[OTTD] Flogeza's sets
Moderator: Graphics Moderators
Re: [OTTD] City Tram Track
thanks
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Last edited by flogeza on 07 Nov 2014 19:00, edited 1 time in total.
Re: [OTTD] City Tram Track
doxlulzem wrote:Love the combination of GRFs. You should do a screenshot thread if you haven't already
I also like this set, I'll have to use it some day
EDIT: Now I've been playing with this, can you please add the red path road overlay as a parameter. Maybe not in some networks, but in my tram networks, it's mostly on roads and it kinda spoils the aesthetics of it
the full red path, like only the rails are visible ?
Re: [OTTD] City Tram Track
One missing
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Re: [OTTD] City Tram Track
splendid, but what about a stage between HQ2 and HQ3 ? like a bungalowhouse (sth like th eoriginal). Here they move from a container to a bigger companybuilding
Re: [OTTD] City Tram Track
i so drew this because the 1. and the 2. is only 4 sprite, but the 3-5 are 6-7sprite (i dont know now), and and I took advantage of this(from the third). When i started this, i didnt watch how many sprites can i use for these, but when i began the second i knew that it consist only 4 sprites, (i know, my english is bad )so the first two can only small
Phreeze wrote:splendid, but what about a stage between HQ2 and HQ3 ? like a bungalowhouse (sth like th eoriginal). Here they move from a container to a bigger companybuilding
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Re: [OTTD] City Tram Track
I understand, some sprite-height problem with the 2nd stage
Re: [OTTD] City Tram Track
New tram (the roof isnt ready)
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Re: [OTTD] City Tram Track
And City Tram Set here:
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Re: [OTTD] City Tram Track
New decorations
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Re: [OTTD] City Tram Track
Very pretty.
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Re: [OTTD] City Tram Track
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Re: [OTTD] City Tram Track
Thank you very much, flogeza. Brilliant work . I am definitely going to use these objects in the game .flogeza wrote:Download it from Bananas : City Objects
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Re: [OTTD] City Tram Track
i'm glad you like it, next update with new a building,and a square on thursday (fixes also )STD wrote:Thank you very much, flogeza. Brilliant work . I am definitely going to use these objects in the game .flogeza wrote:Download it from Bananas : City Objects
Re: [OTTD] City Tram Track
I like more objects, but I think they're looking a little TOO noisy or grainy. I think it would look more polished if the windows looked more smooth and shiny, the buildings a little more clean.
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: [OTTD] City Tram Track
effeil tower ! very nice artwork ! it looks a little small i feel though...i think 3x3 tiles would have been more appropriate.
That said, i ll be very happy using it as it is though
That said, i ll be very happy using it as it is though
Re: [OTTD] City Tram Track
hm... They are still not finished, but in the next update i will try to do something The Taipei... get more accessories, darker shadow,and bright places on the right:) .kamnet wrote:I like more objects, but I think they're looking a little TOO noisy or grainy. I think it would look more polished if the windows looked more smooth and shiny, the buildings a little more clean.
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