Hello there
I have modified dmh_mac's standard light setup so that materials in the final render match the way they look in the preview window. The only modification was to reduce the strength of every light source by half (5 lights & ambient occlusion energy).
Both these buildings are rendered with the new setup (both WIP):
it is especially important to get a definite light setup if we start to build a material library. Dmh_mac already told me he would be in favour of switching. What do others think?
Here is the setup. make sure to download the reflection map if you use reflection and change the path of the reflection map in blender; for flat reflective surfaces we might need aditional, planar reflection maps:
*** outdated attachment removed ***When you use a reflection map all the windows on a side of a building get the same uniform colour. With my method you get an actual reflection. (dmh_mac)