[OTTD] Some screenshots by Dr. B. Ching (2.0)
Re: [OTTD] Some screenshots by Dr. B. Ching (2.0)
I love your screenshots - your original thread gave me a lot of ideas (which I shamelessly stole ) and inspired me to start my own.
These ones are just as nice, if not more so!
Which roof arches are those at Modtown? I don't recognise them, and they look really useful.
These ones are just as nice, if not more so!
Which roof arches are those at Modtown? I don't recognise them, and they look really useful.
Temporary Permanent signature filling text. Content coming soon delayed indefinitely! Oh, and I have had a screenshot thread.
Linux user (XMonad DWM/KDE, Arch), IRC obsessive and rail enthusiast. No longer building robots; now I ring church bells.
Author of an incredibly boring stickied post about NewGRFs.
Linux user (XMonad DWM/KDE, Arch), IRC obsessive and rail enthusiast. No longer building robots; now I ring church bells.
Author of an incredibly boring stickied post about NewGRFs.
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- Engineer
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- Location: Sausagewood
Re: [OTTD] Some screenshots by Dr. B. Ching (2.0)
Cheers, the praise is very much appreciated! Speaking of inspiration, Ivan Furlanis' excellent thread is where it all started - it's definitely worth a visit if you haven't seen his screenshots yet. As for the station, it is part of the British Station Set v0.0.4, available on Bananas.
Random screenshot o'clock:
Random screenshot o'clock:
- Attachments
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- Stannston 1958.png
- Stannston was the destination of my first railway line in 1914, served by a 0-6-0 tram engine for passengers and two NER EF1s shuffling goods from and to Windby docks. It remains a rather important trans-shipment center. Also pictured is an elderly Garratt steamer.
- (418.77 KiB) Downloaded 5 times
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- Dondstow 1958.png
- The RNG picked this hilltop of all places for Dondstow. Not the most convenient location for a major city, but what can you do?
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- Treway 1958.png
- Small riverside community with a rail link to Dondstow.
- (477.89 KiB) Downloaded 5 times
My scenarios for JGRpp: Motor City (1910), Fortune Bay (1993)
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- Chief Executive
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- Location: Giebichenstein, Germany
Re: [OTTD] Some screenshots by Dr. B. Ching (2.0)
These are very agreeable to me. Excellent work!
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Re: [OTTD] Some screenshots by Dr. B. Ching (2.0)
Cheers! I don't have much spare time at the moment, but hopefully these screenshots can make up for the lack of recent activity.
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- Old meets new.png
- 1955-1960 is a very exciting period, as a whole trainload of new diesel engines appears on the market. Here's a Metro-Cammell DMU...
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- Leaberg 1958.png
- ...and an EE Deltic on the fast line!
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- Traborough viaduct.png
- Longest bridge of my current game, I believe. Would be completely infeasible without signal simulation; kudos to HackaLittleBit for his/her very useful patch!
- (444.9 KiB) Downloaded 3 times
My scenarios for JGRpp: Motor City (1910), Fortune Bay (1993)
Re: [OTTD] Some screenshots by Dr. B. Ching (2.0)
Nice shots. Can't beat a metro cammell DMU
Love the long bridge!
Love the long bridge!
Re: [OTTD] Some screenshots by Dr. B. Ching (2.0)
This game and screenshots are very nice. love your gameplay Dr. B. Ching!
Would you be so kind to share your heightmap please?
Thanks!
[EDIT: sorry, realized it was on the linked thread. Never mind!]
Would you be so kind to share your heightmap please?
Thanks!
[EDIT: sorry, realized it was on the linked thread. Never mind!]
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- Location: Sausagewood
Re: [OTTD] Some screenshots by Dr. B. Ching (2.0)
Long time no see! OpenTTD has captured my imagination again, so it's time to start a new game. I can't promise frequent updates, but will post them as time and motivation allow. Let's get the introduction out of the way first.
The premise
Instead of starting in the early 1900s as usual, I wanted to have a go at a more modern scenario, so this time around 1977 shall be it. Another major change is the way the map is set up: ordinarily, I'd just place small towns here and there and connect them in classic TTD style. Here, I've crafted myself a metropolitan area by the name of Kenton, which consists of several individual districts with a combined population of well over 200.000. This will give me an opportunity to try my hand at somewhat realistically sized urban transportation. There's also a pre-built network of highways and secondary rural roads to every single settlement on the map. Distribution of industry is about 30% auto, 70% manual. Shaping all of this was a task that took many, many hours to complete...
