NightGFX Base Graphics Set [Updated 2021-04-01]
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- Tycoon
- Posts: 1660
- Joined: 16 Dec 2007 22:24
- Location: Idaho, USA
Re: NightGFX Base Graphics Set
A most impressive set indeed!
Could something be done about the company color selection sprites, though? The nighttime filter is, well, very unhelpful when choosing company colors:
Could something be done about the company color selection sprites, though? The nighttime filter is, well, very unhelpful when choosing company colors:
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Eyecandy Road Vehicles | Fake Subways | Supercheese's NewObjects
"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
Re: NightGFX Base Graphics Set
Yeah, I'm VERY impressed. It looks simply awesome! You have done a very good job, and its just the exact amount of dark and all! Lovely!
When people start to make compatible newgrfs, it will be even better!
Have you considered rather making it a replacement for toyland? That would be awesome, and finally give me a reason to play there aswell
When people start to make compatible newgrfs, it will be even better!
Have you considered rather making it a replacement for toyland? That would be awesome, and finally give me a reason to play there aswell
..: Trond :.. because you deserve it!
The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
Bertrand Russell
MyGRFs: Norwegian Funny Town Names 4 | LOTR & WoW Town Names 2 | Islandic Town Names 1 | Random Norwegian Town Names
Favorites: GRFCrawler | ISR | WIKI | Now Playing: OpenTTD 1.3.2 w/YAPP 3.0-RC3.9ish
The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
Bertrand Russell
MyGRFs: Norwegian Funny Town Names 4 | LOTR & WoW Town Names 2 | Islandic Town Names 1 | Random Norwegian Town Names
Favorites: GRFCrawler | ISR | WIKI | Now Playing: OpenTTD 1.3.2 w/YAPP 3.0-RC3.9ish
Re: NightGFX Base Graphics Set
Yeah, that's a problem with all the vehicle gui sprites. I don't think there's any way to fix that in the base set though, I'm pretty sure OpenTTD uses the same sprites for the vehicles on the map too. There's a very limited amount of things I can change with a base graphics set, and I don't think that's one of them. I'll check again though just to be sureSupercheese wrote:A most impressive set indeed!
Could something be done about the company color selection sprites, though? The nighttime filter is, well, very unhelpful when choosing company colors:
Thanks, it's good to hear the amount of darkness isn't too muchTrond wrote:Yeah, I'm VERY impressed. It looks simply awesome! You have done a very good job, and its just the exact amount of dark and all! Lovely!
When people start to make compatible newgrfs, it will be even better!
Have you considered rather making it a replacement for toyland? That would be awesome, and finally give me a reason to play there aswell
You realize this set covers all climates right? Toyland is very much included and in fact I do find it much more bearable to play at night - it really tones things down
Re: NightGFX Base Graphics Set
OpenGFX and zBase were uploaded using musa. Afaik every musa user uses linux, so noone knows whether it actually works on windows.Andrew350 wrote:Okay, since it's now been a full week since the "release", and I'm still having no luck with Bananas, I've thrown in the towel and uploaded the files to my tt-forums site. See the first post for the link.
If someone can pinpoint what in the world I'm doing wrong I'd really appreciate it. I don't know if it's something wrong with the set, or the server is still messed up, or if I'm just completely incompetent when it comes to uploading. Anything is a possibility at this point. Most likely I have to believe I've done something wrong when making the set, since both OpenGFX and zBase made it fine.
The webinterface had still some issue, which was fixed now. At least I could upload your exact .tar to a test server, so the webinterface should hopefully also work for you now.
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Re: NightGFX Base Graphics Set
Awesome, you guys rock. I successfully uploaded NightGFX to Bananasfrosch wrote:The webinterface had still some issue, which was fixed now. At least I could upload your exact .tar to a test server, so the webinterface should hopefully also work for you now.
Indeed it doesn't seem to work, for me at least. It's a shame, I was starting to like the idea of musafrosch wrote:OpenGFX and zBase were uploaded using musa. Afaik every musa user uses linux, so noone knows whether it actually works on windows.
Re: NightGFX Base Graphics Set
Only loosely related to this topic, but OpenGFX currently does not appear in the content downloader using OpenTTD 1.3.3.
A bit more on topic: this set is awesome
A bit more on topic: this set is awesome
- planetmaker
- OpenTTD Developer
- Posts: 9432
- Joined: 07 Nov 2007 22:44
- Location: Sol d
Re: NightGFX Base Graphics Set
Drat, the old version doesn't remain available, if one adds a new one with a higher version requirement. I lowered current version to 1.2.0, so that should be available again.Brumi wrote:Only loosely related to this topic, but OpenGFX currently does not appear in the content downloader using OpenTTD 1.3.3.
It's an interesting change indeed Kudo for that.A bit more on topic: this set is awesome
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
Re: NightGFX Base Graphics Set
Yeah, I understand that, I was more thinking it would be nice to ditch toyland completely and make a 'temperate night' to take its placeAndrew350 wrote: Thanks, it's good to hear the amount of darkness isn't too much
You realize this set covers all climates right? Toyland is very much included and in fact I do find it much more bearable to play at night - it really tones things down
..: Trond :.. because you deserve it!
