Just discovered Transport Empire, and I think it's great! From what I've seen, there's a lot of enthusiasm here, and I think a new transport game is in order.
I don't know if this has been suggested before, or even implemented in another game (Traffic Giant, I'm looking at you!), although I know it's not a part of the TTD economics engine: Realistic trip distribution modeling (weeelllll, maybe not THAT realistic). Basically, instead of treating passengers as 'goods' which well up from a city and can be transported to any onther city, the game should assign 'destinations'. In other words, each map automatically generates a matrix which tabulates the maximum number of passengers in a given time period (ie, a month) travelling from each city to each other city (the maximum potential number of trips).
This way, passengers will only board vehicles which travel to their desired destination, thus allowing a more realistic approach to route-designing (ie, like train lines instead of point-to-point).
I know that it's possible to generate such a matrix using what is known as the Gravity Model of Trip Distribution, but my question is: is this something we want in the game? (I say 'Yes!') Let me know what you developers and fans think!