The setup
I'm still using my ancient version of OpenTTD (r24113M) patched with tunnel/bridge signals and daylength, but it works just fine for me. General settings:
NewGRFs are mostly the same:
The infrastructure
My approach could best be described as mildly realistic with low terraforming. I've seen enough rail infrastructure in real life and on my monitor to have a good idea as to what extent of earthmoving could be considered appropriate, and I think I have it pretty much nailed down in OpenTTD terms at this point. Four-track main lines and grade separation will be used sparsely where traffic demands it. Construction of rails and roads will have to account for the terrain; again this is a quite mountainous map.
The rolling stock
Trains
Most likely going to be the primary mode of transport. 1977 as opposed to 1975 was chosen specifically because of the introduction date of the BR Class 313. Overall, lots of capable diesels, electrics and D/EMUs available, and the modern freight wagons will allow me to design mixed passenger and freight traffic at 120 kph without having to worry about speed limits in the future. In the early 1900s, freight trains are of course restricted to either 64 or 88 kph, and upgrading means having to manually redo all those timetables as well. Not fun times...
Also, long daylength = cargo generated over a extended period of time = shorter trains = an opportunity for light engines you wouldn't normally find a use for. Additionally, I'm looking forward to integrating McZapkie's 600mm trains somewhere.
Road vehicles
There will be a tram network in Kenton. I might also use freight trams, but certainly not to the extent of my previous game. There's really no need for that if carrying capacity isn't the primary consideration; trucks of the late 1970s are fast enough and perfectly usable unlike their distant predecessors. Otherwise, trucks and buses will probably find their place mostly for short distances or to fill in gaps in the rail network. Exceptions are possible since there's already motorways and stuff ready to use.
Ships
Well, there is plenty of water around. And fishing grounds, oil rigs and dredging sites. Probably no canal this time.
Aircraft
Helicopters will definitely make an appearance and turboprop commuter planes might fly to very remote communities. As for the rest, I can't really see a use for anything else but long-distance mail, and that's a very big maybe. And yeah, I've patched out the limited range feature in my copy of AV8.
The premise
Instead of starting in the early 1900s as usual, I wanted to have a go at a more modern scenario, so this time around 1977 shall be it. Another major change is the way the map is set up: ordinarily, I'd just place small towns here and there and connect them in classic TTD style. Here, I've crafted myself a metropolitan area by the name of Kenton, which consists of several individual districts with a combined population of well over 200.000. This will give me an opportunity to try my hand at somewhat realistically sized urban transportation. There's also a pre-built network of highways and secondary rural roads to every single settlement on the map. Distribution of industry is about 30% auto, 70% manual. Shaping all of this was a task that took many, many hours to complete...
The setup
I'm still using my ancient version of OpenTTD (r24113M) patched with tunnel/bridge signals and daylength, but it works just fine for me. General settings:
- Day-length factor of 20
- Realistic acceleration (RVs, trains)
- Slope steepness of 3 % (do.)
- Weight multiplier of one
- Plane speed factor of 1/1
- Breakdowns disabled
NewGRFs are mostly the same:
The infrastructure
My approach could best be described as mildly realistic with low terraforming. I've seen enough rail infrastructure in real life and on my monitor to have a good idea as to what extent of earthmoving could be considered appropriate, and I think I have it pretty much nailed down in OpenTTD terms at this point. Four-track main lines and grade separation will be used sparsely where traffic demands it. Construction of rails and roads will have to account for the terrain; again this is a quite mountainous map.
The rolling stock
Trains
Most likely going to be the primary mode of transport. 1977 as opposed to 1975 was chosen specifically because of the introduction date of the BR Class 313. Overall, lots of capable diesels, electrics and D/EMUs available, and the modern freight wagons will allow me to design mixed passenger and freight traffic at 120 kph without having to worry about speed limits in the future. In the early 1900s, freight trains are of course restricted to either 64 or 88 kph, and upgrading means having to manually redo all those timetables as well. Not fun times...
Also, long daylength = cargo generated over a extended period of time = shorter trains = an opportunity for light engines you wouldn't normally find a use for. Additionally, I'm looking forward to integrating McZapkie's 600mm trains somewhere.
