How much money?
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A better way to compare is using the delivered cargo graph.
I can start with approx. 97000 units for 3 months. This gives +230Mil. Euro per year.
I can start with approx. 97000 units for 3 months. This gives +230Mil. Euro per year.
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I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
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- Tycoon
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Well two old-saves.
First:
Year: 2050 (started 1936)
Cargo devilivered (1 year): 207,072
Profit: £22million per year (£20m trains (#72), £2m aircraft ('40))
Balance: £838 million
Map: 256*256
Second, a collaboration network game (the xmas one as it happens):
Year: 2053 (started 1945)
Cargo delivered (1 year): 448,942
Profit: £61mil a year (and rising) (£39m trains (#248), £20m aircraft (#101))
Balance: £1.6bil (lots was spent on the big xmas-sign (landscaping))
map: 256*12
Inflation off on both
Interestingly, it's clear I was making MUCH more per-train on the smaller map than we did with the collaboration.
Conversely the aircraft in the collaboration made significantly more money, but I'd hazard that's because it was a bigger map which means much more money for aircraft.
First:
Year: 2050 (started 1936)
Cargo devilivered (1 year): 207,072
Profit: £22million per year (£20m trains (#72), £2m aircraft ('40))
Balance: £838 million
Map: 256*256
Second, a collaboration network game (the xmas one as it happens):
Year: 2053 (started 1945)
Cargo delivered (1 year): 448,942
Profit: £61mil a year (and rising) (£39m trains (#248), £20m aircraft (#101))
Balance: £1.6bil (lots was spent on the big xmas-sign (landscaping))
map: 256*12
Inflation off on both
Interestingly, it's clear I was making MUCH more per-train on the smaller map than we did with the collaboration.
Conversely the aircraft in the collaboration made significantly more money, but I'd hazard that's because it was a bigger map which means much more money for aircraft.
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