2d / 3d ??
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my comps only 533mHz, but i hear the average is around 1 gHz
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- Raichase
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I agree, no hard limits, but we need to make sure it is reasonably accesaable to older computers.
Posted by Raichase. Visit my Flickr! Gallery, Blog (get a feed of everyone at once at Planet TT-Forums).
Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon
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Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon
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Very interesting that after discussing the advantages of a 3D engine and seemingly agreeing on some things the poll is going more and more towards 2D.
So you think you will still have no GHz computer in 2-3 years?
3DTT runs quite well on 500 MHz and a GeForce 1. And the engine is not well optimized since it origins from 1998 when a Voodoo 2 was what the GeForce 5 is today.
There is one big thing in 3DTT that could not have been foreseen and that was the overload of textures that the graphics artists habe done. They exceed 90 MB and consist of about 1200 bitmap images. What slows down the engine is the texture switching during rendering and that the textures do not fit all into the video card.
Solution: Packing textures into fewer but larger single pics and having fewer textures at all.
To do this I would have to change all the models that have been added since 2001. So I don´t do it.
You have the opportunity to do it better.
Forget about the missing features, they do not consume cpu or graphics power.
Peter
PS: This was my last posting here until somebody mails me that the programming has been started.
So you think you will still have no GHz computer in 2-3 years?
3DTT runs quite well on 500 MHz and a GeForce 1. And the engine is not well optimized since it origins from 1998 when a Voodoo 2 was what the GeForce 5 is today.
There is one big thing in 3DTT that could not have been foreseen and that was the overload of textures that the graphics artists habe done. They exceed 90 MB and consist of about 1200 bitmap images. What slows down the engine is the texture switching during rendering and that the textures do not fit all into the video card.
Solution: Packing textures into fewer but larger single pics and having fewer textures at all.
To do this I would have to change all the models that have been added since 2001. So I don´t do it.
You have the opportunity to do it better.
Forget about the missing features, they do not consume cpu or graphics power.
Peter
PS: This was my last posting here until somebody mails me that the programming has been started.
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- Tycoon
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- Raichase
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If people still use e-mail then... lolSHADOW-XIII wrote:as soon as it seriously start we will send mail youPeter Dobrovka wrote:PS: This was my last posting here until somebody mails me that the programming has been started.
Posted by Raichase. Visit my Flickr! Gallery, Blog (get a feed of everyone at once at Planet TT-Forums).
Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon
Official TT-Dave Worley Fan Club
Official TT-Andel-in-a-pink-hat Fan Club
Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon
Official TT-Dave Worley Fan Club
Official TT-Andel-in-a-pink-hat Fan Club
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- Tycoon
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- Tycoon
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- Tycoon
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- Raichase
- Moderizzle
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Hear Hear!Arathorn wrote:I do care, when they are too high...
Topic locked, 3D is favoured in the Design Document (12112006).
Posted by Raichase. Visit my Flickr! Gallery, Blog (get a feed of everyone at once at Planet TT-Forums).
Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon
Official TT-Dave Worley Fan Club
Official TT-Andel-in-a-pink-hat Fan Club
Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon
Official TT-Dave Worley Fan Club
Official TT-Andel-in-a-pink-hat Fan Club
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