Red*Stars modern train station set [beta released]

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

User avatar
Nite Owl
Tycoon
Tycoon
Posts: 1889
Joined: 06 Mar 2007 19:32
Location: In The Dark

Re: Red*Stars modern train station set [beta released]

Post by Nite Owl »

I think I have solved the problem. Following YukonRob's post I downloaded and applied r22254. Low and behold I was able to build the Hannover Messe Laatzen station correctly. I then went to the latest edition of trunk that I have been using, r22317 as stated in my original post about this problem, and I could NOT build this station properly. Obviously something had changed between these two releases. After a quick scan of the changelog between the two I ran across the following:

r22286 -Fix: [NewGRF] the c and p parts of station vars 40, 41 and 49 were incorrect for large stations.

This is the only change to the station NewGrf code I could find between these two releases. I must therefore submit that this is the cause of my inability to build this station properly within the latest versions of the nightlies. Since the correction to the game code is the priority I can only await a recoding of this NewGrf to this new standard in order to be able to use this station. I will, of course, wait patiently. XeryusTC are you out there?
Humor is the second most subjective thing on the planet
------------------------------------------------------------
Brevity is the soul of wit and obscenity is its downfall
--------------------------------------------------------
Good Night And Good Luck - Read You Soon
User avatar
YukonRob
Transport Coordinator
Transport Coordinator
Posts: 290
Joined: 31 Jul 2007 00:58
Location: North of 63

Re: Red*Stars modern train station set [beta released]

Post by YukonRob »

As deduced - just updated to r22323 and the station is a no go.
User avatar
Nite Owl
Tycoon
Tycoon
Posts: 1889
Joined: 06 Mar 2007 19:32
Location: In The Dark

Re: Red*Stars modern train station set [beta released]

Post by Nite Owl »

Thank you for the confirmation. It is good to know that I am not completely crazy - partially perhaps, but not completely.
Humor is the second most subjective thing on the planet
------------------------------------------------------------
Brevity is the soul of wit and obscenity is its downfall
--------------------------------------------------------
Good Night And Good Luck - Read You Soon
User avatar
Sensation Lover
Transport Coordinator
Transport Coordinator
Posts: 338
Joined: 26 Feb 2009 09:17
Skype: Aron Bogdan Silviu
Location: Torino, Italy
Contact:

Re: Red*Stars modern train station set [beta released]

Post by Sensation Lover »

YukonRob wrote:Just downloaded and tried (successfully) in r22254.

FYI - for those of you thinking he has not followed instructions - the light green area IS part of the station, so he has a few 5x5 stations. It will also not let you drag and drop the wrong size.
Yes, i noticed 2 stations that seem to be 5*5, but i just tried again to d&d that station in 5*5 and i was only succesful, i don't understand how he did it to not be succesfull ?(
I was in:
Austria,Belgium,Brazil,China,France,Germany,Hungary,Indonesia,Italy,Luxemburg,Malaysia,Mexico,Netherlands,Norway,Panamà,Poland,Romania,
Saudi Arabia,Singapore,Slovenia,Spain,Switzerland,Thailand,U.K.,Ukraine,U.S.A.
User avatar
Nite Owl
Tycoon
Tycoon
Posts: 1889
Joined: 06 Mar 2007 19:32
Location: In The Dark

Re: Red*Stars modern train station set [beta released]

Post by Nite Owl »

It all depends on the version of OpenTTD you are running as changes were made in a somewhat recent nightly that affect the way this NewGrf is currently coded. Please read the posts on this page directly preceding your last post for a more complete explanation.
Humor is the second most subjective thing on the planet
------------------------------------------------------------
Brevity is the soul of wit and obscenity is its downfall
--------------------------------------------------------
Good Night And Good Luck - Read You Soon
jakebomey2
Engineer
Engineer
Posts: 34
Joined: 06 Jun 2010 06:08

Re: Red*Stars modern train station set [beta released]

Post by jakebomey2 »

A and B are same looks like
B and C the windows are narrower
A and C same as B and C :/
but its a mericle :bow:
User avatar
XeryusTC
Tycoon
Tycoon
Posts: 15415
Joined: 02 May 2005 11:05
Skype: XeryusTC
Location: localhost

Re: Red*Stars modern train station set [beta released]

Post by XeryusTC »

