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Posted: 26 Jul 2004 17:56
by SHADOW-XIII
unfortunately you can't change size of buildings (in tiles) .. 1-square-building will always use 1-square

Posted: 26 Jul 2004 18:57
by TT Junkie
It's a stupid question ;) but anyway, will there be in the near future a grf-file with ur Lightrail system?

Posted: 26 Jul 2004 18:58
by SAC
SHADOW-XIII wrote:unfortunately you can't change size of buildings (in tiles) .. 1-square-building will always use 1-square
Okey! Thanks for answering! :D

I've changed the new bridge sligthly and added street lights. Most bridges where I come from do have lights - even if they're built in the middle of nowhere! So, what do you think? The lightrail bridge, (on top), and the road bridge have street lights on both sides, while the rail bridge only has it on one side. Should I change anything? Image below;
TT Junkie wrote:It's a stupid question ;) but anyway, will there be in the near future a grf-file with ur Lightrail system?
Sure! Either if I find a way to code it myself - or if I find someone who can help me do it :D

Posted: 26 Jul 2004 19:01
by TT Junkie
No don't change it's okay so I think :D

Posted: 26 Jul 2004 19:34
by Villem
Sac just find the spritenumbers for maglev in ttd's grf files(decode with grfcodec + grfwizard), then replace them with your graphics, and make a grf or exe.. :D

Posted: 26 Jul 2004 19:39
by Killer 11
Sac thats very impresive work you have done :shock:

[OT]As i see you like my newtileset 8) [/OT]

Posted: 26 Jul 2004 20:43
by SAC
Akalamanaia wrote:Sac just find the spritenumbers for maglev in ttd's grf files(decode with grfcodec + grfwizard), then replace them with your graphics, and make a grf or exe.. :D
Well, I need to change more than just the maglev part since parts of the bridges DO affect also the roads and rails that uses the same bridge. Anyway, I'll try and see if I can come up with something. Mind you though, I'm going away on a few days work early tomorrow morning so I won't probably have anything ready until this coming weekend!
Killer11 wrote:Sac thats very impresive work you have done

[OT]As i see you like my newtileset [/OT]
Yes, I use them since they're gridless - which I want - and yours are great. But I'm still waiting for the parts that includes also the tiles that have contact with water - along with the stones :P

UPDATED POST;

If I want to make buildings appear with random colors, which color of the palette should be used? Or is it a coding issue?

Posted: 27 Jul 2004 07:58
by Singaporekid
Can i make a steam tram for u?
BTW: the tram tracks look strang with the grass thingy under it, try putting pavements under it
But anyway it's really good!

Posted: 27 Jul 2004 11:05
by Steve
To use the random colours, use the company blues. 198 to 205 i think. But it doesn't work on all sprites.

Posted: 27 Jul 2004 11:58
by Darkvater
SAC wrote:I've changed the new bridge sligthly and added street lights. Most bridges where I come from do have lights - even if they're built in the middle of nowhere! So, what do you think? The lightrail bridge, (on top), and the road bridge have street lights on both sides, while the rail bridge only has it on one side. Should I change anything?
Yes, change it back :). I liked the previous version a lot better without lights.

Posted: 27 Jul 2004 12:03
by Saskia
The lightrail idea is cool, also it's graphics :D

Some suggestions:
- The bridges could have the streetlights on the same sprite as the street tiles, because a rail bridge has none :wink:
- Replace the railway crossing of the lightrail with a simple traffic light.
- The tunnel entraces should look very "urban", with no real tunnel portal.
- Leave the depot the same, the roof is good :wink:
- The stations should have a cute waiting house [Wartehäuschen] :)

Posted: 27 Jul 2004 15:14
by TT Junkie
@Saskia
the Idea withe the "wartehäuschen" is good!
@Topic
The tunnel entrances should have less grass and less stones but more beton(Is this word in english existent?)

Posted: 27 Jul 2004 15:18
by Hyronymus
@Topic
The tunnel entrances should have less grass and less stones but more beton(Is this word in english existent?)
You mean concrete :wink: .

Posted: 27 Jul 2004 15:28
by TT Junkie
hmmm...really?....ugly I had 3 years school english...for nth?

Posted: 27 Jul 2004 17:30
by pETe!
TT Junkie wrote:hmmm...really?....ugly I had 3 years school english...for nth?
I had 6 yeras school englisch.
For more than nothing :(

Well, i would be nice if we can get your graphics.
I prefer don't building Lamps on bridges.

If you build a bridge in the middle of nowhere it looks no so good...

Posted: 27 Jul 2004 22:24
by krtaylor
Any possibility of releasing the G-rated bus set? Please please please...

Posted: 30 Jul 2004 09:04
by Thade
BUMP! Any news on your awesome enhancements SAC?

Posted: 30 Jul 2004 18:03
by SAC
Sorry for not replying to everything, but I've been away a couple of days on work, so...
Singaporekid_92 wrote:Can i make a steam tram for u?
BTW: the tram tracks look strang with the grass thingy under it, try putting pavements under it
But anyway it's really good!
A steam tram? What's that? I've read somewhere that they went from horses to electricity - well, basically :P

The grass under the tracks are due to some circumstances I can't do anything about. The ideal situation would have been if we could have implemented the lightrail with ordinary city roads, but that's not possible - or at least not in a functional way. So, the best I could do was to put grass under them instead. Gothenburg in Sweden, the city with the largest lightrail system in Sweden doesn't always have its tracks placed on ordinary roads, but often running in between roads where the tracks have grass under them. So, it's not an unrealistic theme after all. Besides, I also thought the grass would be great to somewhat visualize the difference between railroad and lightrail :D Still, that doesn't mean I can try to improve them with, let's say, pavements :P
Steve wrote:To use the random colours, use the company blues. 198 to 205 i think. But it doesn't work on all sprites.
Thanks! I'll try it! :)
Darkvater wrote:Yes, change it back . I liked the previous version a lot better without lights.
Hmm, maybe two styles then; one with street lights and one without - depending on personal choices?
Saskia wrote:Some suggestions:
- The bridges could have the streetlights on the same sprite as the street tiles, because a rail bridge has none
- Replace the railway crossing of the lightrail with a simple traffic light.
- The tunnel entraces should look very "urban", with no real tunnel portal.
- Leave the depot the same, the roof is good
- The stations should have a cute waiting house [Wartehäuschen]
Good idea about having the streetlights on the same sprite! I'll use that! :D I also like the idea with a traffic light! Will implement that as well! As for the tunnel portal, aiming for "real-life" things I've seen! Still, that doesn't mean I can't look into it further! And I will make realistic stops for the trams too :D but I'll make some slight changes to the depots.
TT Junkie wrote:The tunnel entrances should have less grass and less stones but more beton(Is this word in english existent?)
Less grass, well, all tunnels in this game's temperate climate are based on grassy hills, so it's not much I can do about it. But using a concrete stylished tunnel is a good idea though :P

And to answer some mutual questions;

I still need to learn how to code all this! I can't do that yet, so you'll have to wait a bit longer! As soon as I've figured it out I'll be able to release everything!

Too bad there isn't a very informative tutorial for coding a building, a train, a bus or something else available. The only good tutorial - but still very confusing - is for trains! So, in other words, hang in there! I'll do my best to figure this out :D

Posted: 30 Jul 2004 20:25
by Lakie
Well, this mean more questions?

Hopefully.

:P

Posted: 30 Jul 2004 20:59
by SAC
Lakie wrote:Well, this mean more questions?

Hopefully.

:P
So, are you ready? :D