OpenGFX - Graphics Base Set
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Re: [8bpp] Graphics Replacement Project - OpenGFX
Those finished sprites look fantastic, Zephyris, but I have to seccond other peoples comments that the construction stages look more like ruined buildings than ones under construction. Your main problem is that you're depicting large multi-story buildings going up wall-first. Wrong way to go, each floors slab goes on, and the walls are commonly built around it level by level, be it plate glass or concrete slabs.
Your finished sprites, snow stages, and ground tiles are quite nice though, if I wasn't so busy I'd volunteer to code .
The houses are excellent as well, I can't wait to see the finished product in game .
Your finished sprites, snow stages, and ground tiles are quite nice though, if I wasn't so busy I'd volunteer to code .
The houses are excellent as well, I can't wait to see the finished product in game .
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
Re: [8bpp] Graphics Replacement Project - OpenGFX
If you are referring to the additional white lines those are intentional, but looking back at it maybe not a good choice...
- DeletedUser5
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Re: [8bpp] Graphics Replacement Project - OpenGFX
I'm referring to that there are two white lines on one side of road.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Thought I would give you a little teaser...
If anyone is really desperate, and Zephyris doesn't mind too much I can post the current grf for people to play with.
*I can't seem to get the introduction date to work properly either
No construction stages or snow covered versions yet, and the buildings don't align themselves with the road (as you can see), but apart from that* If anyone is really desperate, and Zephyris doesn't mind too much I can post the current grf for people to play with.
*I can't seem to get the introduction date to work properly either
Re: [8bpp] Graphics Replacement Project - OpenGFX
Wow! that looks better than I was expecting!
Re: [8bpp] Graphics Replacement Project - OpenGFX
WOW That looks freaking awesome... Can't wait to get those into the game
..: Trond :.. because you deserve it!
The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
Bertrand Russell
MyGRFs: Norwegian Funny Town Names 4 | LOTR & WoW Town Names 2 | Islandic Town Names 1 | Random Norwegian Town Names
Favorites: GRFCrawler | ISR | WIKI | Now Playing: OpenTTD 1.3.2 w/YAPP 3.0-RC3.9ish
The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
Bertrand Russell
MyGRFs: Norwegian Funny Town Names 4 | LOTR & WoW Town Names 2 | Islandic Town Names 1 | Random Norwegian Town Names
Favorites: GRFCrawler | ISR | WIKI | Now Playing: OpenTTD 1.3.2 w/YAPP 3.0-RC3.9ish
Re: [8bpp] Graphics Replacement Project - OpenGFX
Well I for one am really desperate.
- DeletedUser5
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Re: [8bpp] Graphics Replacement Project - OpenGFX
Looks great. I can't wait to see those in game.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Construction stages done:
Edit: Just a thought - since it is fairly easy to create new buildings with nice textures, could the same method now be used for the depots (whichever ones are left to do) and the company HQ?
None of the original buildings have been disabled yet, but I'm assuming that's the eventual plan, right?Edit: Just a thought - since it is fairly easy to create new buildings with nice textures, could the same method now be used for the depots (whichever ones are left to do) and the company HQ?
Re: [8bpp] Graphics Replacement Project - OpenGFX
Very nice.
Btw, I'd really love to see a render of my flats I made a few pages ago.
Btw, I'd really love to see a render of my flats I made a few pages ago.
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Re: [8bpp] Graphics Replacement Project - OpenGFX
You probably have to use an Action A for that, which, IIRC, replaces one or more sprites from the original files. That means you're limited to just replacing the sprite and can't do any additional coding on them. (Which means you can't make MORE HQs, you can only adjust the sprites with Action A).buttercup wrote:Edit: Just a thought - since it is fairly easy to create new buildings with nice textures, could the same method now be used for the depots (whichever ones are left to do) and the company HQ?
At least, AFAIK, I'm not a very experienced coder.
