Tropic Station Set [WIP]

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

What variants of copper ore unloading station do you like?

Poll ended at 14 Aug 2007 12:11

1
14
23%
2
17
27%
3
10
16%
4
12
19%
5
9
15%
 
Total votes: 62

User avatar
m3henry
Tycoon
Tycoon
Posts: 1985
Joined: 15 Feb 2006 12:00
Location: Hampshire

Post by m3henry »

one thing: is that CC? if it is, well good, if it isnt, i suggest you put some in somewhere
The occasional look back at your past can teach you a great many things...
MeusH
Tycoon
Tycoon
Posts: 4349
Joined: 25 Oct 2004 15:39
Location: Mississauga

Post by MeusH »

Yeah, there are some CC accents (cargo and water tower), and I will add more there.
Each building will have some CC, also the semaphore will have CC.
User avatar
Aegir
Tycoon
Tycoon
Posts: 2884
Joined: 09 Feb 2004 10:02
Contact:

Post by Aegir »

That looks much much better with the water tower and the other thingies in grey rather than the brown, this is really starting to get there :).
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.

14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
User avatar
lobster
Tycoon
Tycoon
Posts: 5670
Joined: 21 Dec 2003 23:30
Location: Atlantic Ocean
Contact:

Post by lobster »

highly impressive! this is a great idea, there's few stations at the moment truly suitable for the tropical climate. it's looking really good. :)
"Your mother was a lobster, and your father... was also a lobster" -- The rascal formerly known as astath -- Last.fm -- Official TT-Dave Worley Fan Club

Image

<orudge> make love to me while I surf, dear lobster
User avatar
Lakie
TTDPatch Developer
TTDPatch Developer
Posts: 1799
Joined: 26 May 2004 16:37
Location: Britain
Contact:

Post by Lakie »

Note to self must prod Josef (or look at doing it myself?) about 2cc support on stations...
Looks great though, MeusH. 8D

~ Lakie
TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
MeusH
Tycoon
Tycoon
Posts: 4349
Joined: 25 Oct 2004 15:39
Location: Mississauga

Post by MeusH »

How about animation support (like on mines' shafts)?
Can station tiles detect a train and change sprite?
User avatar
Hyronymus
Tycoon
Tycoon
Posts: 13233
Joined: 03 Dec 2002 10:36
Location: The Netherlands
Contact:

Post by Hyronymus »

Would be nice, you could simulate a departure signal then :P.
Marshy
Director
Director
Posts: 630
Joined: 07 May 2004 14:57
Location: Leeds

Post by Marshy »

That looks great! I'm eagerly awaiting some newer stations.
MeusH
Tycoon
Tycoon
Posts: 4349
Joined: 25 Oct 2004 15:39
Location: Mississauga

Post by MeusH »

Hyronymus wrote:Would be nice, you could simulate a departure signal then :P.
Yeah, or a copper ore being loaded on a train with a steamshovel :wink:

But is that supported?
User avatar
lobster
Tycoon
Tycoon
Posts: 5670
Joined: 21 Dec 2003 23:30
Location: Atlantic Ocean
Contact:

Post by lobster »

MeusH wrote:But is that supported?
apparently it is, but you gotta ask MB, who´s using it on the upcoming NewStations. i might be wrong though.
"Your mother was a lobster, and your father... was also a lobster" -- The rascal formerly known as astath -- Last.fm -- Official TT-Dave Worley Fan Club

Image

<orudge> make love to me while I surf, dear lobster
MeusH
Tycoon
Tycoon
Posts: 4349
Joined: 25 Oct 2004 15:39
Location: Mississauga

Post by MeusH »

A maize loading station, loosely based on
Image

The big silo has probably better colour and shading, but it was too thick to be able to fit between rail, so I started working on the thinner one.
Please, think of the texture of the silo - which one is better?
Also, what do you think of texture of the building?

Take a look at a building and see how is next city station going to look like :)
The roof and fence of the building are based on a lumber mill, but it's not copy-paste, of course - I only picked the right colours.

Seems like I've got problems with aligning the <corridor-like structure located over a silo> building. To show you what I mean, I put second building, and you can see the <thing> doesn't fit. Could you please point me the problem?