Road vehicles
There will be a tram network in Kenton. I might also use freight trams, but certainly not to the extent of my previous game. There's really no need for that if carrying capacity isn't the primary consideration; trucks of the late 1970s are fast enough and perfectly usable unlike their distant predecessors. Otherwise, trucks and buses will probably find their place mostly for short distances or to fill in gaps in the rail network. Exceptions are possible since there's already motorways and stuff ready to use.
Ships
Well, there is plenty of water around. And fishing grounds, oil rigs and dredging sites. Probably no canal this time.
Aircraft
Helicopters will definitely make an appearance and turboprop commuter planes might fly to very remote communities. As for the rest, I can't really see a use for anything else but long-distance mail, and that's a very big maybe. And yeah, I've patched out the limited range feature in my copy of AV8.
- Attachments
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- setup_contours.jpg
- Lots of mountains, ridges and rivers. Also visible is the circular motorway and the metropolitan area of Kenton.
- (1011.97 KiB) Not downloaded yet
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- setup_big peninsual.jpg
- Let's get a closer look at the big peninsular in the northeast.
- (848.45 KiB) Not downloaded yet
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- Example of what type of challenging terrain the engineers had to overcome to route the motorway through the mountains.
- setup_motorway in the mountains.jpg (1.03 MiB) Viewed 2288 times
My scenarios for JGRpp: Motor City (1910), Fortune Bay (1993)
Re: [OTTD] Some screenshots by Dr. B. Ching (2.0)
Lol hold on are these motorways ?
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Re: [OTTD] Some screenshots by Dr. B. Ching (2.0)
Yes.
There's still some introductory part to take care of, so let's get this out of the way first! My first objective will be passenger transportation in and around Kenton. The northern districts are centered around Downtown, which are sort of pinched in and thus don't have much room to grow other than suburbs on the opposite riverbank. Kenton-Avonbrook and -Liverdown directly to the south face the same dilemma with the adjacent mountain ridge. Routing rails through here to serve PAX and industry might also be a bit of a challenge. On the other side of the ridge, Kenton-Lesditch has lots of unobstructed land to expand to and may become the dominant district in terms of population and size.
The valleys north of Kenton are populated by small farming communities devoted mostly to agriculture and related supply chains. Commuter rail to and from Kenton will be a thing, but I haven't decided on what the implementation will look like. Should I go for a modern approach with relatively short headways (say once per hour as is typical where I live), these lines may be electrified as an extension of Kenton's suburban network and shared with freight trains. Even 3rd rail would be feasible and not entirely unrealistic thanks to BR Class 313, 71 and 73. The rural branch line approach would be mostly single track with DMUs or short loco-hauled trains as you'd expect.
The southern part of the map is largely devoid of major settlements, but hosts a wide variety of raw materials such as dinosaur juice and ore. The main objective here is to route at least one main line through very difficult terrain. Lots of long-distance freight hauling, intercity trains...well, maybe not so many. I'm tempted to build a dedicated line for HST, which is something I haven't tried before, however the prerequisite for this would be to stimulate town growth. At the start, the largest city over there barely tops 5000 inhabitants, and you just don't tunnel through the mountains to send APT-Ps to a hamlet as tiny as this.
There's still some introductory part to take care of, so let's get this out of the way first! My first objective will be passenger transportation in and around Kenton. The northern districts are centered around Downtown, which are sort of pinched in and thus don't have much room to grow other than suburbs on the opposite riverbank. Kenton-Avonbrook and -Liverdown directly to the south face the same dilemma with the adjacent mountain ridge. Routing rails through here to serve PAX and industry might also be a bit of a challenge. On the other side of the ridge, Kenton-Lesditch has lots of unobstructed land to expand to and may become the dominant district in terms of population and size.
The valleys north of Kenton are populated by small farming communities devoted mostly to agriculture and related supply chains. Commuter rail to and from Kenton will be a thing, but I haven't decided on what the implementation will look like. Should I go for a modern approach with relatively short headways (say once per hour as is typical where I live), these lines may be electrified as an extension of Kenton's suburban network and shared with freight trains. Even 3rd rail would be feasible and not entirely unrealistic thanks to BR Class 313, 71 and 73. The rural branch line approach would be mostly single track with DMUs or short loco-hauled trains as you'd expect.
The southern part of the map is largely devoid of major settlements, but hosts a wide variety of raw materials such as dinosaur juice and ore. The main objective here is to route at least one main line through very difficult terrain. Lots of long-distance freight hauling, intercity trains...well, maybe not so many. I'm tempted to build a dedicated line for HST, which is something I haven't tried before, however the prerequisite for this would be to stimulate town growth. At the start, the largest city over there barely tops 5000 inhabitants, and you just don't tunnel through the mountains to send APT-Ps to a hamlet as tiny as this.
