Re: [WIP] INFRA by SAC
Posted: 07 Aug 2011 08:30
Brown.
Btw, any chance for an animated theme park?
Btw, any chance for an animated theme park?
The place to talk about Transport Tycoon
https://www.tt-forums.net/
That would have been something... Still, I'm not sure I'm a huge fan of animated stuff in TTDLX... Sure, an animated ferris wheel would look awesome, I'm sure, but I have to admit that the animations in, for instance, the ECS collection in parts actually annoys me...Purno wrote:Btw, any chance for an animated theme park?
A NewObject can also offer all of it (you can choose which): different views: one view with white, the other with brown. Or one view with random colour. And... there's IMHO nothing bad about using random bits in object construction (yes, they do have them).SAC wrote:Hmm, this didn't solve it really... Equal opinions for brown and white... Planetmaker has a point though, although it's a NewObject thing with no random construction involved... And I don't want to waste valuable tiles on several Them Park layouts...
What to do... what to do...
Yes, I'm aware of the new possibilities with NewObjects. Problem is, I have waaay to many ideas I want to realize as a result of the four view rotation feature... It sort of quadrupels (?) my list of new stuff... And I agree with the "random colour" thing. Didn't think of it though... Hmmm, this needs some thoughts...planetmaker wrote:A NewObject can also offer all of it (you can choose which): different views: one view with white, the other with brown. Or one view with random colour. And... there's IMHO nothing bad about using random bits in object construction (yes, they do have them)
You as player after all just gave out the license for the fair - and then the actual owner decided to paint it white. Damn him, I should double the license fees
Since it's pasted on a black background it's easy to get "fooled" about what the glowing lights can produce in terms of visual effects. Unfortunately it's daylight only in TTDLX - at least in my game - and so making them glow I think will look a bit out of place when used in game... That said it doesn't mean it's not possible to at least test out...SwissFan91 wrote:I don't know if you can graphically make them glow (as in the larger model), but I think that would make it look even better.
Maybe you should make them a bit more like a stack of unlit lights then? Very nice graphics, BTW!SAC wrote: so making them glow I think will look a bit out of place when used in game...
That's the idea I had, and that's what I did. But I think you did a better job than me on that one. Mind if I use your example on my final "product"?AndersI wrote:Maybe you should make them a bit more like a stack of unlit lights then? Very nice graphics, BTW!
Hmm, not sure which one you mean actually... As for the texture itself, I wanted to preserve the original look as much as possible, although the colour tone overall has gone from "brown-reddish" to a more brown one... It has also received slightly more contrast than the original one, but I'll see if I can add more...Zephyris wrote:I find that the shadows on CG elements look a bit strange, e.g. the pillar by the front entrance. A bit more texture (rather than perfectly smooth shading/dithering) on the body of the stadium may look better too.
I did a quick count on all the graphics I have produced during the years, and it's close to 700 single pieces - and that's without counting ground terrain tiles, railways, roads, bridges and automata... Thankfully not all of them need construction stages, but snow... Oh well...Zephyris wrote:I seem to remember you were looking for someone to help with all the construction stages and snowy versions of sprites, did you find anyone?
How could I deny you ten pixels?! But looking at the picture on my bad CRT at home, it looks like it needs even more dark pixels to actually show some detail in the lamps. I really need to get a new monitor...SAC wrote:Mind if I use your example on my final "product"?
Thanks! And don't worry about the lamps, I'll make some adjustments myself...AndersI wrote:How could I deny you ten pixels?! But looking at the picture on my bad CRT at home, it looks like it needs even more dark pixels to actually show some detail in the lamps. I really need to get a new monitor...
See attached for what I mean... Most of the building graphics don't have accurate shadows and when they are present it can look a bit strange.SAC wrote:Hmm, not sure which one you mean actually... As for the texture itself, I wanted to preserve the original look as much as possible, although the colour tone overall has gone from "brown-reddish" to a more brown one... It has also received slightly more contrast than the original one, but I'll see if I can add more...Zephyris wrote:I find that the shadows on CG elements look a bit strange, e.g. the pillar by the front entrance. A bit more texture (rather than perfectly smooth shading/dithering) on the body of the stadium may look better too.
Sounds like a fun challenge! Fortunately snow is quite easy to drawSAC wrote:I did a quick count on all the graphics I have produced during the years, and it's close to 700 single pieces - and that's without counting ground terrain tiles, railways, roads, bridges and automata... Thankfully not all of them need construction stages, but snow... Oh well...Zephyris wrote:I seem to remember you were looking for someone to help with all the construction stages and snowy versions of sprites, did you find anyone?