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Posted: 05 Jul 2004 08:13
by Saskia
Arte, this station looks really good :o

@ChrisCF: what about "medium passenger stations"? :wink:

Posted: 05 Jul 2004 11:27
by SHADOW-XIII
Arte Pro 34 wrote:And here is simple station .grf file with source code.
Graphic and code are public domain. Feel free for use it.
Bugs I found:
- in Ships list "Build New Ship" button is .... missing completly
- Action 8 is coded wrong:

Code: Select all

Info: Sample station. Public domain.
Description: Çă˙7Qi‘ź©€
- also I don't get all those description in Station building like on your screenshot (I mentioned it few posts before,also patchman said why it happened)

Posted: 05 Jul 2004 13:33
by ChrisCF
I've already fixed that - take it to the new topic please.

Posted: 05 Jul 2004 15:36
by krtaylor
PLEASE, if it's at all possible, can we have ONE big GRF file taht contains all the stations, rather than two dozen little ones?

Posted: 05 Jul 2004 16:33
by Villem
krtaylor wrote:PLEASE, if it's at all possible, can we have ONE big GRF file taht contains all the stations, rather than two dozen little ones?
I'd rather have two dozen little ones than big ones, atleast then i can choose what i want and what not so i don't have unnecessary stuff in the menus.

Posted: 05 Jul 2004 18:29
by krtaylor
Where's the harm? I figure it's better to have one file that you can update when there's a new release, rather than having to keep track of the status of all the little ones. That's the same problem with George's Long Vehicles. I believe that almost all ordinary users will just want them all; if you don't like one particular station, don't use it. But if you insist, it would be easy enough to let the GRF file take parameters to disable station entries individually. Almost nobody will use that feature, but there's no harm in adding it, and it answers your objection.

Any other thoughts on the subject from anyone else?

Posted: 05 Jul 2004 18:36
by Purno
Well, as long as stations don't use limited IDs so you can have lots of stations, it wouldn't hurt if you got some extra. But the interface of selection stations is not that good. If you've 10 stations is not very quickly to select one. And if you have 50 stations it's even worse (but it'll take some time before we've 50 stations (until the station creator is programmed (which will take a long time)))

Posted: 05 Jul 2004 18:44
by krtaylor
No, you just have to categorize them better. The first pass had two kinds of stations - the original ones, and the signal towers. Then the file released in this thread added a new kind, "City". (Actually it isn't really, it looks more like "Suburban" to me.) What I mean is, you can make more categories, so you don't ever have to scroll through too many things. Let's say we declared these categories:

Original
Signal-towers
Central (big stone and arches, for city-centers)
Suburban (high-level platforms, maybe small buildings and overpasses)
Rural (low-level platforms, small building if any)
Liquid cargo (pumping hoses and tanks)
Farm cargo (grain silos, cow pens, etc.)
Warehouses (platforms, shipping docks, through-warehouses, etc.)
Intermodal (overhead cranes)

And then, in each of these categories, there might be several different choices, some more than others. Really, how many stations do you build where it matters? If you wanted, you could always just use the Original stations and you'd be no worse off.

I'm going to do a poll on this subject.

Posted: 05 Jul 2004 22:22
by ChrisCF
If we want to unify all of this work, there's always "Project New Stations", which (unlike MB's work) is suitably licenced for community development.

Posted: 05 Jul 2004 22:31
by krtaylor
Yes. I'm not totally sure why you started a new thread for that, I kind of thought this thread was basically the same thing, but I agree, we can use "Project New Stations" to collect all the "free" stations. This would basically include everything that's already posted to Dinges' site, and anything new that's drawn, excluding MB's work and any special stations that are added to the major sets (like, the US set is going to have American-style stations added to it after the first public release).

Posted: 05 Jul 2004 22:40
by ChrisCF
I suppose it would make sense to keep trainset-specific stations out for the time being. I would have thought this thread could be used for the more general topic of "coding station graphics", for people that wanted to experiment, and getting the real project its own development thread, like everything else. Of course, that's my opinion.

Posted: 06 Jul 2004 01:37
by krtaylor
OK then. Let's change the topic title for this thread to "How to code station graphics" and then we'll be able to keep them straight.

Posted: 06 Jul 2004 08:45
by Bernhard
little bit o.topic..........

is it possible to do the same things to the depots.
Means: is it possible to have different sorts of depots in the game?

Posted: 06 Jul 2004 08:51
by Thade
Bernhard wrote:is it possible to do the same things to the depots.
Means: is it possible to have different sorts of depots in the game?
That'd be pretty nice, I second the question.

Posted: 06 Jul 2004 08:58
by SHADOW-XIII
currently not possible ...

Posted: 06 Jul 2004 14:02
by krtaylor
We have asked about having the electrified depot look different from the normal one, and supposedly it's being worked on, but I haven't heard anything about it in a while.

Posted: 06 Jul 2004 14:17
by Bernhard
the depots could change their look during the years. An older one at the begining, modern in the 1980 and futuristically in 2020...

or like this??
Image

Posted: 15 Jul 2004 06:18
by Bernhard
i have added some People....
Image

Posted: 15 Jul 2004 08:09
by Saskia
Cool, can you send me the pcx? I'll try something new* :)

* not even used by MB so far :wink:

Posted: 15 Jul 2004 09:05
by Singaporekid
Are there any old-style stations?