P.S. I realized the only TRS wagon capable of hauling maize are boxcars, and I realized that after I made a station. However, it shouldn't be a problem with kind of a loading pipe (see image above)
Attachments
ts_maize_load1.png
ts_maize_load1.png (7.84 KiB) Viewed 5549 times
User avatar
Lakie
TTDPatch Developer
TTDPatch Developer
Posts: 1799
Joined: 26 May 2004 16:37
Location: Britain
Contact:

Post by Lakie »

You could give a version where it holds 3 tiles which are non-usable by trains for the size effect...
Otherwise looking good for a starting point.

~ Lakie
TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
Marshy
Director
Director
Posts: 630
Joined: 07 May 2004 14:57
Location: Leeds

Post by Marshy »

Yeah I agree with what Lakie said, but other than that the drawings look v good.
User avatar
lobster
Tycoon
Tycoon
Posts: 5670
Joined: 21 Dec 2003 23:30
Location: Atlantic Ocean
Contact:

Post by lobster »

that looks awesome! it would fit as multiclimate station as well though.
"Your mother was a lobster, and your father... was also a lobster" -- The rascal formerly known as astath -- Last.fm -- Official TT-Dave Worley Fan Club

Image

<orudge> make love to me while I surf, dear lobster
MeusH
Tycoon
Tycoon
Posts: 4349
Joined: 25 Oct 2004 15:39
Location: Mississauga

Post by MeusH »

How about new silo?
How could I improve the loading pipe (how should it look like)?
What do you think of shadows?
Attachments
ts_maize_load2.png
ts_maize_load2.png (6.28 KiB) Viewed 5375 times
User avatar
Villem
Tycoon
Tycoon
Posts: 3310
Joined: 28 Aug 2003 09:38

Post by Villem »

The silo's look to dark, and out of place compared to the building, imo. The silo variant wich you have a CC colour stripe on looks much better to me. :)
User avatar
Born Acorn
Tycoon
Tycoon
Posts: 7596
Joined: 10 Dec 2002 20:36
Skype: bornacorn
Location: Wrexham, Wales
Contact:

Post by Born Acorn »

Since the tanks are so large, it may be best to put them on non-track tiles.
Image
User avatar
skidd13
OpenTTD Developer
OpenTTD Developer
Posts: 522
Joined: 03 Mar 2005 10:49
Location: Germany

Post by skidd13 »

@MeusH: awesome work!
Born Acorn wrote:Since the tanks are so large, it may be best to put them on non-track tiles.
Agreed. That will look much better.
What does that mean - the circumstances? I determine what circumstances prevail. -- Napoleon Bonaparte
---
If we cannot end now our differences, at least we can help make the world safe for diversity. -- John F. Kennedy
---
Our problems are man-made, therefore they may be solved by man. No problem of human destiny is beyond human beings. -- John F. Kennedy
MeusH
Tycoon
Tycoon
Posts: 4349
Joined: 25 Oct 2004 15:39
Location: Mississauga

Post by MeusH »

You mean a big silo like the one at the bottom-right?

What to do if player doesn't use non-track tiles? How should the station look like? Plain platforms?
Attachments
ts_maize_load2b.png
ts_maize_load2b.png (7.49 KiB) Viewed 5345 times
User avatar
skidd13
OpenTTD Developer
OpenTTD Developer
Posts: 522
Joined: 03 Mar 2005 10:49
Location: Germany

Post by skidd13 »

MeusH wrote:You mean a big silo like the one at the bottom-right?
yes
MeusH wrote:What to do if player doesn't use non-track tiles? How should the station look like? Plain platforms?
No plain platforms are ugly. Maybe for track tiles just the filling plant.

Or use the smaller/larger ones and put an angular platform under it.
Image
As you see here.
What does that mean - the circumstances? I determine what circumstances prevail. -- Napoleon Bonaparte
---
If we cannot end now our differences, at least we can help make the world safe for diversity. -- John F. Kennedy
---
Our problems are man-made, therefore they may be solved by man. No problem of human destiny is beyond human beings. -- John F. Kennedy
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: No registered users and 3 guests