Posted: 26 Jul 2004 17:56
unfortunately you can't change size of buildings (in tiles) .. 1-square-building will always use 1-square
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Okey! Thanks for answering!SHADOW-XIII wrote:unfortunately you can't change size of buildings (in tiles) .. 1-square-building will always use 1-square
Sure! Either if I find a way to code it myself - or if I find someone who can help me do itTT Junkie wrote:It's a stupid question but anyway, will there be in the near future a grf-file with ur Lightrail system?
Well, I need to change more than just the maglev part since parts of the bridges DO affect also the roads and rails that uses the same bridge. Anyway, I'll try and see if I can come up with something. Mind you though, I'm going away on a few days work early tomorrow morning so I won't probably have anything ready until this coming weekend!Akalamanaia wrote:Sac just find the spritenumbers for maglev in ttd's grf files(decode with grfcodec + grfwizard), then replace them with your graphics, and make a grf or exe..
Yes, I use them since they're gridless - which I want - and yours are great. But I'm still waiting for the parts that includes also the tiles that have contact with water - along with the stonesKiller11 wrote:Sac thats very impresive work you have done
[OT]As i see you like my newtileset [/OT]
Yes, change it back . I liked the previous version a lot better without lights.SAC wrote:I've changed the new bridge sligthly and added street lights. Most bridges where I come from do have lights - even if they're built in the middle of nowhere! So, what do you think? The lightrail bridge, (on top), and the road bridge have street lights on both sides, while the rail bridge only has it on one side. Should I change anything?
You mean concrete .The tunnel entrances should have less grass and less stones but more beton(Is this word in english existent?)
I had 6 yeras school englisch.TT Junkie wrote:hmmm...really?....ugly I had 3 years school english...for nth?
A steam tram? What's that? I've read somewhere that they went from horses to electricity - well, basicallySingaporekid_92 wrote:Can i make a steam tram for u?
BTW: the tram tracks look strang with the grass thingy under it, try putting pavements under it
But anyway it's really good!
Thanks! I'll try it!Steve wrote:To use the random colours, use the company blues. 198 to 205 i think. But it doesn't work on all sprites.
Hmm, maybe two styles then; one with street lights and one without - depending on personal choices?Darkvater wrote:Yes, change it back . I liked the previous version a lot better without lights.
Good idea about having the streetlights on the same sprite! I'll use that! I also like the idea with a traffic light! Will implement that as well! As for the tunnel portal, aiming for "real-life" things I've seen! Still, that doesn't mean I can't look into it further! And I will make realistic stops for the trams too but I'll make some slight changes to the depots.Saskia wrote:Some suggestions:
- The bridges could have the streetlights on the same sprite as the street tiles, because a rail bridge has none
- Replace the railway crossing of the lightrail with a simple traffic light.
- The tunnel entraces should look very "urban", with no real tunnel portal.
- Leave the depot the same, the roof is good
- The stations should have a cute waiting house [Wartehäuschen]
Less grass, well, all tunnels in this game's temperate climate are based on grassy hills, so it's not much I can do about it. But using a concrete stylished tunnel is a good idea thoughTT Junkie wrote:The tunnel entrances should have less grass and less stones but more beton(Is this word in english existent?)
So, are you ready?Lakie wrote:Well, this mean more questions?
Hopefully.