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Re: [8bpp] Graphics Replacement Project - OpenGFX
Yeah, sorry I havnt textured more of the contributions but it is dissertation/exam time... Hopefully I will be able to in a gap but time is very low at the moment.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Present for you -
As I mentioned before, snowy versions aren't implemented yet (the buildings do work in the arctic climate but only below the snow line) and the buildings don't line themselves up with roads yet. The "cost to clear" costs aren't quite right either (some of the small houses cost more to remove than some of the large offices, for example).
There shouldn't be any alignment errors, but if you spot any, let me know.
Also, would does anyone fancy drawing a new version of the concrete base tile (sprite 1420 in trg1r.grf)?
Finally, would the park graphics found here be suitable to use (either as they are or scaled down to 1x1 tile)?
Edit: Attachment removed, see next page for more recent version.
As I mentioned before, snowy versions aren't implemented yet (the buildings do work in the arctic climate but only below the snow line) and the buildings don't line themselves up with roads yet. The "cost to clear" costs aren't quite right either (some of the small houses cost more to remove than some of the large offices, for example).
There shouldn't be any alignment errors, but if you spot any, let me know.
Also, would does anyone fancy drawing a new version of the concrete base tile (sprite 1420 in trg1r.grf)?
Finally, would the park graphics found here be suitable to use (either as they are or scaled down to 1x1 tile)?
Edit: Attachment removed, see next page for more recent version.
Last edited by buttercup on 24 Apr 2008 16:29, edited 1 time in total.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Zephyris probably has that sitting around somewhere.buttercup wrote:Also, would does anyone fancy drawing a new version of the concrete base tile (sprite 1420 in trg1r.grf)?
Re: [8bpp] Graphics Replacement Project - OpenGFX
If that means, that sometimes vehicles are drawn over the buildings, then don't look at the attached picture. Otherwise do.buttercup wrote:the buildings don't line themselves up with roads yet
On the other note. Building stages don't look really bad when in game.
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- Monhill Transport, 18th Aug 1960.png (57.77 KiB) Viewed 5705 times
Re: [8bpp] Graphics Replacement Project - OpenGFX
That's not what I meant, but it's something I hadn't noticed before; thankyou for pointing it out.Mchl wrote:If that means, that sometimes vehicles are drawn over the buildings
What I meant was that the buildings facing this way / are only supposed to be placed next to road going in this / direction and buildings facing this way \ are only supposed to be placed next to road going in this \ direction, but at the moment they don't.
Note to self: decisions made in a sleep deprived state are never good decisions
Re: [8bpp] Graphics Replacement Project - OpenGFX
I am not sure if I'd like it actually...buttercup wrote:What I meant was that the buildings facing this way / are only supposed to be placed next to road going in this / direction and buildings facing this way \ are only supposed to be placed next to road going in this \ direction, but at the moment they don't.
Re: [8bpp] Graphics Replacement Project - OpenGFX
I'm only going by what was said here.
See what other people think but I wont complain if that feature is not implemented - less work for me.
See what other people think but I wont complain if that feature is not implemented - less work for me.
Re: [8bpp] Graphics Replacement Project - OpenGFX
I think the road orientation feature may best be reserved for terraced houses and shops which are clearly road orientation specific. For the straight graphics replacement ("OpenGFX" proper) very road orientation specific styles of graphics can be avoided to prevent odd looking placements.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Just did a testrun with these houses, and they look awesome! I didnt notice any bad sideeffects eather.. yet
..: Trond :.. because you deserve it!
The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
Bertrand Russell
MyGRFs: Norwegian Funny Town Names 4 | LOTR & WoW Town Names 2 | Islandic Town Names 1 | Random Norwegian Town Names
Favorites: GRFCrawler | ISR | WIKI | Now Playing: OpenTTD 1.3.2 w/YAPP 3.0-RC3.9ish
The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
Bertrand Russell
MyGRFs: Norwegian Funny Town Names 4 | LOTR & WoW Town Names 2 | Islandic Town Names 1 | Random Norwegian Town Names
Favorites: GRFCrawler | ISR | WIKI | Now Playing: OpenTTD 1.3.2 w/YAPP 3.0-RC3.9ish
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