The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
Bertrand Russell
MyGRFs: Norwegian Funny Town Names 4 | LOTR & WoW Town Names 2 | Islandic Town Names 1 | Random Norwegian Town Names
Favorites: GRFCrawler | ISR | WIKI | Now Playing: OpenTTD 1.3.2 w/YAPP 3.0-RC3.9ish
The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
Bertrand Russell
MyGRFs: Norwegian Funny Town Names 4 | LOTR & WoW Town Names 2 | Islandic Town Names 1 | Random Norwegian Town Names
Favorites: GRFCrawler | ISR | WIKI | Now Playing: OpenTTD 1.3.2 w/YAPP 3.0-RC3.9ish
- planetmaker
- OpenTTD Developer
- Posts: 9432
- Joined: 07 Nov 2007 22:44
- Location: Sol d
Re: NightGFX Base Graphics Set
Also that is not in the power of a base set. It cannot change vehicle, industry and house names nor available cargos nor change layouts.Trond wrote:Yeah, I understand that, I was more thinking it would be nice to ditch toyland completely and make a 'temperate night' to take its placeAndrew350 wrote: Thanks, it's good to hear the amount of darkness isn't too much
You realize this set covers all climates right? Toyland is very much included and in fact I do find it much more bearable to play at night - it really tones things down
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
Re: NightGFX Base Graphics Set
If it was a replacement for Toyland it wouldnt be a base set anyway...planetmaker wrote: Also that is not in the power of a base set. It cannot change vehicle, industry and house names nor available cargos nor change layouts.
But that was just a 'dream', the set is very nice the way it is, Andrew350
..: Trond :.. because you deserve it!
The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
Bertrand Russell
MyGRFs: Norwegian Funny Town Names 4 | LOTR & WoW Town Names 2 | Islandic Town Names 1 | Random Norwegian Town Names
Favorites: GRFCrawler | ISR | WIKI | Now Playing: OpenTTD 1.3.2 w/YAPP 3.0-RC3.9ish
The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
Bertrand Russell
MyGRFs: Norwegian Funny Town Names 4 | LOTR & WoW Town Names 2 | Islandic Town Names 1 | Random Norwegian Town Names
Favorites: GRFCrawler | ISR | WIKI | Now Playing: OpenTTD 1.3.2 w/YAPP 3.0-RC3.9ish
Re: NightGFX Base Graphics Set
I wonder if this "darkening" action could be ported directly onto OTTD itself ? Except several colors (for lights)... But I guess then we need a new palette ?
YNM = yoursNotMine - Don't get it ?
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Re: NightGFX Base Graphics Set
I wondered the same myself this afternoon, but concluded that it will be virtually impossible for the game to know what is "light" and what is just a bright colour. I bet the street lights use the same colours as the yellow of the trains. And a simple colour swap will also turn on all the lights of all buildings. So I think you always need dedicated sprites as with this set.
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- Tycoon
- Posts: 2781
- Joined: 22 Feb 2011 18:34
Re: NightGFX Base Graphics Set
You would not necessarily need dedicated sprites if one can define "lights" in the sprite, but as the palette doesn't contain "light" or "not-light" it is not possible to do fully automatic "darkening". But a tool to rapidly convert sprites can be beneficial for the conversion of the bulk and then do minor corrections to include "light" in the sprites, but that is still a Photoshop/GIMP and then some coding task.FooBar wrote:I wondered the same myself this afternoon, but concluded that it will be virtually impossible for the game to know what is "light" and what is just a bright colour. I bet the street lights use the same colours as the yellow of the trains. And a simple colour swap will also turn on all the lights of all buildings. So I think you always need dedicated sprites as with this set.
Coder of the Dutch Trackset | Development support for the Dutch Trainset | Coder of the 2cc TrainsInNML
Re: NightGFX Base Graphics Set
There is my proposal of adding some new colours to OTTD palette: http://www.tt-forums.net/viewtopic.php? ... 20&start=8
I think that the day-night transition should be implemented in OTTD. The NightGFX concept is the "patch" only...
I think that the day-night transition should be implemented in OTTD. The NightGFX concept is the "patch" only...
Re: NightGFX Base Graphics Set
Adding a few "no darkening" colors to OpenTTD's pallete might help ? I'm not sure how to do that properly, but... could OpenTTD hold new color in it's pallete ? Would something very fundamental needs to be changed that way ?FooBar wrote:I wondered the same myself this afternoon, but concluded that it will be virtually impossible for the game to know what is "light" and what is just a bright colour. I bet the street lights use the same colours as the yellow of the trains. And a simple colour swap will also turn on all the lights of all buildings. So I think you always need dedicated sprites as with this set.
(this is seems to be how does simutrans handle it... there are several color misuse around, so I expected it.)
YNM = yoursNotMine - Don't get it ?
「ヨーッスノットマイン」もと申します。
「ヨーッスノットマイン」もと申します。
Re: NightGFX Base Graphics Set
This could be the perfect opportunity to make use of those enigmatic pink colors in the palette.
Re: NightGFX Base Graphics Set
Those pink colors were due to window's use (I forgot, is it GUI ?). Now as DOS palette is safe to use with windows machines (even NML prefer it more), it's sorta of "gone"...
YNM = yoursNotMine - Don't get it ?
「ヨーッスノットマイン」もと申します。
「ヨーッスノットマイン」もと申します。
Re: NightGFX Base Graphics Set
Cindini 3 with NightGFX
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: NightGFX Base Graphics Set
A bit late, but I do use musa on Windows. However not to upload base sets nor NewGRF. Only scenario, game scripts and AI (Beginner Tutorial).Andrew350 wrote:Indeed it doesn't seem to work, for me at least. It's a shame, I was starting to like the idea of musafrosch wrote:OpenGFX and zBase were uploaded using musa. Afaik every musa user uses linux, so noone knows whether it actually works on windows.
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
Junctioneer (a traffic intersection simulator)
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- Engineer
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Re: NightGFX Base Graphics Set
Somebody, give electricity to those poor houseskamnet wrote:Cindini 3 with NightGFX
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