Dutch ROad Project - DROP
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Dutch ROad Project - DROP
Started out as a bike mod, upscaled the scope a bit:
Bikes can use bicycle lanes and roads up to 60 km/h,
other vehicles can use roads but not the bicycle lanes.
Download here:
https://github.com/javelinnl/drop/blob/ ... f?raw=true
Bikes can use bicycle lanes and roads up to 60 km/h,
other vehicles can use roads but not the bicycle lanes.
Download here:
https://github.com/javelinnl/drop/blob/ ... f?raw=true
Re: Dutch ROad Project - DROP
Missed opportunity to name it DuRP
On a serious note, looks good, it's an interesting idea You may want to do a bit more texturing to the pavement though, it looks a little monotone at the moment.
On a serious note, looks good, it's an interesting idea You may want to do a bit more texturing to the pavement though, it looks a little monotone at the moment.
Re: Dutch ROad Project - DROP
Very nice idea!!
(We eat tonnes of the stuff)
I agree with regards to the remarks about the texturing.
Maybe take a good look at the textures of Andrew's roads (or even use one of his roads, that doesnt have road-markings, as a base, as they are GPL-licensed).
Because the road-markings are very recognisable!
With regards to the texture of the bicycle lanes, take a look at Flogeza's City Objects:
viewtopic.php?p=1238776#p1238776
That has some bike-lanes that are a bit more brownish/pinkish, which may look a bit more soothing to the eye than the more reddish you have now.
Drop is Dutch for liquorice, you ain't Dutch if you don't like drop!
(We eat tonnes of the stuff)
I agree with regards to the remarks about the texturing.
Maybe take a good look at the textures of Andrew's roads (or even use one of his roads, that doesnt have road-markings, as a base, as they are GPL-licensed).
Because the road-markings are very recognisable!
With regards to the texture of the bicycle lanes, take a look at Flogeza's City Objects:
viewtopic.php?p=1238776#p1238776
That has some bike-lanes that are a bit more brownish/pinkish, which may look a bit more soothing to the eye than the more reddish you have now.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: Dutch ROad Project - DROP
I like this a lot, I think you did a very good job on the bicycles!
I agree with the rest here in the textures department, they're not bad per se they just look a little out of place amoung the rest of the much noisier opengfx.
I like your selection of roads, it's very representative of what's actually out there! I would however like to suggest renaming the Autoweg to Expressway and Autosnelweg to Motorway to better reflect the actual English translation.
I agree with the rest here in the textures department, they're not bad per se they just look a little out of place amoung the rest of the much noisier opengfx.
I like your selection of roads, it's very representative of what's actually out there! I would however like to suggest renaming the Autoweg to Expressway and Autosnelweg to Motorway to better reflect the actual English translation.
Re: Dutch ROad Project - DROP
Quast65 wrote: ↑03 Jan 2021 11:54 I agree with regards to the remarks about the texturing.
Maybe take a good look at the textures of Andrew's roads (or even use one of his roads, that doesnt have road-markings, as a base, as they are GPL-licensed).
Because the road-markings are very recognisable!
With regards to the texture of the bicycle lanes, take a look at Flogeza's City Objects:
viewtopic.php?p=1238776#p1238776
That has some bike-lanes that are a bit more brownish/pinkish, which may look a bit more soothing to the eye than the more reddish you have now.
Good idea, I'll go and take a look!
Yeah, the texture needs some love. I felt like adding some fresh eyes for advice though, I've been painting roads for too long so I'm at the stage where I'm going to hate everything I did, no matter what.
Re: Dutch ROad Project - DROP
teun_ wrote: ↑03 Jan 2021 12:42 I like this a lot, I think you did a very good job on the bicycles!
I agree with the rest here in the textures department, they're not bad per se they just look a little out of place amoung the rest of the much noisier opengfx.
I like your selection of roads, it's very representative of what's actually out there! I would however like to suggest renaming the Autoweg to Expressway and Autosnelweg to Motorway to better reflect the actual English translation.
Expressway sounds classy, I like it.
Re: Dutch ROad Project - DROP
Like Quast65 said, it's liquorice
I'll admit that as an acronym it's a bit of a stretch though, perhaps I should call it the Dutch Roads & Objects Project, add some Dutch windmills and tulips fields for good measure.
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Re: Dutch ROad Project - DROP
Although it's off topic here, but finally some cable cars And on the topic: When Holland, what about waterways?
Re: Dutch ROad Project - DROP
Something I also think is worth considering for the roads themselves is trolleybus overhead equipment (present in Arnhem after all) and perhaps even some tram rails?
Re: Dutch ROad Project - DROP
I just downloaded Velo as well and it seems like DROP and Velo are for some reason incompatible while they both work fine on their own. Is that intended behaviour?
Re: Dutch ROad Project - DROP
Surprised an update wasn't made sooner. Erato released a fork of Velo to make it compatible with DRop: https://discord.com/channels/1427241115 ... 5348903034
And JohnFranklin made a fork of DRoP as well: https://discord.com/channels/1427241115 ... 5348903034
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
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