UK Towns Set [v3.0/spiritual successor now out]
Moderator: Graphics Moderators
Re: UK Towns Set [Coding in Progress!]
Boo So I am looking for some preliminary feedback on this set, I know it isn't coded but it would be nice to know what graphics to aim to draw! As a rule of thumb I would like to avoid "modern" style buildings (as in glass/skyscrapers) to keep the small town feel, but what else is missing? More light industry? More landmark-style buildings? More variation in normal buildings?
Re: UK Towns Set [Coding in Progress!]
All mentioned, especially light industry. And maybe churches? pubs?
Correct me If I am wrong - PM me if my English is bad
AIAI - AI for OpenTTD
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- EXTspotter
- Tycoon
- Posts: 3122
- Joined: 08 Jan 2008 18:51
- Location: Salisbury, UK
Re: UK Towns Set [Coding in Progress!]
Yeah, pubs would be good. Perfect for small UK towns
Re: UK Towns Set [Coding in Progress!]
So... Any word on coding?
Re: UK Towns Set [Coding in Progress!]
Boo... So it looks like buttercup won't be able too continue with coding, so does anyone else want a go?
Re: UK Towns Set [Coder Needed]
Just got a nice PM from buttercup giving me a new version to test, I hope there will be a new release very soon!
Re: UK Towns Set [Coder Needed]
! I'm looking forward to this release =), keep up the good work guys =DZephyris wrote:Just got a nice PM from buttercup giving me a new version to test, I hope there will be a new release very soon!
- andythenorth
- Tycoon
- Posts: 5667
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- Location: Lost in Music
Re: UK Towns Set [Coding in Progress]
Could this set have buildings accept FOOD if provided (irrespective of climate)? This would help with FIRS compatibility
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: UK Towns Set [Coding in Progress]
Fine by me, you might want to pm buttercup as he was planning on finishing the coding today...
Re: UK Towns Set [Coding in Progress]
No need, all the houses and flats already accept food (as they do in the version already released if you want to test it). At the moment all I've done is set Action0 property 0F to FF; does it need to be anything more complicated than that?
Re: UK Towns Set [Coding in Progress]
I guess that works, though does it disable acceptance of goods? I dont quite understand the wiki...
I noticed one more little thing; the acceptance of the college should be a bit more than just 1/8 passengers, should be more like 4/8 passengers and 2/8 goods..
I noticed one more little thing; the acceptance of the college should be a bit more than just 1/8 passengers, should be more like 4/8 passengers and 2/8 goods..
- andythenorth
- Tycoon
- Posts: 5667
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: UK Towns Set [Coding in Progress]
Seems to work with FIRS. Very nicebuttercup wrote:At the moment all I've done is set Action0 property 0F to FF; does it need to be anything more complicated than that?
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: UK Towns Set [Coding in Progress]
It does, but the shops, offices and warehouses all accept goods.Zephyris wrote:I guess that works, though does it disable acceptance of goods? I dont quite understand the wiki...
That's per tile remember, but I have changed it to 2/8 so the building as a whole accepts passengers fully (same as with the school).I noticed one more little thing; the acceptance of the college should be a bit more than just 1/8 passengers, should be more like 4/8 passengers and 2/8 goods..
Anyway, I'll be sending you the latest version shortly.
Re: UK Towns Set [Coding in Progress]
Sweet, I look forwards to it!
Re: UK Towns Set [V2 Now Available]
Relay nice job, this is a great set, all looks really good, I've been eagerly waiting for a development for some time now and I'm happy with this new version.
As a possible improvement are you planning on making some larger and more modern looking buildings for large cites past a certain date?
Re: UK Towns Set [V2 Now Available]
That is definately the plan, though sadly it will take a while... For now you can set the first parameter to 1 to enable the default buildings which indludes the modern skyscapers...lawton27 wrote:As a possible improvement are you planning on making some larger and more modern looking buildings for large cites past a certain date?
Re: UK Towns Set [V2 Now Available]
Hi all!
I am looking for a bit of advice about bulilding coding, at the moment two of the 2x2 buildings do not appear (in recent versions of OpenTTD)... I assume this is to do with the substitute building type setting, though (if I understand the code correctly) I think the replacement type for both of them is the stadium north tile (h14). Is there any reason this might not work? Unfortunately I don't have a commented copy of the code but I would appreciate it if anyone could give insights into why it isn't working just looking at the decoded grf...
I am looking for a bit of advice about bulilding coding, at the moment two of the 2x2 buildings do not appear (in recent versions of OpenTTD)... I assume this is to do with the substitute building type setting, though (if I understand the code correctly) I think the replacement type for both of them is the stadium north tile (h14). Is there any reason this might not work? Unfortunately I don't have a commented copy of the code but I would appreciate it if anyone could give insights into why it isn't working just looking at the decoded grf...
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