Nite Owl wrote:XeryusTC are you out there?
I have currently lost all my interest in coding, and trying to fix this would at least take a day of installing stuff and trying to wrap my head around the code so don't expect it to be fixed by me soon (the weather out here is so nice atm :P). The code is available at the #openttdcoop devzone though so you could take a look at it yourself if you have any experience with it.
Don't panic - My YouTube channel - Follow me on twitter (@XeryusTC) - Play Tribes: Ascend - Tired of Dropbox? Try SpiderOak (use this link and we both get 1GB extra space)
Image
OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone
Image Image Image Image Image Image Image
User avatar
Nite Owl
Tycoon
Tycoon
Posts: 1889
Joined: 06 Mar 2007 19:32
Location: In The Dark

Re: Red*Stars modern train station set [beta released]

Post by Nite Owl »

Completely understandable. One must have the knowledge and talent and the desire to take on such projects simply for the sake of doing so. I, unfortunately, may have the desire but lack the knowledge and talent. No matter how many times I have tried to wrap my head and hands around coding and pixel art the result has always been a disaster. We shall wait and see if anyone else is willing to take up the gauntlet. Thank you XeryusTC for getting this project to this point.
Humor is the second most subjective thing on the planet
------------------------------------------------------------
Brevity is the soul of wit and obscenity is its downfall
--------------------------------------------------------
Good Night And Good Luck - Read You Soon
User avatar
Nite Owl
Tycoon
Tycoon
Posts: 1889
Joined: 06 Mar 2007 19:32
Location: In The Dark

Re: Red*Stars modern train station set [beta released]

Post by Nite Owl »

Please forgive the double post but I wanted to be sure that this was seen by all concerned. The following revision to the OpenTTD source code was made by frosch:

r22472 -Fix: When a NewGRF assigned station properties 09 and/or 0A multiple times, the previously allocated sprite layouts were not freed.

I tested this out as I thought it might have an application to the problem I was having with the Hannover Messe Laatzen station as documented in the series of posts preceding this one. I am pleased to report that this station is now, once again, able to be built after applying the appropriate nightly release. Thank you frosch.
Humor is the second most subjective thing on the planet
------------------------------------------------------------
Brevity is the soul of wit and obscenity is its downfall
--------------------------------------------------------
Good Night And Good Luck - Read You Soon
User avatar
planetmaker
OpenTTD Developer
OpenTTD Developer
Posts: 9432
Joined: 07 Nov 2007 22:44
Location: Sol d

Re: Red*Stars modern train station set [beta released]

Post by planetmaker »

XeryusTC wrote:
Nite Owl wrote:XeryusTC are you out there?
I have currently lost all my interest in coding, and trying to fix this would at least take a day of installing stuff and trying to wrap my head around the code so don't expect it to be fixed by me soon (the weather out here is so nice atm :P). The code is available at the #openttdcoop devzone though so you could take a look at it yourself if you have any experience with it.
Well, you made clear in your "license" that exactly that, others fixing the issues you left behind, is NOT in your interest. Given the spirit of the devzone which hosts _free_ and _open_ source (and not proprietary stuff), that should be re-considered...

Currently everyone who wants to 'fix' it, will have to forget about what you wrote and write a new station set from scratch.
azett
Engineer
Engineer
Posts: 10
Joined: 29 Apr 2004 12:39
Location: Germany

Re: Red*Stars modern train station set [beta released]

Post by azett »

Hi, getting back to this older thread: These stations look awesome! :bow:
But having the grf installed on TTDPatch r2366 (latest nightly), it will come up with an error about an invalid sprite, so i can't use the grf :(
1.png
1.png (9.17 KiB) Viewed 6314 times
2.png
2.png (16.19 KiB) Viewed 6314 times
grfdebug.txt says:

Code: Select all

# Modern train station set
newgrf/MODERN_SET.GRF
# 58534D00
# Based on various real life stations    Drawn by Red*Star. Coded by XeryusTC
# Faulty A:80 F:00 MD5:6F4C28B41F5127046DED0320D0BE533B
# ”Datei "newgrf/MODERN_SET.GRF" hat ungültiges Sprite #942 (code 4/6).
Where's my mistake and how to fix it?
Thx a lot!
Thank god for TTDX :D
michael blunck
Tycoon
Tycoon
Posts: 5949
Joined: 27 Apr 2005 07:09
Contact:

Re: Red*Stars modern train station set [beta released]

Post by michael blunck »

azett wrote: Hi, getting back to this older thread: These stations look awesome! :bow:
But having the grf installed on TTDPatch r2366 (latest nightly), it will come up with an error about an invalid sprite
[...]
Where's my mistake and how to fix it?
This newGRF seems to be faulty. It has been discussed on the German TTD-forums recently.

