[OTTD] Scenarios
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- Director
- Posts: 560
- Joined: 21 Jun 2004 16:17
- Location: Train station 1
Here's a wierd sorta one I'm working on.
- Attachments
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- A river Runs.scn
- (189.66 KiB) Downloaded 384 times
Updated and new scenarios!
Hi All,
Here's a load of my scenarios hopefully in time for the new edition of OTTD...
The new ones make use of the nice new terrain importing tool - thanks to whoever it was that wrote/compiled that for us non-programming people.
(pictures to follow)
Here's a load of my scenarios hopefully in time for the new edition of OTTD...
The new ones make use of the nice new terrain importing tool - thanks to whoever it was that wrote/compiled that for us non-programming people.
(pictures to follow)
- Attachments
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- Beartrap Forest 2.scn
- And this is completely new. "Beartrap Forest" (version 2) is a mountainous 512x512 Alpine map.
- (348.29 KiB) Downloaded 411 times
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- Lagos Swamp.scn
- This is "Lagos Swamp" (version 2), another tropical 256x256 map, a slight update of the earlier version on this thread. More industries, larger towns.
- (103.42 KiB) Downloaded 367 times
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- echo_578.scn
- We start with an old 256x256 scenario, "Echo" (version 2). This is an old tropical/desert one, included here to save trekking through the thread to find it again...
- (101.53 KiB) Downloaded 362 times
Ok i tikered some industries abit:
removed one forest near klaipeda and plaiced 2 oil wells near the baltic sea(the oil resources are located there and being used now in real life)
Added some signs that mark important objects:
Ignalina Nuclear Power Plant
Butinge Oil Refinery
And i don't need copyrights i just got a sign that marks the place where i live with my name on it
Starting year is 1930 so it's hard in the start(you got only one locomotive availible)
removed one forest near klaipeda and plaiced 2 oil wells near the baltic sea(the oil resources are located there and being used now in real life)
Added some signs that mark important objects:
Ignalina Nuclear Power Plant
Butinge Oil Refinery
And i don't need copyrights i just got a sign that marks the place where i live with my name on it
Starting year is 1930 so it's hard in the start(you got only one locomotive availible)
- Attachments
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- Lithuania.scn
- (112.23 KiB) Downloaded 441 times
Jungle: I really like the Beartrap Forest It's truely great!
However, there are some issues: Don't you think easter corner is a bad choice for initial position? I'd suggest some lake, hill or a forest. Also I'd prefer the copyright signs to be all in the northmost corner, not the eastern one or whereever else. You know, easier to find; unified. Great job on the scenarios
I'd like someone to comment the Lagos swamp map, I think some more (5?) industries would be nice
ConductorBob: You generated the hilly landscape and put towns on it, then made a river with level land tool? It's sad, I see much potential in you. Just please make it so I don't see it's a random generated map.
IvanDK: Thank you. I really like this map but I'm a bit shocked.. Seems I didn't saw the amount of industries before. I'd like someone to comment this map. It's perfect for non-train routes, but if one wants to make a train route, problems appear.
Killer_11: You know it's great
Great work everyone!
However, there are some issues: Don't you think easter corner is a bad choice for initial position? I'd suggest some lake, hill or a forest. Also I'd prefer the copyright signs to be all in the northmost corner, not the eastern one or whereever else. You know, easier to find; unified. Great job on the scenarios
I'd like someone to comment the Lagos swamp map, I think some more (5?) industries would be nice
ConductorBob: You generated the hilly landscape and put towns on it, then made a river with level land tool? It's sad, I see much potential in you. Just please make it so I don't see it's a random generated map.
IvanDK: Thank you. I really like this map but I'm a bit shocked.. Seems I didn't saw the amount of industries before. I'd like someone to comment this map. It's perfect for non-train routes, but if one wants to make a train route, problems appear.
Killer_11: You know it's great
Great work everyone!
Added my name, fixes some slugs... (Removed Steel mill near Limassol, re-arranged industry production rates for challenge, added ponds, define some geographic locations). If it is OK with forests and sawmills, my scenario is ready and renamed as Cyprus Under The Sun. Have fun! (oh it rhymed
Map: http://www.tt-forums.net/download.php?id=41443
Map: http://www.tt-forums.net/download.php?id=41443
- Attachments
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- Cyprus Under The Sun.scn
- Starts in 1940. Subtropical. Version 0,4,0,1
- (36.7 KiB) Downloaded 421 times
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yasinko
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yasinko
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Yes, you spotted the deliberate (cough) mistake. It was meant to be somewhere else. Will repost along with scenario no. 4, "Western Hills", in a minute. Also if anyone knows a sensible method (i.e. one that doesn't involve the "giant screenshot", being that it appears to take approx. 5 hours on my machine) of getting a nice and postable size 'picture' of a big scenario, go ahead and tell me and I'll try it.MeusH wrote:Jungle: I really like the Beartrap Forest It's truely great!
