[media] Technical content of TE
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That's what you get with pixel art...aarona wrote:The dithering looks a bit primitive.
EDIT: (and it's not a real texture. It's drawn pixel-by-pixel for every object. Made with old-style techniques.)
EDIT: Tried something with using colors with less brightness-difference;
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- Purple, 5/255 difference
- metal_window13.PNG (7.08 KiB) Viewed 8709 times
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- Mauve, 5/255 difference
- metal_window12.PNG (7.08 KiB) Viewed 8709 times
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- Green, 10/255 difference
- metal_window11.PNG (7.08 KiB) Viewed 8709 times
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
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Did some testing with InkScape and it looks promising for giving effects to images. Of course this isn't anywhere close to finished.
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- test.svg
- (4.13 KiB) Downloaded 290 times
Could you provide us with a screenshot too? :>
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
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I tried some thingies in Inkscape too. Tho it's powerful, it'll take quite a while to master it good enough to make a GUI which is more beautiful than those pixel-art-ones of mine.
EDIT: Added attachment
EDIT: Added attachment
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- Inkscape - testing.png (11.81 KiB) Viewed 8652 times
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- Inkscape - testing.png (11.99 KiB) Viewed 8638 times
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
I continued work on the pixel-art GUI.
EDIT: Added window previews.
EDIT: Added window previews.
- Attachments
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- te_metal_togglebuttons.PNG (6.67 KiB) Viewed 8612 times
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- metal_window15.PNG (6.76 KiB) Viewed 8609 times
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- metal_window14.PNG (6.57 KiB) Viewed 8609 times
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
I like type B more, I think it looks more like the button is actually selected.
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Agreed. They're more clear and they are similar to the checkboxes I designed.
BTW, this GUI is, as you probably can see, based on RCT/LoMo. What do you guys think about that?
BTW, this GUI is, as you probably can see, based on RCT/LoMo. What do you guys think about that?
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
I didn't really like the RCT building method in LoMo, my fingers are still a bit sore of playing LoMo intensively a long time ago. I would like to advocate another building method, but this thread isn't meant for that so I won't.
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Construction method
I like the "A" buttons more.
About the construction method, I think that is better using a double method:
RCT method: for building curves, elevations, crossings...
TTD method: for building long straight lines.
About the construction method, I think that is better using a double method:
RCT method: for building curves, elevations, crossings...
TTD method: for building long straight lines.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
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The TTD method is superior to the RCT method, but the TTD method isn't usuable if you want to have curves instead of 45 degree corners.
Tho, it would be nice if it was easier to drop a curve of track anywhere on the map, and not being restricted to continue building where you were building.
Tho, it would be nice if it was easier to drop a curve of track anywhere on the map, and not being restricted to continue building where you were building.
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
I think we should base the interface on ttd instead of LoMo, and improve on it... I feel LoMo is beyond improvement, as it is an interface NOT designed in anyway for this type of game.
Parts of the LoMo interface COULD be used as a basis for improving the ttd interface. But I strongly disagree with using LoMo interface as a base.
Parts of the LoMo interface COULD be used as a basis for improving the ttd interface. But I strongly disagree with using LoMo interface as a base.
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Everyone has a photographic memory - Some just don't have film
No matter how hard life gets, remember there is always light at the end of the tunnel. Let's just hope it's not a train.
True. First thing, about this part of the GUI, is to see wether we want to use multi-tile curves (as LoMo did). It was no improvement in LoMo, mainly because there's not enough space to build junctions at the map, IMO.
I'll see if there's any decision about this in the DD...
I'll see if there's any decision about this in the DD...
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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- DominionSpy
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The advantage of the TTD method is that with the very simple building blocks, you can make complex junctions and track systems - the "smallest junction contest" is testament to that.
However, the advantage of LoMo and RCT is that the final track looks much better and smoother.
I think that the LoMo/RCT look is much more suited to a 3D environment, and the TTD laying method is more suited for a transport game.
Might there be a possibility of some sort of usable hybrid?
However, the advantage of LoMo and RCT is that the final track looks much better and smoother.
I think that the LoMo/RCT look is much more suited to a 3D environment, and the TTD laying method is more suited for a transport game.
Might there be a possibility of some sort of usable hybrid?
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You mean it'd calculate the cheapest or fastest route of a track?
Dunno if that's a good thing, TBH. AFAICT, most players want to design their own tracks. Tho, it could be an option I guess. It does not replace the GUI however...
Dunno if that's a good thing, TBH. AFAICT, most players want to design their own tracks. Tho, it could be an option I guess. It does not replace the GUI however...
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
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