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Re: [FORK] Dutch Road Furniture for Quast65's RoadSet
Posted: 30 Jul 2023 21:53
by Revenge_of_KioTheDev
Quast65 wrote: ↑30 Jul 2023 17:13
belgi wrote: ↑13 Jul 2023 12:22
I'm already looking forward to the expansion of the bridges!!!
Progress!!!
Example873.png
very nice
is that road or tram as middle rail? or just newobject?
Re: [FORK] Dutch Road Furniture for Quast65's RoadSet
Posted: 30 Jul 2023 22:11
by Quast65
Re: [FORK] Dutch Road Furniture for Quast65's RoadSet
Posted: 31 Jul 2023 17:21
by Quast65
belgi wrote: ↑11 Jul 2023 18:32
But I have a problem. When turning, it does what is in the wheel and I don't know how to set it up properly so that it looks good.
Working on those X-crossings:
- Example874.png (69.38 KiB) Viewed 6967 times
Still have to add the metal and bushy middle pieces, but it looks like it is going to work!
Will also do Y-crossings.
Re: [FORK] Dutch Road Furniture for Quast65's RoadSet
Posted: 31 Jul 2023 19:54
by belgi
Quast65 wrote: ↑31 Jul 2023 17:21
belgi wrote: ↑11 Jul 2023 18:32
But I have a problem. When turning, it does what is in the wheel and I don't know how to set it up properly so that it looks good.
Working on those X-crossings:
Example874.png
Still have to add the metal and bushy middle pieces, but it looks like it is going to work!
Will also do Y-crossings.
Great!
And then that it won't work
Have a nice day
Re: [FORK] Dutch Road Furniture for Quast65's RoadSet
Posted: 03 Aug 2023 17:35
by Quast65
Re: [FORK] Dutch Road Furniture for Quast65's RoadSet
Posted: 03 Aug 2023 23:56
by belgi
Quast65 wrote: ↑03 Aug 2023 17:35
Example876.png
Example877.png
BOOM!!!
This looks very good!
Let it be in the game
Have a nice day
Re: [FORK] Dutch Road Furniture for Quast65's RoadSet
Posted: 06 Sep 2023 00:00
by Mrsunman
Cant wait for the download! if you can, could you add some overlaps for things like inlets for smaller roads?
Re: [FORK] Dutch Road Furniture for Quast65's RoadSet
Posted: 06 Sep 2023 17:16
by Quast65
I dont understand:
Mrsunman wrote: ↑06 Sep 2023 00:00
inlets for smaller roads?
Could you post an image and show what kind of overlap you would like?
Re: [FORK] Dutch Road Furniture for Quast65's RoadSet
Posted: 07 Sep 2023 04:58
by Mrsunman
sorta like this:
Re: [FORK] Dutch Road Furniture for Quast65's RoadSet
Posted: 07 Sep 2023 05:22
by Mrsunman
or this:
Re: [FORK] Dutch Road Furniture for Quast65's RoadSet
Posted: 07 Sep 2023 07:11
by Quast65
Mrsunman wrote: ↑07 Sep 2023 04:58
sorta like this:
Ahhh, I see.
Well, GarryG already has pieces in his AuzRoadObjects set to change this:
- Example896.png (42.17 KiB) Viewed 5778 times
into this:
- Example897.png (39.21 KiB) Viewed 5778 times
But to be honest, even though it looks a bit better (does need a bit better graphics, but its close), I find the actual behaviour of vehicles on it so incorrectly looking that I have no interest in them...
- Example898.png (24.13 KiB) Viewed 5778 times
So, I wont be adding them to this set...
Re: [FORK] Dutch Road Furniture for Quast65's RoadSet
Posted: 07 Sep 2023 07:32
by Mrsunman
maybe add curved roads then? i think maybe a 2x2 and 3x3 would look nice on your roadset
Re: [FORK] Dutch Road Furniture for Quast65's RoadSet
Posted: 07 Sep 2023 07:50
by Quast65
Mrsunman wrote: ↑07 Sep 2023 07:32
maybe add curved roads then? i think maybe a 2x2 and 3x3 would look nice on your roadset
Same reason, vehicles look weird on that.
OpenTTD has its limits..
Re: [FORK] Dutch Road Furniture for Quast65's RoadSet
Posted: 07 Sep 2023 07:59
by Mrsunman
ah ok, do you reckon a roundabout (planed in the middle of a 3x3 road square) would also look weird?
Re: [FORK] Dutch Road Furniture for Quast65's RoadSet
Posted: 07 Sep 2023 08:03
by Quast65
Mrsunman wrote: ↑07 Sep 2023 07:59
ah ok, do you reckon a roundabout (planed in the middle of a 3x3 road square) would also look weird?
Draw it, maybe I'll code it in...
Re: [FORK] Dutch Road Furniture for Quast65's RoadSet
Posted: 07 Sep 2023 08:07
by Mrsunman
sounds great!
Re: [FORK] Dutch Road Furniture for Quast65's RoadSet
Posted: 07 Sep 2023 08:40
by Quast65
Mrsunman wrote: ↑07 Sep 2023 08:07
sounds great!
I am serious about this.
Its something that would be a nice addition.
You dont even need that much overlap, you just need to fill this in:
- Example899.png (42.94 KiB) Viewed 5720 times
And maybe also some bigger ones, for the one-way roundabouts
- Example900.png (35.25 KiB) Viewed 5720 times
Re: [FORK] Dutch Road Furniture for Quast65's RoadSet
Posted: 07 Sep 2023 08:44
by Mrsunman
ah yup!
Re: [FORK] Dutch Road Furniture for Quast65's RoadSet
Posted: 07 Sep 2023 08:48
by Mrsunman
maybe a 4x4 one for double-wide roads?
Re: [FORK] Dutch Road Furniture for Quast65's RoadSet
Posted: 07 Sep 2023 10:42
by Quast65
Mrsunman wrote: ↑07 Sep 2023 08:48
maybe a 4x4 one for double-wide roads?
I think that takes up way too much space.
3x3 is large enough to also add a fake third lane on the inside and can be used to recreate big roundabouts like the one around the Arc De Triomphe in Paris.
For other roundabouts, the single tile is enough.
But, to have room for one-way trafficsigns, so that the roundabout is one-way like it is supposed to be, this is the smallest possible design:
- Example901.png (33.17 KiB) Viewed 5693 times
Like I said, I am interested in adding this, please provide graphics.
I need a version with just the outer line and a normal tile in the middle, so I can check if the placement will be correct when I code it (to make a template so to say).
Those graphics will then be replaced by actual graphics.
To elaborate, in The Netherlands we have a lot weird artworks in the middle of roundabouts, so you can have some fun with the graphics
https://www.google.nl/search?sca_esv=56 ... 1004&dpr=1
I look forward to what you can come up with.