However, there are some issues: Don't you think easter corner is a bad choice for initial position? I'd suggest some lake, hill or a forest.
Fair enough, I didn't know there was a specific corner... I just put them in the emptiest one...Also I'd prefer the copyright signs to be all in the northmost corner, not the eastern one or whereever else. You know, easier to find; unified. Great job on the scenarios
A few updates (basically to fix the sign being in the wrong place)...
I'll wait on Lagos Swamp for a while to see if anyone replies about the industries.
And there's one more... "Western Hills". Not for those who don't like trees, and probably a bit less densely populated than Beartrap Forest v2.
I'll wait on Lagos Swamp for a while to see if anyone replies about the industries.
And there's one more... "Western Hills". Not for those who don't like trees, and probably a bit less densely populated than Beartrap Forest v2.
- Attachments
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- Beartrap Forest 2.scn
- Much better starting point now, otherwise identical...
- (348.15 KiB) Downloaded 386 times
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- Echo.scn
- (102.23 KiB) Downloaded 348 times
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- Western Hills.scn
- (370.15 KiB) Downloaded 399 times
- webfreakz.nl
- Director
- Posts: 627
- Joined: 11 Aug 2005 08:22
- Location: Localhost, 127.0.0.1, [The Netherlands: South Holland-> Westland]
- Contact:
What about adding this one?
http://www.tt-forums.net/viewtopic.php?p=285449#285449
http://www.tt-forums.net/viewtopic.php?p=285449#285449
# Programming is like sex, one mistake and you have to support it for the rest of your life. (Michael Sinz)
- Born Acorn
- Tycoon
- Posts: 7595
- Joined: 10 Dec 2002 20:36
- Skype: bornacorn
- Location: Wrexham, Wales
- Contact:
hello guys
this is my big bigmap (2048x2048) of europe!
this is my big bigmap (2048x2048) of europe!
- Attachments
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- Europa_1.0.scn
- (1.61 MiB) Downloaded 1106 times
- Born Acorn
- Tycoon
- Posts: 7595
- Joined: 10 Dec 2002 20:36
- Skype: bornacorn
- Location: Wrexham, Wales
- Contact:
Where are the two final versions with Viewpoints centered in locations.
EDIT: 7th Jan, new version of Greener on the Other side, with somewhat smoother coastlines.
EDIT: 7th Jan, new version of Greener on the Other side, with somewhat smoother coastlines.
- Attachments
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- Greener On the Other Side.scn
- (117.69 KiB) Downloaded 413 times
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- Great Divide.scn
- (136.02 KiB) Downloaded 368 times
A site for OpenTTD Scenarios
I am trying to make a site, to put lots of OpenTTD Scenarios:
http://download.mywebhotel.dk/files.php?cat=1
I have found a other script I like better, but it cost : £50 for the full version, and the lite version do not have User Comments/Rating
more info :
http://www.rwscripts.com/index.php?url=scripts.htm
http://download.mywebhotel.dk/files.php?cat=1
I have found a other script I like better, but it cost : £50 for the full version, and the lite version do not have User Comments/Rating
more info :
http://www.rwscripts.com/index.php?url=scripts.htm
Personally I think that having about 100 scenario's on 1 or 2 dedicated pages is beter then having them over more than 20 forum pages.
Don't panic - My YouTube channel - Follow me on twitter (@XeryusTC) - Play Tribes: Ascend - Tired of Dropbox? Try SpiderOak (use this link and we both get 1GB extra space)
OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone
OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone
1) your welcome!MeusH wrote:1) Thanks for your support, but:
2) We don't need it - we've got this forum with attached .scns
3) However, if we need such a thing in the future, there is official OTTD webisite
2) it is not easy to finde the .scns in a forum (you see some one likes to get comments or rating on ther your, that is why they make polls, and if we all do that???
3) that will be nice, please do...
I like the idea with the dedicated scenario web page. Forget about the rating .. it is not important. More important is to have a number of screenshots for each scenario so we can pick the one we like without having to download all scenarios!
OTTDCoop NewGRF Pack|Different sets of GRFs for TTDPatch (some of them work in OTTD) - 1|- 2|GRF sets for OTTD|OTTD nightly
I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
- orudge
- Administrator
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- Joined: 26 Jan 2001 20:18
- Skype: orudge
- Location: Banchory, UK
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Also, the new Repository, whenever I get it finished (sometime... maybe at Easter, or maybe before, depends how things go - the link is to the old one, by the way) will support OpenTTD games and scenarios.
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