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Re: Yet Another Patch Pack based on YACD

Posted: 11 Jan 2014 12:54
by korobkov
Seems this bug appears with OpenGFX versions newer than 0.4.7. Trond told me that switching to 0.4.7 helped him, and it also helped me…

Re: Yet Another Patch Pack based on YACD

Posted: 11 Jan 2014 13:15
by suburbansky
Ah, that did the trick! Thanks... I tried this before, but it didn't work at first - had to delete the newer OpenGFX first. ;)

Re: Yet Another Patch Pack based on YACD

Posted: 12 Jan 2014 08:30
by Trond
suburbansky wrote:Somehow I missed the point about how to solve the "garbage on map edges" problem... Can anybody tell me what I should do?
Change opengfx for 0.4.7 I believe :)

Re: Yet Another Patch Pack based on YACD

Posted: 12 Jan 2014 16:34
by suburbansky
Thanks for your help...

I've encountered another problem that must have to do with YAPP, though: After about an hour or so into a new game (single player, only other company is TownCars) gets terribly slow, barely playable. I haven't added any NewGRFs or anything since switching over from the former YAPP version where I never encountered this problem. And I'm 100% sure that it's the game as such which causes the problem with itself. Once back in the main menu, everything runs at normal speed (PC in general does too) - but if I reload the game I'm instantly back in slow motion.

Re: Yet Another Patch Pack based on YACD

Posted: 12 Jan 2014 18:34
by Eddi
people can only find out what's causing the problem if you actually upload the savegame...

Re: Yet Another Patch Pack based on YACD

Posted: 12 Jan 2014 18:38
by Dudok22
I have similar problem on my game right now. It happened after I built freeway connecting 2 cities maybe 200 blocks apart. I've transported sand and clay by around 100 trucks. game was slower and If any of 2 cities started road reconstruction game slowed down to maybe 1 fps or less.

Re: Yet Another Patch Pack based on YACD

Posted: 13 Jan 2014 16:03
by suburbansky
Funny thing... It happens after building a freeway with me as well. ?(

Anyway, I've attached the savegame. I would really appreciate if somebody could look into it. :bow:

Re: Yet Another Patch Pack based on YACD

Posted: 15 Jan 2014 00:59
by mfans
I ask an easy question, when at the start the two towns produce and accept travlers both, and a bus line is running both cities and making money. Later the two cities don't accept any passengers any more, how to do to reset the two cities to re-produce and accept passengers again? I play with 1.32+RC3.0.

Re: Yet Another Patch Pack based on YACD

Posted: 15 Jan 2014 01:29
by mfans
And I want to know how to use the clipboard, where I can find the manual? Thanks.

Re: Yet Another Patch Pack based on YACD

Posted: 15 Jan 2014 04:34
by mfans
Why always says that the buses or trucks can't find the road, when it is really can reach the destination.

Re: Yet Another Patch Pack based on YACD

Posted: 23 Jan 2014 04:12
by Bjørn
I am overall very happy with this package, but today I got a crash. Savefile is too big, so I am not allowed to attach it (map is 2048x2048).

The crash happened when I clicked on "Manage list / Template replacement" from a bus station.

Another bug I have (with the same map, 250 height levels) is that I cannot edit my scenario map out to the East edge when high terrain goes all the way to the edge.

Re: Yet Another Patch Pack based on YACD

Posted: 02 Feb 2014 06:14
by mfans
I play with YACD 1.3.2, map 1024*1024. I found sometime the game runs very slow, flip by flip, how to solve it?

Now I know it is of FIRS, can I ask YACD can work with ECS?

Re: Yet Another Patch Pack based on YACD

Posted: 05 Feb 2014 10:42
by jakob
I got some problems with this patchpack, because if i'm using the FIRS newgrf, or the ECS, there is some industries that i can't see, instead the pop up like the coalmine.

Please help.

Re: Yet Another Patch Pack based on YACD

Posted: 05 Feb 2014 13:07
by Eddi
you cannot directly build primary industries like coal mines, unless you enable that in the advanced settings

Re: Yet Another Patch Pack based on YACD

Posted: 07 Feb 2014 07:03
by Yousei
Dudok22 wrote:I have similar problem on my game right now. It happened after I built freeway connecting 2 cities maybe 200 blocks apart. I've transported sand and clay by around 100 trucks. game was slower and If any of 2 cities started road reconstruction game slowed down to maybe 1 fps or less.
suburbansky wrote:Funny thing... It happens after building a freeway with me as well. ?(

Anyway, I've attached the savegame. I would really appreciate if somebody could look into it. :bow:
I encounter this whenever a car without orders tries to go on a one way path of no return.
If your highway looks like this for example:
>>>>><>>>>>>
<<<<<<<<<<<<

Re: Yet Another Patch Pack based on YACD

Posted: 07 Feb 2014 08:22
by mfans
I played with 1.3.2+RC3, I transported coal to plant. And I found only 10% of coals were sent to the plant, Should I transport the coal in this real mine to more destinations in the list?

Re: Yet Another Patch Pack based on YACD

Posted: 07 Feb 2014 08:45
by Eddi
... that's kinda the point of YACD...

Re: Yet Another Patch Pack based on YACD

Posted: 08 Feb 2014 02:07
by mfans
Hi, Eddi, thanks, but one more question.
As I said, I connected one coal mine with one plant by a train, there was only 5% of coal was delivered.
So I made a joint station with train and trunks, but the trunks had no coal to upload. But when I seperated the station into a train station and a trunk station, the trunks started to load coal. Should every coal mine to have one train station and one car station for trunks and trains? Also if there two train lines can I only have one train station to deliver coals to two plants?

Re: Yet Another Patch Pack based on YACD

Posted: 08 Feb 2014 08:17
by Eddi
no, the coal just prefers the trains because they are faster.

Re: Yet Another Patch Pack based on YACD

Posted: 09 Feb 2014 04:34
by mfans
Eddi,thanks.
Now I have another question, sorry because I am new.
I made a trunk station for the same coal mine for 2 lines to 2 plants, but the second line the trunk had no coal to be loaded, at the station the coal only go to the first plant. should I made two stations in the same coal mine for two plant destination? Or how to set the two trunks to share one station to deliver coals to different plants? thanks.