George's new cargos [aborted] Use ECS instead
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- George
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George's new cargos [aborted] Use ECS instead
Because of new cargos by Csaba, I've decided to represent new cargos. For now I plan to represent two new cargos - tourists and petrol.
[Tourists 1A]
Tourists would be a special cargo. They sould be a new type of passengers, but for now it is not possible and they would be some kind of cargo like valuables. Tourist would be produced and accepted by special buildings and industries. I will draw a set of buildings and industries to produce and accept them.
[Petrol 1D]
Petrol would be a second-level cargo, produced by oil refinary, available in temperate, arctic and tropic. If Michael Blunk will decide to make oil refinary to produce chemicals, it will produce petrol instead of goods. Petrol will be acceped by towns. Special 2x1 or 1x2 buildings "petrol stations" accepting 8/8 petrol and 1x1 buildings accepting 4/8 petrol will be drawn. May be some other industries will accept it too.
[Status]
3 pertol stations
3 statues
1 hotel
Comments are wellcome.
[Poll]
Now we have to make a desision about transtepernt mode
[Tourists 1A]
Tourists would be a special cargo. They sould be a new type of passengers, but for now it is not possible and they would be some kind of cargo like valuables. Tourist would be produced and accepted by special buildings and industries. I will draw a set of buildings and industries to produce and accept them.
[Petrol 1D]
Petrol would be a second-level cargo, produced by oil refinary, available in temperate, arctic and tropic. If Michael Blunk will decide to make oil refinary to produce chemicals, it will produce petrol instead of goods. Petrol will be acceped by towns. Special 2x1 or 1x2 buildings "petrol stations" accepting 8/8 petrol and 1x1 buildings accepting 4/8 petrol will be drawn. May be some other industries will accept it too.
[Status]
3 pertol stations
3 statues
1 hotel
Comments are wellcome.
[Poll]
Now we have to make a desision about transtepernt mode
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Last edited by George on 10 Apr 2006 15:06, edited 5 times in total.
- Lightglobe
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Looks good except its a bit clean. Needs to be a bit more dirty and a bit less grey.
Comment on tourists: The problem with having tourists just go from one tourist attraction to another is that it just doesn't seem right. If only you could make houses produce tourists.
Comment on tourists: The problem with having tourists just go from one tourist attraction to another is that it just doesn't seem right. If only you could make houses produce tourists.
Yarr, thar princess is in 'nother castle!
[16:28] <marcf> lol cant u comine ttd and ottd
[16:29] <marcf> (please don't take me seriously)
[16:28] <marcf> lol cant u comine ttd and ottd
[16:29] <marcf> (please don't take me seriously)
- George
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Less grey more ... ?Lightglobe wrote:Looks good except its a bit clean. Needs to be a bit more dirty and a bit less grey.
As valuables do - just go from one town to the other.Lightglobe wrote:Comment on tourists: The problem with having tourists just go from one tourist attraction to another is that it just doesn't seem right. If only you could make houses produce tourists.
Last edited by George on 25 Jul 2005 07:18, edited 1 time in total.
- Lightglobe
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Yeah, what Flamelord said, more tan. It just looks to bright and shiny and new, which no building looks for very long.
But other than that it is a really nice building.
But other than that it is a really nice building.
Yarr, thar princess is in 'nother castle!
[16:28] <marcf> lol cant u comine ttd and ottd
[16:29] <marcf> (please don't take me seriously)
[16:28] <marcf> lol cant u comine ttd and ottd
[16:29] <marcf> (please don't take me seriously)
Looks good George .
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
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- some petrol station are already avabile at Zimmlock's graphics
- hotel good but I think it should be a bit taller
+ is there a possibility to have new cargo that uses old scheme to transport ? (for example you create TOURISTS cargo that uses PASSENGER vehicles)
- hotel good but I think it should be a bit taller
+ is there a possibility to have new cargo that uses old scheme to transport ? (for example you create TOURISTS cargo that uses PASSENGER vehicles)
what are you looking at? it's a signature!
Verry nice building George!
a few remarks:
-use minimal 6 pixels for 1 level (you have 5 now)
-make the windows with more variation / reflection of the light.
-and maybe change the color of the two blocks with the parabols, they fall back in the background.
More petrol stations ll come in next ttrs version.
a few remarks:
-use minimal 6 pixels for 1 level (you have 5 now)
-make the windows with more variation / reflection of the light.
-and maybe change the color of the two blocks with the parabols, they fall back in the background.
