Sprite Limit?

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BlasterTransport
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Sprite Limit?

Post by BlasterTransport »

I thought OTTD didn't have a sprite limit but what's with this error message?
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OTTD sprite error.JPG (16.54 KiB) Viewed 6819 times
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LSky
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Post by LSky »

What NewGRFs are you using?
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Born Acorn
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Post by Born Acorn »

If I were to guess, Most likely too many.

Try getting rid of some you don't need.
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BlasterTransport
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Post by BlasterTransport »

KK thanks!
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ddream
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Post by ddream »

Is it posible to make this limit bigger, because when I tried to make optimal comfiguration (long buses, UKRS, czech tracks and roads, stations, planeset etc.) that limit made it impossible.
peter1138
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Post by peter1138 »

No, not currently.
He's like, some kind of OpenTTD developer.
Bjarni
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Re: Sprite Limit?

Post by Bjarni »

BlasterTransport wrote:I thought OTTD didn't have a sprite limit but what's with this error message?
That's the sprite limit (the one that's there and not there) :P
Even thought the will can make future features possible, it's not enough to just have the will, so we can't just sit in a circle and wish the sprite limit will go away (would be cool if it worked though). We actually have to look into the code and it's not always easy to modify without causing a whole lot of bugs.
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Invisble
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Post by Invisble »

That is very intresting with the sprite limit, I know that there used to be one which would kick in after about 8 newgrf's installed, but it seems to me that with the latest nightly that this has been upped a lot, infact I thought they may have even got rid of it after seeing all the newgrf's installed.

this is my newgrf list.
[newgrf]
combroadw.grf
citystationsw.GRF
harbourw_456.grf
newshipsw.grf
PlaneSetw.grf = 5
pb_hovs_bus.grf
japansetw.grf
brickfreightw.GRF
japstatw.GRF
modernsuburbanw.GRF
ruralw.GRF
uklcw.grf
newbridges.GRF
334LongBusesw.grf
334OpelTrucksw.grf
334NavistarTrucksw.grf
334MercedesTrucksw.grf
334SkodaTrucksw.grf
334ScaniaTrucksw.grf
334McTrucksw.grf
334VolvoTrucksw.grf
334SpitzerTrucksw.grf
and I have no problems running it at all.
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gkirilov
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Post by gkirilov »

If you remove those 334* you can use a lot more grfs(that's what I was told when i posted this a while ago).
OTTDCoop NewGRF Pack|Different sets of GRFs for TTDPatch (some of them work in OTTD) - 1|- 2|GRF sets for OTTD|OTTD nightly
Image
I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
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Invisble
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Post by Invisble »

ISA wrote:
Invisble wrote: 334*
There is LV4. Why You dont use this?
Because for some reason lv4 does not seem to work, maybe I am doing something wrong I don't know. But everytime I install it, I only get the original game vehicles and nothing new, even when I put the date to 2049 there are no long vehicles.

There is also the fact that the buses on 4LVw are incompatible with Pb_hovs_bus.grf, which is my preferred bus set.
Last edited by Invisble on 31 Oct 2006 18:37, edited 1 time in total.
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Invisble
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Post by Invisble »

just tried agian anyway, and nothing, let me show you a screenie. Please notice the following.

Date: 2045
Vehicles: originals only
4LVw.grf ID: 0000000


OpenTTD Version r6994
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screenshot1.png
screenshot of the vehicles purchase list.
(1.5 MiB) Downloaded 326 times
Unnamed, 2nd Jan 2045 #1.png
Screenshot with only version 4 of LV active.
(277.08 KiB) Downloaded 256 times
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gkirilov
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Post by gkirilov »

The LV4 does not work with OTTD. I don't know why.

p.s. check what I use :lol:
Attachments
Copy of openttd.cfg
(1.3 KiB) Downloaded 338 times
OTTDCoop NewGRF Pack|Different sets of GRFs for TTDPatch (some of them work in OTTD) - 1|- 2|GRF sets for OTTD|OTTD nightly
Image
I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
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Invisble
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Post by Invisble »

Now that is intresting, 4LVw now works with the latest nightly, including livery refits. And I am a happy man :D
LSky
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Post by LSky »

Does it work with the Aviators Planet, UKRS trains, new ships and new stations too?
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gkirilov
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Post by gkirilov »

LSky wrote:Does it work with the Aviators Planet, UKRS trains, new ships and new stations too?
Those GRF sets are know to work with the nightlies.
OTTDCoop NewGRF Pack|Different sets of GRFs for TTDPatch (some of them work in OTTD) - 1|- 2|GRF sets for OTTD|OTTD nightly
Image
I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
LSky
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Post by LSky »

gkirilov wrote:
LSky wrote:Does it work with the Aviators Planet, UKRS trains, new ships and new stations too?
Those GRF sets are know to work with the nightlies.
They weren't working in r7005 :( I better try the latest one.
peter1138
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Post by peter1138 »

Each of those sets works individually and in combination with the others, but not all at the same time. This is because of (da da da) the sprite limit.
He's like, some kind of OpenTTD developer.
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bobingabout
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Post by bobingabout »

gkirilov wrote:The LV4 does not work with OTTD. I don't know why.

p.s. check what I use :lol:
osignals isn't on there!!!
JPG SUX!!! USE PNG!!!
There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.

[/url]
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Invisble
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Post by Invisble »

mm Intresting, DBsetXl, Planeset and Long vehicles version4 all together excede the sprite limit on r7005

Considering that those 3 are probably 3 of the most common grf sets used I am wondering how hard it is to up the sprite limit? though I am guessing very hard indeed.
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