Is this too over the top ?

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Azzi
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Is this too over the top ?

Post by Azzi »

2 tracks meeting 2 tracks, Map is setup for driving on the left (for want of a better description)

Now although this works ok, can it be made simpler?


Also, can anyone help with a 3 way junction? Same sort of thing.
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Over the Top?
Over the Top?
4way.jpg (268.08 KiB) Viewed 4810 times
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Illegal_Alien
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Post by Illegal_Alien »

Like this: ?
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The 1 track thingies could be 2 tracks but doesnt have any use
The 1 track thingies could be 2 tracks but doesnt have any use
crossing.gif (286.78 KiB) Viewed 4745 times
Azzi
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Post by Azzi »

Thats perfect !

Mine worked fine, but I knew there must have been an easier way.

Its simply when you know how, huh? ;)
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Ravenone
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Post by Ravenone »

what your really need is a proper cloverleave interchange. I can't find a pic of one right now, but I'm sure someone has one. The problem with the last recommendation was that you have some jams because of tracks crossing each other at the ends of the ramps.
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Illegal_Alien
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Post by Illegal_Alien »

Ravenone wrote:what your really need is a proper cloverleave interchange. I can't find a pic of one right now, but I'm sure someone has one. The problem with the last recommendation was that you have some jams because of tracks crossing each other at the ends of the ramps.
Well this is a cloverleave in real live.

Image

So i think its possible to rebuild that in Locomotion :)
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Hyronymus
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Post by Hyronymus »

Something like this perhaps?
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Cloverleaf with wide curves
Cloverleaf with wide curves
Cloverleaf with wide curves.png (61.19 KiB) Viewed 957 times
Azzi
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Post by Azzi »

Now that works even better, The previous one worked ok, but as its a VERY busy junction I had a few jams every so often.

I was starting to doubt myself that it could be done without Crossing the lines. I just never thought about bringing the line back around like the clover effect.

Just goes to show that I should go and see how its done in the real world before trying to reinvent the wheel. :)
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Slace
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Post by Slace »

this is the junction I've found best for a 4-way intersection

its same as the one ampz posted in the game shots topic
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underground view
underground view
4-way-good-ug.JPG (197.22 KiB) Viewed 790 times
4-way-good.JPG
4-way-good.JPG (236.74 KiB) Viewed 869 times
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Hyronymus
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Post by Hyronymus »

Slace, you're solution has more ramps and tighter curves. That slows down the trains significantly. It does take less space though. Inspired by patchman's solution for speed limits on ramps I thought it would be better to have one track pass the other track underground. That way you get a speed-unlimited junction.
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Post by Thinlizzy »

Just come across this problem today. Glad i'm not the only thinking "The solution was easy, tidy and practical"
Should of seen some of my attempts this afternoon, fly overs and dive unders everywhere, after several jams and a couple of crashes, i ripped it all out and replaced it with the flat junction i was trying to get rid of :lol:
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Slace
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Post by Slace »

Hyronymus wrote:Slace, you're solution has more ramps and tighter curves. That slows down the trains significantly. It does take less space though. Inspired by patchman's solution for speed limits on ramps I thought it would be better to have one track pass the other track underground. That way you get a speed-unlimited junction.
it would be possible to do that junction with wider curves, I guess I'm one for tightness not speed. You could also put the bridge up inside raised land and remove the speed issue, but a) I'm lazy and b) it looks ugly :P
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Brax
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Post by Brax »

You could always try my attempt here:

http://www.tt-forums.net/viewtopic.php?t=9916&start=180

It's big, little awkward to build, and down right expensive (especially if try to landscape it nicely:) ). But it is damn fast (only the widest curves are used and slopes and "hidden" underground).
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Cadde
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Post by Cadde »

Just keep it simple...

Image


I made it square because i wanted tight spaces between signals to improve performance...

Dont mind the 4 track layout to the south... it's just a sullotion for fast vs slow trains so they dont interfere with eachothers...
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Rens2Sea
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Post by Rens2Sea »

What about a 8-way junction? :lol:

Image
Cadde
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Post by Cadde »

Rens2Sea wrote:What about a 8-way junction? :lol:

Flashy but that is just too mutch :)

I just dont want to place signals on that monster!

Hmm i wounder if i can make a smaller one that dont include so mutch stuff...

2 X 8 ramps needed thats a minimal... (I think)

Ill be back with a screen if i solve it!
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