More petrol stations ll come in next ttrs version.
Hodie Mihi Cras Tibi
- George
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I think we shall make the sets to collaborate with eachotherSHADOW-XIII wrote:some petrol station are already avabile at Zimmlock's graphics
It is already hugeSHADOW-XIII wrote:hotel good but I think it should be a bit taller
No. I plan to make coach buses to transport tourists and to make city buses to be refittable to tourists.SHADOW-XIII wrote:is there a possibility to have new cargo that uses old scheme to transport ? (for example you create TOURISTS cargo that uses PASSENGER vehicles)
2Josef: I need a speed callback very much! Please, help me!
I waited for you opinionZimmlock wrote:Very nice building George!
I hoped for moreZimmlock wrote:a few remarks:
That makes it really huge. Should I reduce the number of floors?Zimmlock wrote:-use minimal 6 pixels for 1 level (you have 5 now)
Could you show the example?Zimmlock wrote:make the windows with more variation / reflection of the light.
Sorry, didn't understand the end of the sentence. What do you mean?Zimmlock wrote:and maybe change the color of the two blocks with the parabols, they fall back in the background.
I hope they should support petrol if my set is avilable and goods otherwise.Zimmlock wrote:More petrol stations ll come in next ttrs version.
- Wile E. Coyote
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Very nice as allways, George! I only suggest to go on brown (your building is little violet IMHO).
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George: The hotel looks just ! The dome is just breathtaking! Personally, I think the scale is fine, but, that's my opinion. A few more things to consider, though:
1) More shadowing beneath the balcony with the dome. Perhaps go a little darker brown so that it doesn't blend in with the planters.
2) Add some reflections on the large window beneath the dome. It appears a bit flat.
3) Maybe some more texture on the satellite dish towers. They look okay now, but there is something that just doesn't seem right.
I think that the idea of tourists is a great one. It opens up many possibilities, and also allows we artists to have a good time with some attractions, such as castles, ancient ruins, and famous buildings. Strong work as always, George!
Cheers!
1) More shadowing beneath the balcony with the dome. Perhaps go a little darker brown so that it doesn't blend in with the planters.
2) Add some reflections on the large window beneath the dome. It appears a bit flat.
3) Maybe some more texture on the satellite dish towers. They look okay now, but there is something that just doesn't seem right.
I think that the idea of tourists is a great one. It opens up many possibilities, and also allows we artists to have a good time with some attractions, such as castles, ancient ruins, and famous buildings. Strong work as always, George!
Cheers!
Arguments from authority carry little weight (in science there are no "authorities"). - Dr. Carl Sagan. "The Demon Haunted World"
- George
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I'll try.Oz wrote:1) More shadowing beneath the balcony with the dome. Perhaps go a little darker brown so that it doesn't blend in with the planters.
How? Could you make a try?Oz wrote:2) Add some reflections on the large window beneath the dome. It appears a bit flat.
Add some pseudo-windows?Oz wrote:3) Maybe some more texture on the satellite dish towers. They look okay now, but there is something that just doesn't seem right.
Would you provide some of them?Oz wrote:I think that the idea of tourists is a great one. It opens up many possibilities, and also allows we artists to have a good time with some attractions, such as castles, ancient ruins, and famous buildings.
- Wile E. Coyote
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That's it!
Try to add animated blue above fountain.
Try to add animated blue above fountain.
Serbian rail set with Serbian scenario (ECS, PBI, FIRS and Tourist set compatible) Website | Topic and download | Latest version: 03.06.2015.
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why... oh why... did you make George ruin a perfecly good building
Frankly, I think the grey concrete was _way_ nicer. Its too brown, too uniform now.
And I don't think if as a problem, that it looked new. Let's just assume that an expensive, elegant, premium site, like this has the money to clean the outside structure once in a while.
Pleeeease make it back
Frankly, I think the grey concrete was _way_ nicer. Its too brown, too uniform now.
And I don't think if as a problem, that it looked new. Let's just assume that an expensive, elegant, premium site, like this has the money to clean the outside structure once in a while.
Pleeeease make it back
I concur. I think the grey looked a lot better.Szappy wrote:why... oh why... did you make George ruin a perfecly good building
Frankly, I think the grey concrete was _way_ nicer. Its too brown, too uniform now.
And I don't think if as a problem, that it looked new. Let's just assume that an expensive, elegant, premium site, like this has the money to clean the outside structure once in a while.
Pleeeease make it back
i think the yellow dome looked better
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