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Is this too over the top ?

Posted: 29 Sep 2004 22:11
by Azzi
2 tracks meeting 2 tracks, Map is setup for driving on the left (for want of a better description)

Now although this works ok, can it be made simpler?


Also, can anyone help with a 3 way junction? Same sort of thing.

Posted: 29 Sep 2004 22:20
by Illegal_Alien
Like this: ?

Posted: 29 Sep 2004 22:40
by Azzi
Thats perfect !

Mine worked fine, but I knew there must have been an easier way.

Its simply when you know how, huh? ;)

Posted: 30 Sep 2004 00:07
by Ravenone
what your really need is a proper cloverleave interchange. I can't find a pic of one right now, but I'm sure someone has one. The problem with the last recommendation was that you have some jams because of tracks crossing each other at the ends of the ramps.

Posted: 30 Sep 2004 10:33
by Illegal_Alien
Ravenone wrote:what your really need is a proper cloverleave interchange. I can't find a pic of one right now, but I'm sure someone has one. The problem with the last recommendation was that you have some jams because of tracks crossing each other at the ends of the ramps.
Well this is a cloverleave in real live.

Image

So i think its possible to rebuild that in Locomotion :)

Posted: 30 Sep 2004 10:49
by Hyronymus
Something like this perhaps?

Posted: 30 Sep 2004 13:00
by Azzi
Now that works even better, The previous one worked ok, but as its a VERY busy junction I had a few jams every so often.

I was starting to doubt myself that it could be done without Crossing the lines. I just never thought about bringing the line back around like the clover effect.

Just goes to show that I should go and see how its done in the real world before trying to reinvent the wheel. :)

Posted: 30 Sep 2004 14:11
by Slace
this is the junction I've found best for a 4-way intersection

its same as the one ampz posted in the game shots topic

Posted: 30 Sep 2004 15:41
by Hyronymus
Slace, you're solution has more ramps and tighter curves. That slows down the trains significantly. It does take less space though. Inspired by patchman's solution for speed limits on ramps I thought it would be better to have one track pass the other track underground. That way you get a speed-unlimited junction.

Posted: 01 Oct 2004 00:32
by Thinlizzy
Just come across this problem today. Glad i'm not the only thinking "The solution was easy, tidy and practical"
Should of seen some of my attempts this afternoon, fly overs and dive unders everywhere, after several jams and a couple of crashes, i ripped it all out and replaced it with the flat junction i was trying to get rid of :lol:

Posted: 01 Oct 2004 03:00
by Slace
Hyronymus wrote:Slace, you're solution has more ramps and tighter curves. That slows down the trains significantly. It does take less space though. Inspired by patchman's solution for speed limits on ramps I thought it would be better to have one track pass the other track underground. That way you get a speed-unlimited junction.
it would be possible to do that junction with wider curves, I guess I'm one for tightness not speed. You could also put the bridge up inside raised land and remove the speed issue, but a) I'm lazy and b) it looks ugly :P

Posted: 01 Oct 2004 12:39
by Brax
You could always try my attempt here:

http://www.tt-forums.net/viewtopic.php?t=9916&start=180

It's big, little awkward to build, and down right expensive (especially if try to landscape it nicely:) ). But it is damn fast (only the widest curves are used and slopes and "hidden" underground).

Posted: 07 Oct 2004 15:07
by Cadde
Just keep it simple...

Image


I made it square because i wanted tight spaces between signals to improve performance...

Dont mind the 4 track layout to the south... it's just a sullotion for fast vs slow trains so they dont interfere with eachothers...

Posted: 07 Oct 2004 15:25
by Rens2Sea
What about a 8-way junction? :lol:

Image

Posted: 07 Oct 2004 16:09
by Cadde
Rens2Sea wrote:What about a 8-way junction? :lol:

Flashy but that is just too mutch :)

I just dont want to place signals on that monster!

Hmm i wounder if i can make a smaller one that dont include so mutch stuff...

2 X 8 ramps needed thats a minimal... (I think)

Ill be back with a screen if i solve it!