Why should we have USSet and DBSetXL and UKRS and NARS and JapanSet and ... and ... and ... and ... &c.?athanasios wrote:Why should you work in a separate set pikka?
Why is the answer to the latter any different than the answer to the former?
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Why should we have USSet and DBSetXL and UKRS and NARS and JapanSet and ... and ... and ... and ... &c.?athanasios wrote:Why should you work in a separate set pikka?
Well, that's no wonder since both UKRS and NARS are coded by PikkaBird. On the other hand, try UKRS with George's ECS vectors, and you'll find some surprises, like the mineral wagon carrying cereals, the tanker wagon carrying fish or the grain wagon carrying limestone... I'm sure UKRS could support the ECS specs correctly, but right now, it likes it's "own" industry set only.Dave Worley wrote:And even if they didn't, that wouldn't give you a reason to start hounding him for them to do so. Pikka's industry* set worked perfectly well with several sets before he made them ECS compatible. The UKRSI worked with the UKRS, NARS, etc.
The UKRS has a very small selection of wagons, and was designed before newcargos even existed. As long as at least one wagon can carry every cargo, it's "compatible" as far as I'm concerned. The upcoming version of NARS should support ECS much better as it has a wider variety of wagons.Csaboka wrote:Well, that's no wonder since both UKRS and NARS are coded by PikkaBird. On the other hand, try UKRS with George's ECS vectors, and you'll find some surprises, like the mineral wagon carrying cereals, the tanker wagon carrying fish or the grain wagon carrying limestone... I'm sure UKRS could support the ECS specs correctly, but right now, it likes it's "own" industry set only.
In my book you have a good name here. Everything you have done is good and proper. You took the initiative on something you were interested in and that is always good. Your posts did not cause arguments; rather, they provoked discussion and discussion is always good. Every now and then this topic comes up and that allows people to clear the air about new questions and concerns that have come up since the last time. Everybody in this topic has been very civil. There has been no name calling and there has been no flaming. This topic is a fine example of how to resolve our differences. Stay the course gmyx. You're doing good.gmyx wrote:On a side note, I hope I'm not getting a bad name here. All my recent post has causes arguments.
Your right. I'm happy that it has stayed civil. Somewhat surprised even. I just fell like I'm stuck defending myself because I want to be different and asking questions. Anyways, that is beside the point. Thank you for the encouragement.wallyweb wrote:In my book you have a good name here. Everything you have done is good and proper. You took the initiative on something you were interested in and that is always good. Your posts did not cause arguments; rather, they provoked discussion and discussion is always good. Every now and then this topic comes up and that allows people to clear the air about new questions and concerns that have come up since the last time. Everybody in this topic has been very civil. There has been no name calling and there has been no flaming. This topic is a fine example of how to resolve our differences. Stay the course gmyx. You're doing good.gmyx wrote:On a side note, I hope I'm not getting a bad name here. All my recent post has causes arguments.
Is that a problem?Csaboka wrote:Well, that's no wonder since both UKRS and NARS are coded by PikkaBird. On the other hand, try UKRS with George's ECS vectors, and you'll find some surprises, like the mineral wagon carrying cereals, the tanker wagon carrying fish or the grain wagon carrying limestone... I'm sure UKRS could support the ECS specs correctly, but right now, it likes it's "own" industry set only.Dave Worley wrote:And even if they didn't, that wouldn't give you a reason to start hounding him for them to do so. Pikka's industry* set worked perfectly well with several sets before he made them ECS compatible. The UKRSI worked with the UKRS, NARS, etc.
Good news!PikkaBird wrote:The upcoming version of NARS should support ECS much better...
Interesting argument. I fail to see how this is valid. Look at Linux. How many distributions exists? It is not a waste of time for other to be creative and to push the boundaries.athanasios wrote:My opinion is that if someone implements a nice new feature in his set this should be available for other sets too. There cooperation will benefit all of us. I like lighter than ECS sets, especially local sets (like Pikka's), but to make a rival set is by no means honorable and practically waste of time.
I agree that cooperation leads to a faster release, but not to the point of killing new ideas.athanasios wrote:E.G.: George has made LVs. It is huge has vehicles from many countries and with great variety. Should it be wise to start another similar project? No. Wouldn't it be more usefull to cooperate with George, since he doesn't have enough time to work further, and improve that set? (More vehicles, articulation, more liveries...)
Excellent words.gmyx wrote:Interesting argument. I fail to see how this is valid. Look at Linux. How many distributions exists? It is not a waste of time for other to be creative and to push the boundaries.athanasios wrote:My opinion is that if someone implements a nice new feature in his set this should be available for other sets too. There cooperation will benefit all of us. I like lighter than ECS sets, especially local sets (like Pikka's), but to make a rival set is by no means honorable and practically waste of time.