- Attachments
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- setup_Kenton.jpg (937.7 KiB) Viewed 2288 times
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- setup_farming.jpg
- (637.8 KiB) Not downloaded yet
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- setup_oil beneath the bay.jpg (624.65 KiB) Viewed 2288 times
My scenarios for JGRpp: Motor City (1910), Fortune Bay (1993)
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- Engineer
- Posts: 109
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- Location: Sausagewood
Re: [OTTD] Some screenshots by Dr. B. Ching (2.0)
Time to get the Metro started! My initial setup consists of three lines, which overlap partially in more densely populated areas with high ridership. This also mean shorter headways where it matters and easy transfer between the lines at the two most important stations (Kenton-Downtown and -Lesditch Central).
Both Green and Yellow Lines start at nearby Wreedingstone and then split to serve the northern and southern suburbs of Kenton respectively. Rolling stock is BR Class 313 since part of the tracks will be shared with long-distance express freight and intercity PAX running on overhead electrification in the future. The Red Line was build to rapid transit standard with EL structures where feasible, as one of my self-imposed restrictions is to avoid large-scale demolition of town infrastructure and buildings. London Underground 1967 units are in use here and run at much shorter intervals than the suburban trains.
Both Green and Yellow Lines start at nearby Wreedingstone and then split to serve the northern and southern suburbs of Kenton respectively. Rolling stock is BR Class 313 since part of the tracks will be shared with long-distance express freight and intercity PAX running on overhead electrification in the future. The Red Line was build to rapid transit standard with EL structures where feasible, as one of my self-imposed restrictions is to avoid large-scale demolition of town infrastructure and buildings. London Underground 1967 units are in use here and run at much shorter intervals than the suburban trains.
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- 1977_initial metro network.jpg
- (1.4 MiB) Not downloaded yet
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- 1978_first trains and trams near Avonbrook.png
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- 1978_EL in Lesditch.png
- (1.07 MiB) Not downloaded yet
My scenarios for JGRpp: Motor City (1910), Fortune Bay (1993)
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- Engineer
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Re: [OTTD] Some screenshots by Dr. B. Ching (2.0)
Trams are also worthy of mention, so let's start with route #1. It connects Kenton-Wrondgrove with -Downtown and passes through -Liverdown on the way there. The big loop around Downtown is served counterclockwise. This approach is more light rail than streetcar, so the right-of-way uses the median of Kenton's main ave and longer distances between stops to boost average speed. The quite Tatra KT4D-esque vehicles are well-suited for this role, given that they seat 71, have a top speed of 72 kph and good acceleration to boot. Might also be a good choice for short interurban lines.
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- 1979_tram route 1 at Wrondgrove.jpg
- (4.84 MiB) Not downloaded yet
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- 1979_tram route 1 through Liverdown.jpg
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- 1979_tram route 1 in Downtown.jpg
- (5.23 MiB) Not downloaded yet
My scenarios for JGRpp: Motor City (1910), Fortune Bay (1993)
Re: [OTTD] Some screenshots by Dr. B. Ching (2.0)
Very beautiful screenshots. Hope to see the metro network soon
PS : You should put one-way road indications only where roads are crossed. They aren't necessary elsewhere, and just look ugly AF.
PS : You should put one-way road indications only where roads are crossed. They aren't necessary elsewhere, and just look ugly AF.
Re: [OTTD] Some screenshots by Dr. B. Ching (2.0)
Nice work - particularly good tram and light rail networks!
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Re: [OTTD] Some screenshots by Dr. B. Ching (2.0)
Glad you're enjoying the screenshots! The one-way arrows don't bother me, but I can see why you don't like them. They're there primarily to differentiate between motorways and local four-lane roads, though there of course isn't an in-game difference in functionality.
Tram route #2 was initially constructed as a stop-gap/pre-Metro kind of measure, however it has become a permanent fixture. It starts at the Downtown loop (clockwise), then passes through Avonbrook and the tunnel to Lesditch. The right-of-way in this area is pretty standard stuff, but the latter portion should be more interesting. I was curious to see how an elevated tramway would look like in a more realistically-sized downtown area, and I dare say it turned out quite well. The bridges are hard to see among the many high-rise buildings, though you may spot an EL structure or two at Central station. The route terminates in the eastern suburbs.
