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Re: Project Generic Trains | 0.3.0 Released 19/11/2021

Posted: 10 Jan 2022 05:46
by Ragin1_
griffinrails wrote: 10 Jan 2022 05:34 Thanks for making these, they look amazing. I'd love to see some New Zealand inspired trains added in.
Oh don't you worry, As a kiwi, I'd be kicking myself if I didn't include at least a few. There is already the "Big Thinker" and "Lyttleton", which are based on the EF Class and EC class respectively. In future, I do have quite a few more kiwi locomotives on my list which I might end up using as a base for a future Kiwitrains set.

Re: Project Generic Trains | 0.3.0 Released 19/11/2021

Posted: 10 Jan 2022 07:26
by GarryG
Good to see how good your project is developing.

Re: Project Generic Trains | 0.3.0 Released 19/11/2021

Posted: 10 Jan 2022 07:28
by Ragin1_
GarryG wrote: 10 Jan 2022 07:26 Good to see how good your project is developing.
wouldn't be a thing if you didn't get me into sprite drawing :)

Re: Project Generic Trains | 0.3.0 Released 19/11/2021

Posted: 10 Jan 2022 07:36
by GarryG
blame me why don't you .. :D

Re: Project Generic Trains | 0.3.0 Released 19/11/2021

Posted: 10 Jan 2022 07:44
by Ragin1_
GarryG wrote: 10 Jan 2022 07:36 blame me why don't you .. :D
I'm sorry, but all liability for my work is on you.

Re: Project Generic Trains | 0.3.0 Released 19/11/2021

Posted: 03 Sep 2023 02:07
by Ragin1_
Long time no update on this.

Long story short, Fairyfloss has seemingly dissapeared, and I don't know how to code, so unfortunatley, until I learn to code or someone else wants to help, PGT is dead.

I'm still going to draw, just I'll post whatever I end up making here: Ragin's Random Sprite Collection

Otherwise, here's the PGT graphics so far, feel free to what you want with them, just credit me (CC-BY license)

Re: Project Generic Trains | 0.3.0 Released 19/11/2021

Posted: 03 Sep 2023 02:40
by GarryG
Time flies when having fun .. didn't realize it be over a year and a half since we worked on Aussie trains.

Been looking for an excuse to get back to train coding and now you given me one. Give me till end of this month (September) to catch up on the object sets and I will start train coding again.

I been train travelling at least once a week getting photos of all the different trains and colour schemes of the diesels. So hope to start adding these to the train set. One rain been eluding me and that the Brisbane bound load of steel. I know I can get photos of internet but more fun getting my own.

Cheers pal

Re: Project Generic Trains | 0.3.0 Released 19/11/2021

Posted: 03 Sep 2023 02:54
by Ragin1_
Time flies when having fun .. didn't realize it be over a year and a half since we worked on Aussie trains.
Yee, it's been a while.
Been looking for an excuse to get back to train coding and now you given me one. Give me till end of this month (September) to catch up on the object sets and I will start train coding again.
Keep me in the loop then, I created a new workflow for drawing sprites that makes doing multiple liveries really easy, so I could probably repurpose a lot of PGT sprites for Auztrains with no effort.
I been train travelling at least once a week getting photos of all the different trains and colour schemes of the diesels. So hope to start adding these to the train set. One rain been eluding me and that the Brisbane bound load of steel. I know I can get photos of internet but more fun getting my own.
Sounds like you've been having fun!

Re: Project Generic Trains | 0.3.0 Released 19/11/2021

Posted: 04 Sep 2023 09:01
by Argus
There are already so many train sets out there that I just discovered this one. Unfortunately, I found a bug, but I don't remember what it was. So when I run into her. Or was it a different set? Damn, I'm already confused! :lol: :lol: :lol:

Re: Project Generic Trains | 0.3.0 Released 19/11/2021

Posted: 04 Sep 2023 10:52
by Ragin1_
Argus wrote: 04 Sep 2023 09:01 There are already so many train sets out there that I just discovered this one. Unfortunately, I found a bug, but I don't remember what it was. So when I run into her. Or was it a different set? Damn, I'm already confused! :lol: :lol: :lol:
If you find it, let me know! I know there was a few, although there's not really much I can do about it anymore :/

Re: Project Generic Trains | 0.3.0 Released 19/11/2021

Posted: 04 Sep 2023 11:02
by GarryG
Ragin1_ wrote: 04 Sep 2023 10:52 If you find it, let me know! I know there was a few, although there's not really much I can do about it anymore :/
If all goes well in a few weeks time I be able to have a look at it for you. I pushing to get the AuzRoadObjects finished then I be available for trains trains and more trains. :P :D

Re: Project Generic Trains | 0.3.0 Released 19/11/2021

Posted: 05 Sep 2023 03:51
by Ragin1_
GarryG wrote: 04 Sep 2023 11:02
Ragin1_ wrote: 04 Sep 2023 10:52 If you find it, let me know! I know there was a few, although there's not really much I can do about it anymore :/
If all goes well in a few weeks time I be able to have a look at it for you. I pushing to get the AuzRoadObjects finished then I be available for trains trains and more trains. :P :D
If you want, although I don't have any of the code, just the sprites, so everything would need to be coded from scratch

Re: Project Generic Trains | 0.3.0 Released 19/11/2021

Posted: 05 Sep 2023 05:50
by GarryG
Ragin1_ wrote: 05 Sep 2023 03:51 If you want, although I don't have any of the code, just the sprites, so everything would need to be coded from scratch
We could have a go at that . PM them me and what can be done.

Re: Project Generic Trains | 0.3.0 Released 19/11/2021

Posted: 26 Feb 2024 10:43
by kamnet
Some bundled documentation would be good for this set. ;)

Re: Project Generic Trains | 0.3.0 Released 19/11/2021

Posted: 27 Feb 2024 13:05
by Ragin1_
kamnet wrote: 26 Feb 2024 10:43 Some bundled documentation would be good for this set. ;)
I plan on completly re-doing the set, so when I do that I'll probably make a wiki thing with all that.