I agree that cooperation leads to a faster release, but not to the point of killing new ideas.athanasios wrote:E.G.: George has made LVs. It is huge has vehicles from many countries and with great variety. Should it be wise to start another similar project? No. Wouldn't it be more usefull to cooperate with George, since he doesn't have enough time to work further, and improve that set? (More vehicles, articulation, more liveries...)
I am doing my best to align my cargoes with ECS but find myself with one third not fitting into ECS. Some, but not many have a close enough approximation. I don't know what other sets have done, but I finding it very difficult to be ECS compatible. This is why I have suggested expanding the list of labels.
ECS is two years old, is it not time to review? I believe it time to do an ECS2.
Bring in all the set developers in and see why they are not compatible? Maybe it is just a simple matter of expanding what we know as ECS.
Side note: I have agreed to work with George on his GRFs in respect to Zimlocks' industries and any other he wants me to help him with.
Excellent words.Dave Worley wrote:
Now I know why you have so much time to draw.Zimmlock wrote:... I never play TTDX ...
I think that is a good idea, however I suggest you have one coder to work with you on your choice of system, be it ECS or whatever else you choose. Then if your coder feels up to coding for a second system as well, then fine, but if not, then your sprites would be available to another coder to code.Zimmlock wrote:I am a artist, and i think that for all industry ill produce ill just deliver a sheet with sprites and a humble discription. Leave it somewhere so any coder/ developement group can pick it up and use it at will.
This is why I think that rather offer your sprites in general, they should be offered as a package as in "Code all my industries or code none". Your work is excellent and it has a unique style that may not blend well with somebody else's style.Zimmlock wrote:The major problem with the entire TTDXpatch project is that you cant see the forest because there are so many trees. I know i have added a few trees to
But i am not unhappy and keep on drawing.
I agree with this. As you may or may not know, I'm working on the coal mine with George's help. It will be included the ECS basic vector. As for Zimmlock's other industries, making them fit into ECS will be difficult. This is one of my reasons (other than my industry set) to push for a ECS2.wallyweb wrote:I think that is a good idea, however I suggest you have one coder to work with you on your choice of system, be it ECS or whatever else you choose. Then if your coder feels up to coding for a second system as well, then fine, but if not, then your sprites would be available to another coder to code.Zimmlock wrote:I am a artist, and i think that for all industry ill produce ill just deliver a sheet with sprites and a humble discription. Leave it somewhere so any coder/ developement group can pick it up and use it at will.This is why I think that rather offer your sprites in general, they should be offered as a package as in "Code all my industries or code none". Your work is excellent and it has a unique style that may not blend well with somebody else's style.Zimmlock wrote:The major problem with the entire TTDXpatch project is that you cant see the forest because there are so many trees. I know i have added a few trees to
But i am not unhappy and keep on drawing.
As we discussed, there are 3 Industry slots left in the schema. Only cargoes have achieved the limit.gmyx wrote:I agree with this. As you may or may not know, I'm working on the coal mine with George's help. It will be included the ECS basic vector. As for Zimmlock's other industries, making them fit into ECS will be difficult. This is one of my reasons (other than my industry set) to push for a ECS2.
This means we have to find 1 cargo slot for cokes.Zimmlock wrote:With the cokesplant operational, no more coal is shiped to the steelmill (in my case the blastfurnace) it is replaced with the limestone, in RL blastfurnace use ironore, cokes and limestone to make "pigiron". the steelmill is not more than a sort of refinery for rawsteel. So you have left powerplant and cokesplant to deliver coal. cokesplant consume vast amounts of it, so i was thinking that if you ship 30% of the coal produced to the powerplant this has enough to make all electricety, the other 70% has to go to cokesplant to make 30% gas and 40% cokes, once deliverd to the blastfurnace this is its 100% cokes input. (blastfurnace 100%= 40%cokes + 50% ironore + 10% limestone)George wrote:Coal is already used in steel mill and brick works, would we have enough coal to supply all the industries?
DanMack wrote:The concept is great, but if I want to add another chain/vector with cargos other than the ones defined, what then? [...] ECS should have options for alternate cargoes as well. [...] Nowhere in the current scheme is it possible to add new cargoes other than those defined by ECS.
http://www.tt-forums.net/viewtopic.php?p=629061#p629061michael blunck wrote: [...] Thirdly, you may define a "mod" which would replace a whole "cargo vector". See George´s ECS implementation.
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