regards
Michael
Image
azett
Engineer
Engineer
Posts: 10
Joined: 29 Apr 2004 12:39
Location: Germany

Re: Red*Stars modern train station set [beta released]

Post by azett »

Oh, I see...thanks for the info!
Thank god for TTDX :D
User avatar
Jacko
Tycoon
Tycoon
Posts: 2386
Joined: 13 May 2011 17:11
Location: In an alternate Universe

Re: Red*Stars modern train station set [beta released]

Post by Jacko »

Just a few things:
1. Awesome set!
2. is there any way to get buffers on this set?
3. when i use monorail or maglev the stations go all glitchy :|

note:
im not asking you to fix it
i was wondering if you knew anything about it...
"O2 is for noobs, real people breath O3" ~ said sometime by Me

All comments from me may or may not be true and do not take them word-for-word

Feel Free to join me and some other people in The Nations Game - its actually quite fun.

1000th Post at Wed Feb 08, 2012 8:43 am
2000th post at Sun Apr 14, 2013 10:22 am
bremerjoe
Engineer
Engineer
Posts: 97
Joined: 24 May 2011 21:01

Re: Red*Stars modern train station set [beta released]

Post by bremerjoe »

In regards to second question: I suggest using those from rural or city station NewGRF. They work OK at least for Berlin Hauptbahnhof. :D
Everybody can contribute to OTTD! It does not require you to be an IT specialist or designer. And it does not take days or weeks of your time either.
There are many simple yet important tasks like translations, investigating facts and details and many other that need work and if you help a bit then the experienced developers can focus more on making OTTD even more awesome!
OTTD = Awesomeness created by a whole lot of volunteers, be one of them if you like the game!
Morgs
Traffic Manager
Traffic Manager
Posts: 145
Joined: 30 Jun 2011 19:45
Location: North Staffordshire

Re: Red*Stars modern train station set [beta released]

Post by Morgs »

TBH I rarely use this GRF because I can't build the more complex stations of this set for example the Berlin Hauptbahnhof.

When an updated version is released can a user guide in a PDF be done like the Canadian Stations GRF???
bremerjoe
Engineer
Engineer
Posts: 97
Joined: 24 May 2011 21:01

Re: Red*Stars modern train station set [beta released]

Post by bremerjoe »

There was a detailed pdf explaining the process for each station. Gotta check where I got it from though. Give me a few minutes...

EDIT: Just found it. Was not a pdf file but a html file that yo can open with any browser. As linked to on the first posting of the topic you will find it here: http://www.tt-forums.net/viewtopic.php?p=908360#p908360
Everybody can contribute to OTTD! It does not require you to be an IT specialist or designer. And it does not take days or weeks of your time either.
There are many simple yet important tasks like translations, investigating facts and details and many other that need work and if you help a bit then the experienced developers can focus more on making OTTD even more awesome!
OTTD = Awesomeness created by a whole lot of volunteers, be one of them if you like the game!
User avatar
kamnet
Moderator
Moderator
Posts: 8619
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: Red*Stars modern train station set [beta released]

Post by kamnet »

Well, I dunno how pretty it is, but here's a PDF conversion (2.5 MB)
Attachments
MTSS-Readme.pdf
(2.45 MiB) Downloaded 573 times
User avatar
trainman1432
Transport Coordinator
Transport Coordinator
Posts: 316
Joined: 05 Jan 2013 02:34
Location: at home

Re: Red*Stars modern train station set [beta release pending

Post by trainman1432 »

XeryusTC wrote:Surprise, surprise. Here is the release! Doing stuff when tipsy is not the most productive I must say so it is possible that I forgot something.

Basicly this is 1.0-beta. Why is it beta you ask? Well, that's simply because large parts of it are untested and might not behave properly. Glitching errors are possible especially on stations with graphics which hang over the tracks so to say.
It is also highly recommended that you take note of the readme file as you might not be able to figure out how to (properly) build all the stations otherwise.

You might want to download this set after the weekend if you have anything planned ;)
could you make a download for the file(.grf) itself?
Jetrain
YATTC
User avatar
kamnet
Moderator
Moderator
Posts: 8619
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: Red*Stars modern train station set [beta release pending

Post by kamnet »

trainman1432 wrote:could you make a download for the file(.grf) itself?
It's linked to on the first post in the topic.
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: Bing [Bot] and 4 guests