[TTD] Post your saved games and scenarios here!
Linx Europa
Noticed I had my LinX Europa game still posted - although not in its proper location, so I figured I should make it available in here where it after all belongs!
This is a very complicated rail network, developed before some of the changes with new graphis were implemented - (something that means way points and some stations may look a bit odd).
Anyway, this is the way I usually develop my TTDLX maps. Starting with a plan that during the playtime gets revised several times. As a result thereof an initial simple and "easy-to-understand" rail network tends to grow in the most mysterious ways with long tunnels and bridges, and finally ending up with a solution that I myself can't get a grip of after awhile. And especially after an absence...
Here is the link to the "old" LinX Europa showcase with more images, and below is the file itself. Please feel free to comment the rail network!
This is a very complicated rail network, developed before some of the changes with new graphis were implemented - (something that means way points and some stations may look a bit odd).
Anyway, this is the way I usually develop my TTDLX maps. Starting with a plan that during the playtime gets revised several times. As a result thereof an initial simple and "easy-to-understand" rail network tends to grow in the most mysterious ways with long tunnels and bridges, and finally ending up with a solution that I myself can't get a grip of after awhile. And especially after an absence...
Here is the link to the "old" LinX Europa showcase with more images, and below is the file itself. Please feel free to comment the rail network!
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- Engineer
- Posts: 30
- Joined: 20 Dec 2005 12:34
Yeah, I know. The thing is that the last time I actually played this scenario I was planning to extend the "incoming goods" station area - which is basically the main reason for keeping trains waiting long times. As you can tell, a majority of the trains waiting at the so called "waiting area" south of the station area are "incoming goods" trains, and with a more sufficient system the station would work better. I also believe I had in my plans to create another line to somewhat minimize the bottlenecks when train arrives/leaves the station.collingwood wrote:Impressive.
However there is a bottleneck where traffic jam occurs easily. See picture below.
It should be noted that there are some problems with other station areas as well, but I need to take a closer look at the map in order to understand what I was thinking when building the system up...
However, since I played this map new patch features have been implemented and I'm looking forward myself to continue this map.
Sure, if only I knew what tunnels and stations you're talking about!collingwood wrote:and also would you mind telling me where you got those station and tunnel graphics?
hope you won't mind me being too greedy
UPDATE///
Oh silly me...I assume you refer to the image I posted myself above! Actually, the station in question is made by Andres as a replacement to the in-game station, (made before we could actually use additional ones). It can be found HERE
The tunnel is worse. I can't remember exactly where I found it. Anyone else perhaps?
if i release a bugfixed version of megarail the same as the original without the bits of tram track every where would any of you use it it would'nt have any of the other bugs trams introduced.
those tunnels are from the chezch rail set. i dont know if the tunnel only grf is still available as if you dwnload the whole rail set you get there tracks aswell.
those tunnels are from the chezch rail set. i dont know if the tunnel only grf is still available as if you dwnload the whole rail set you get there tracks aswell.
Formerly known as r0b0t_b0y2003, robotboy, roboboy and beclawat. The best place to get the most recent nightly builds of TTDPatch is: http://roboboy.users.tt-forums.net/TTDPatch/nightlies/
Actually, I managed to find the post were this tunnel was attached: Simply click here;
http://forum.tycoonez.com/viewtopic.php ... 2+grf#9944
http://forum.tycoonez.com/viewtopic.php ... 2+grf#9944
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- Engineer
- Posts: 30
- Joined: 20 Dec 2005 12:34
At last, I've managed to finish laying the tracks connecting all cities!
This game was based on one of my scenarios posted before
Have a look, although this isn't any tremendous network
This game was based on one of my scenarios posted before
Have a look, although this isn't any tremendous network
- Attachments
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- TRP01.SV1
- (379.58 KiB) Downloaded 467 times
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- SCR29.png (29.85 KiB) Viewed 2179 times
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- SCR28.png (116.04 KiB) Viewed 2241 times
Why go over hills when it's easier to go around them? And why so many tracks, you can run many trains down just two tracks. Your harbour crossing could easily be two tracks rather than 7.
Your use of signals is weird. Faced with two-way signals, a train will chose whatever signal is green. Faced with one-way signals, a train will chose whatever signal gets it to its destination, regardless what colour it is.
Your use of signals is weird. Faced with two-way signals, a train will chose whatever signal is green. Faced with one-way signals, a train will chose whatever signal gets it to its destination, regardless what colour it is.
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- Engineer
- Posts: 30
- Joined: 20 Dec 2005 12:34
Do you mean the exit signals when choosing platforms? Yes, I was finding the trains acting a bit strange when they line up stupidly without taking the empty platform, but I couldn't tell what's wrong. So maybe I'll change them now.
