- Tycoon
- Posts: 1829
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: OpenLoco now exists!
If you are interested, we can start a thread about "OpenGFX fork for OpenLoco" or your favourite name.
This is the project that we can fork, fortunately, it has a free license (GPL):
https://wiki.openttd.org/OpenGFX_Readme
viewtopic.php?f=26&t=38122&hilit=opengfx
Unfortunately, building OpenGFX (5) is above my skills. I don't know if at least we can use it to create the sprites, and then, create the DAT files.
Maybe I can help modelling some sprites... but... I am not sure about this.
The biggest advantage, is that most of the sprites will fall in the same style and lots of them only need some tweaks to be ready for OpenLoco.
This is the project that we can fork, fortunately, it has a free license (GPL):
https://wiki.openttd.org/OpenGFX_Readme
viewtopic.php?f=26&t=38122&hilit=opengfx
Unfortunately, building OpenGFX (5) is above my skills. I don't know if at least we can use it to create the sprites, and then, create the DAT files.
Maybe I can help modelling some sprites... but... I am not sure about this.
The biggest advantage, is that most of the sprites will fall in the same style and lots of them only need some tweaks to be ready for OpenLoco.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
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- Chief Executive
- Posts: 675
- Joined: 03 Apr 2016 20:19
Re: OpenLoco now exists!
Can someone please post a compiled version? I just installed an old Locomotion CD, only to find out there's no precompiled OpenLoco.
Licenses for my work...
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
- Walter1940
- Tycoon
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- Joined: 19 Mar 2007 01:30
- Location: Munich, Germany
- Contact:
Re: OpenLoco now exists!
Since February 16th there is a first release
https://github.com/OpenRCT2/OpenLoco/re ... tag/v18.02
But before that the files were compiled several times before. Here the last version.
http://www.wisim-welt.de/index.php/Thre ... post169754
Simply unpack in the original game directory. Before doing a back-up of "loco.exe". The new .exe may be detected as a virus. But it is not
https://github.com/OpenRCT2/OpenLoco/re ... tag/v18.02
But before that the files were compiled several times before. Here the last version.
http://www.wisim-welt.de/index.php/Thre ... post169754
Simply unpack in the original game directory. Before doing a back-up of "loco.exe". The new .exe may be detected as a virus. But it is not
http://www.walter1940.de
Vehicles for Locomotion
Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/
Vehicles for Locomotion
Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/
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