Graphic Manager 2.1 [2004-07-16]

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Dinges
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Post by Dinges »

eeeeerm, I shouldn't use that, becouse I check it if the file exists

Code: Select all

	if (file_exists($piclocation)) {
		$sizes = getimagesize($piclocation);
	}
Should work out okay, don't ya think :?:

file_exists() only gives a error when there are invalid characters in it's file (i.e. : ; ' etc.) and should give FALSE if the file doesn't exists.

* the problem should be fixed now. *

EDIT: New bug found, can't download any files when logged in.
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Post by SHADOW-XIII »

well why there is no Graphic Manager at your site ?
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Post by Dinges »

SHADOW-XIII wrote:well why there is no Graphic Manager at your site ?
Just log out and you'le see why
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Post by SHADOW-XIII »

this on the top of site .. at all pages

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Warning: Unable to access /stuff/sitefunctions.php in /usr/local/psa/home/vhosts/ttdgraphics.cjb.net/httpdocs/includes/setup.php on line 5

Warning: Failed opening '/stuff/sitefunctions.php' for inclusion (include_path='.:/usr/local/psa/apache/lib/php') in /usr/local/psa/home/vhosts/ttdgraphics.cjb.net/httpdocs/includes/setup.php on line 5
and this in GraphicManager

Code: Select all

Fatal error: Call to undefined function: maketextsuitable() in /usr/local/psa/home/vhosts/ttdgraphics.cjb.net/httpdocs/graphid.php on line 59
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Post by Dinges »

SHADOW-XIII wrote:this on the top of site .. at all pages

Code: Select all

Warning: Unable to access /stuff/sitefunctions.php in /usr/local/psa/home/vhosts/ttdgraphics.cjb.net/httpdocs/includes/setup.php on line 5

Warning: Failed opening '/stuff/sitefunctions.php' for inclusion (include_path='.:/usr/local/psa/apache/lib/php') in /usr/local/psa/home/vhosts/ttdgraphics.cjb.net/httpdocs/includes/setup.php on line 5
and this in GraphicManager

Code: Select all

Fatal error: Call to undefined function: maketextsuitable() in /usr/local/psa/home/vhosts/ttdgraphics.cjb.net/httpdocs/graphid.php on line 59
Try again, I was updating so there could be some errors.
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Post by SHADOW-XIII »

is there anyway I can update the file ??
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Post by Dinges »

SHADOW-XIII wrote:is there anyway I can update the file ??
No, I must do that, will do it right away.

Do you wan't to update text too? couse than i'll have to login into manager.
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Post by SHADOW-XIII »

yes ... old Graphic Manager (not Grfmanager) is not compaibile with new GRF's
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Post by SHADOW-XIII »

Graphic Manager 2.0.2 realeased ...

should be now much more user-friendly now
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Post by SHADOW-XIII »

I released it again with small bugfix of RUN GAME button
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Post by SHADOW-XIII »

Graphic Manager 2.1 released, more information at first post

also more information in Graphic Manager HELP and ABOUT (F1 and F2 keys)
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Post by SHADOW-XIII »

I know many people wanted StationCreator but it is not possible for me to do it ... even Patch Developers said it is very very hard and too much work

but I decided to continue development of existing tools, they are not perfect, so I'm going to change it ...
I'm working currently on Graphic Manager 3.0 and TTDPatch Starter 3.0
both will be quiet diffirent with improved (I hope) user - friendship :wink:

today update with screenshot of upcoming GM 3.0, feel free to comment GM 3.0 here, or anything about my works here

Image
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Post by Andrex »

Definitely it looks more powerful than the TTDXC built in graphicman. Good work, :)
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Post by SHADOW-XIII »

previous screenshot was updated yesterday
anyway ... altough now, you cannot see many changes because current work is with code, I will tell you how progress is going ...
I decided to support only TTD directory and TTD subdirectories (despite GRF files can be anywhere), it may change in future, and probably will, altough first version of 3.0 probably will have only those direcectories (comparing to current GM that supports only newgrf)

today's update:
This is how look GRF installation, planning from-ZIP-installation

btw. Andrex or anyone that can help ... I need some help with GUI, wanna make it more eye-candy, maybe something similar to TTDX Configurator
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GRF instalation
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Post by GoneWacko »

just for your information, there's a typo in that last screenshot's caption (Graphi instead of graphic) :roll:

I could try to make a form in delphi and maybe you can use it...
Although Andrex is better with streamlined and graphical UI's I think. :D
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Post by SHADOW-XIII »

text fixed GoneWacko, but that thing isn't fully added yet :wink:

well .. but many more was added, another whole day spent on it so getting better
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Post by Thade »

If you need a translation to Italian just ask! :)
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Post by Andrex »

That right click menu is nice, however most users don't even know of the existance of the right mouse button, so I prefer buttons and menus.

I can't help you with the GUI since I don't have that borland builder, I might try to download it now since I work in a cyber, but we have tons of stuff to download already. If you have a link for fast download, let me know by pm.
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Post by SHADOW-XIII »

I will find a way to inform them about mouse menus
as for GUI you can try create fake form in VB and experiment there and posting some screenshots :wink:
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Post by SHADOW-XIII »

lately nearly nothing changed in program ...
- I added full (now it is full) support for XP themes
- some cosmetic changes
- added more code (I'm coding it from beginning) ... it's getting to finish

still to do:
- made it faster, and smoother (currently some things are slightly blinking sometimes [refreshing])
- made the GUI more nice
- more & more code
- links (window with link, also customizable by user)
- help (thinking about writing external help)

thigns which will be not included:
- counting total/current sprites, since the TTDPatch better manage active sprites, it cannot be check outside the game how many sprites will be active and how many will be not (additionally that will make program a lot faster while starting and changing graphic file state)
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