EDIT
and how could you go around the hills? That will take a much longer distance if you consider a diversion
EDIT
and how could you go around the hills? That will take a much longer distance if you consider a diversion
I'm thinking a little more major than that. Your whole network is weird. Two one-way tracks are more efficiant than four two-way tracks.collingwood wrote:Do you mean the exit signals when choosing platforms? Yes, I was finding the trains acting a bit strange when they line up stupidly without taking the empty platform, but I couldn't tell what's wrong. So maybe I'll change them now.
With some of your layout it'd actually be more direct (cutting corners). Basically, (although I don't have your train grf's), it's faster to make the track longer than to make a train climb an hill, especially the 5-tile climbs you have.collingwood wrote:and how could you go around the hills? That will take a much longer distance if you consider a diversion
It works on the direct distance between the two stations, not the length of track travelled.ISA wrote:Longer track more money I have in game one train with income 2,6 milion. Other 2 is around 1,5 milion Ohhh and now its only year 1940
- Lloyd Wolf
- Traffic Manager
- Posts: 155
- Joined: 18 Nov 2005 03:12
- Location: California
- Contact:
A save of my lastest game in 1963. There's nothing terribly special here, I just thought it was a pretty spiffy network, being reasonably far-reaching and almost all steam-run.
Lemme know what you guys think.
Lemme know what you guys think.
- Attachments
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- ttdpatch.cfg
- The cfg
- (3.29 KiB) Downloaded 314 times
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- TRP10.SV1
- The save
- (374.42 KiB) Downloaded 380 times
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- A picture
- Scr17.png (40 KiB) Viewed 10887 times
how do i get more than the standard 240?Rob wrote:Well running with more then 100 trains isn't a problem.
It's just that my game has :I also need a morevehicles setting of 16, which means I have about 16 * 690 + 320 reserved vehicles = 11360
- 634 trains
- 318 road vehicles
- 31 aircraft
- 416 ships
Together that causes it to become a bit sluggish.
Didn't Rob already answer that question?
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
I did 23 minutes ago.
Wie zich gelukkig voelt met het geluk van anderen, bezit een rijkdom zonder grenzen. (F.Daels)
Still the best OS around
Still the best OS around
- White Rabbit
- Tycoon
- Posts: 1734
- Joined: 22 Jun 2005 19:15
My latest game with the US Set and one of Danmack's Sub-Arctic scenarios (North Country). When he said it was going to be hard, he wasn't joking! The year is 1977 I've only managed to squeeze in 49 trains, while there are 110 RVs, 12 planes and 26 ships in the game. Also, I've used the towngrowth values on the TTDPatch manual, so don't be surprised at the unusual number of big towns on the map.
Quite a lot of GRFs are used, but only a few are actually required to play the savegame (namely the ship, RV, plane and train sets).
To install:
Unzip the cfg and savegame files into your main TTD folder and the TTDPatch shortcut into any folder of choice, edit the address bar of the 'AresPatch' shortcut according to the location of your TTD folder and finally run AresPatch to play.
Well, have fun.
EDIT: Reuploaded with a savegame in 2024.
Quite a lot of GRFs are used, but only a few are actually required to play the savegame (namely the ship, RV, plane and train sets).
To install:
Unzip the cfg and savegame files into your main TTD folder and the TTDPatch shortcut into any folder of choice, edit the address bar of the 'AresPatch' shortcut according to the location of your TTD folder and finally run AresPatch to play.
Well, have fun.
EDIT: Reuploaded with a savegame in 2024.
- Attachments
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- ares_networks.zip
- TRP21.sv01 is the 1977 version while TRP23.sv01 is the 2024 version.
- (458.74 KiB) Downloaded 325 times
Last edited by White Rabbit on 04 Apr 2006 16:10, edited 2 times in total.
have you got the patch. Also are there numbers with an underscore bfore them, if so remove those numbers aswell as the underscore.
Formerly known as r0b0t_b0y2003, robotboy, roboboy and beclawat. The best place to get the most recent nightly builds of TTDPatch is: http://roboboy.users.tt-forums.net/TTDPatch/nightlies/
Ive made an update to Owens Orkney scenario that he made before the patchs day. All ive done is made it ukrs industry compatable. so you jjust need that and the newcargo switch on in your ttdpatch.cfg
- Attachments
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- Trp00.sv0
- (164.05 KiB) Downloaded 352 times
Formerly known as r0b0t_b0y2003, robotboy, roboboy and beclawat. The best place to get the most recent nightly builds of TTDPatch is: http://roboboy.users.tt-forums.net/TTDPatch/nightlies/
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