Tram route #2 was initially constructed as a stop-gap/pre-Metro kind of measure, however it has become a permanent fixture. It starts at the Downtown loop (clockwise), then passes through Avonbrook and the tunnel to Lesditch. The right-of-way in this area is pretty standard stuff, but the latter portion should be more interesting. I was curious to see how an elevated tramway would look like in a more realistically-sized downtown area, and I dare say it turned out quite well. The bridges are hard to see among the many high-rise buildings, though you may spot an EL structure or two at Central station. The route terminates in the eastern suburbs.
- Attachments
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- 1988_tram route 2 through Avonbrook.jpg
- (3.63 MiB) Not downloaded yet
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- 1988_tram route 2 in downtown Lesditch.jpg
- (3.14 MiB) Not downloaded yet
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- 1988_tram route 2 in Lesditch suburbia.jpg
- (2.9 MiB) Not downloaded yet
My scenarios for JGRpp: Motor City (1910), Fortune Bay (1993)
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- Engineer
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- Location: Sausagewood
Re: [OTTD] Some screenshots by Dr. B. Ching (2.0)
Tram routes #3 and #4 are restricted to Lesditch. #3 serves Downtown in a large circle (5 vehicles per direction of travel), whereas #4 covers the most important bits of Upper Lesditch. Also more EL goodness.
- Attachments
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- 1988_light and heavy EL.jpg
- (3.18 MiB) Not downloaded yet
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- 1988_tram route 3 EL.jpg
- (2.84 MiB) Not downloaded yet
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- 1988_tram route 4 in Upper Lesditch.jpg
- (2.98 MiB) Not downloaded yet
My scenarios for JGRpp: Motor City (1910), Fortune Bay (1993)
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- Engineer
- Posts: 109
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- Location: Sausagewood
Re: [OTTD] Some screenshots by Dr. B. Ching (2.0)
The districts to the north and west of Downtown have developed quite nicely. It's a bit cramped, but I did mange to fit in a decently-sized multi freight station at Fresley and a tiny one for Fort Guhead's oil refinery. Also, there's a helicopter as promised in the introduction: a pair of Sikorsky S-61s shuttle crew from and to every oil rig on the upper part of the map.
- Attachments
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- 1988_north of Kenton-Downtown.jpg
- (787.42 KiB) Not downloaded yet
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- 1988_Fort Guhead with oil refinery.jpg
- (3.4 MiB) Not downloaded yet
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- 1988_Fresley freight station with approach.jpg
- (3.23 MiB) Not downloaded yet
My scenarios for JGRpp: Motor City (1910), Fortune Bay (1993)
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- Engineer
- Posts: 109
- Joined: 14 May 2011 10:58
- Location: Sausagewood
Re: [OTTD] Some screenshots by Dr. B. Ching (2.0)
In case you were wondering, PAX services also use the overhead main line out of Downtown. Trains don't run all the way to the mountain pass because it's primarily intended for freight and therefore bypasses most settlements, but Grimpool as the furthest extend of the commuter rail network does have a third-rail connection.
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- 1988_Chunworth.jpg
- (3.25 MiB) Not downloaded yet
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- 1988_Prunnham 3rd + overhead interchange.jpg
- (211.69 KiB) Not downloaded yet
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- 1988_Grimpool mountain pass.jpg
- (4.02 MiB) Not downloaded yet
My scenarios for JGRpp: Motor City (1910), Fortune Bay (1993)
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- Engineer
- Posts: 109
- Joined: 14 May 2011 10:58
- Location: Sausagewood
Re: [OTTD] Some screenshots by Dr. B. Ching (2.0)
To show it's not all about Kenton and passenger transport, here's a selection of small to medium freight stations in the countryside.
- Attachments
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- 1988_Lewishall PAX and freight.jpg
- (3.18 MiB) Not downloaded yet
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- 1988_cutting at Saborough-Cheethwaite.jpg
- (3.46 MiB) Not downloaded yet
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- 1988_Peabrook multi freight.jpg
- (3.36 MiB) Not downloaded yet
My scenarios for JGRpp: Motor City (1910), Fortune Bay (1993)
Re: [OTTD] Some screenshots by Dr. B. Ching (2.0)
Love the way you managed to get such a realistic outer suburban sprawl - and a real 'end of the line' feel at Grimpool!
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