LocoMod - Savegame Tool v0.2
Moderator: Locomotion Moderators
the program starts normal, everything seems to work. it builds it's objcache.xml. i'm trying to open a savegame, and halfway though loading it gives this message, and it closes down. if you need files, more info, just let me know.
"Your mother was a lobster, and your father... was also a lobster" -- The rascal formerly known as astath -- Last.fm -- Official TT-Dave Worley Fan Club
<orudge> make love to me while I surf, dear lobster
<orudge> make love to me while I surf, dear lobster
it's in fact doing that with all savegames, but this one in particular:
edit: ooops, looks like the mistakes someplace else: i replaced the NoBreakdown ObjData with the original and now it works. damn! something must've gone wrong with thát. sorry Mek.
edit: ooops, looks like the mistakes someplace else: i replaced the NoBreakdown ObjData with the original and now it works. damn! something must've gone wrong with thát. sorry Mek.
- Attachments
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- Hrrrg.zip
- It's the one i tried to load in the first place.
- (462.95 KiB) Downloaded 641 times
"Your mother was a lobster, and your father... was also a lobster" -- The rascal formerly known as astath -- Last.fm -- Official TT-Dave Worley Fan Club
<orudge> make love to me while I surf, dear lobster
<orudge> make love to me while I surf, dear lobster
Sorry for my english.
It doesn't work properly; It seems, at least:
1) I want to REMOVE some Objectdata from one of my savegame's to introduce others
2) When I load that savegame, the game crashes.
3) Investigating more, i found:
IN THE ORIGINAL SAVEGAME:
I use Class 42 'Warship' Mod, in companies vehicles, it appears checked with the name CL42, but in the Vehicles menu, appears UNchecked with Class 42 'Warship' name.
The savegame LOADS perfectly.
IN THE MODIFIED SAVEGAME:
It's year 1965, and I want to remove some old vehicles, I certificie that removed vehicles haven't been currently in use, like 3F Jinty, If I only remove some of them, the game LOAD perfectly the modified savegame, but, if I remove an amount of them (and aparentlly not in use and old one's) the game CRASHES...
Perhaps the problem it's directly conect with the class 42 example, perhaps, the list generated in vehicles menu, aren't connected with the correct *.dat files (notice the names' order in locomotion editor vehicle selector are not the same than locomod).
P.D.: From where locomod takes the name 'CL42' in the companies vehicles????, It isn't the file name (is Warship.dat), and using LocoTool, it doesn't appear anywhere neither
strange or not?
P.D.2: There is NOT any kind of reliability mod .
It doesn't work properly; It seems, at least:
1) I want to REMOVE some Objectdata from one of my savegame's to introduce others
2) When I load that savegame, the game crashes.
3) Investigating more, i found:
IN THE ORIGINAL SAVEGAME:
I use Class 42 'Warship' Mod, in companies vehicles, it appears checked with the name CL42, but in the Vehicles menu, appears UNchecked with Class 42 'Warship' name.
The savegame LOADS perfectly.
IN THE MODIFIED SAVEGAME:
It's year 1965, and I want to remove some old vehicles, I certificie that removed vehicles haven't been currently in use, like 3F Jinty, If I only remove some of them, the game LOAD perfectly the modified savegame, but, if I remove an amount of them (and aparentlly not in use and old one's) the game CRASHES...
Perhaps the problem it's directly conect with the class 42 example, perhaps, the list generated in vehicles menu, aren't connected with the correct *.dat files (notice the names' order in locomotion editor vehicle selector are not the same than locomod).
P.D.: From where locomod takes the name 'CL42' in the companies vehicles????, It isn't the file name (is Warship.dat), and using LocoTool, it doesn't appear anywhere neither
strange or not?
P.D.2: There is NOT any kind of reliability mod .
- chevyrider
- Tycoon
- Posts: 3285
- Joined: 16 Sep 2004 09:52
- Location: Amersfoort The Netherlands
Mek, if you don't mind i put here an extended manual for Locomod.
Many members are asking how it works exactly.
If you see any mistakes in this manual, please react, so that i can change it.
The very good Savegame Changer Locomod, works as follows.
Put your new trains in the ObjDATA folder.
Start Locomod.
Your objdata are now read in the program.
After that, the only thing that you see happening is the appearance of one line on top of your screen.
Click on file..... Open ,
Open singleplayer saved games.
Choose one.
Your save game is read.
Click on OBJDATA.
Now you can almost alter everything in your game.
Choose vehicles.
Check them, and they become available in their release year.
An other feature is that when you are in 1900, you can go to companies\vehicles and check the new train.
in this way you can even use a maglev in that year.
Altered vehicles with new stats only appear when they are renewed
Important NOTE: Don't uncheck anything, only add things, otherwise your save game will not start anymore.
Reserve BAKfile is always made.
Just close the program with the cross and start up lomo.
It always works.
You can download the source from http://eljakim.nl/~mkruisselbrink/Locom ... 0.2.tar.gz
A windows executable can be found http://eljakim.nl/~mkruisselbrink/Locom ... ocoMod.exe
Many members are asking how it works exactly.
If you see any mistakes in this manual, please react, so that i can change it.
The very good Savegame Changer Locomod, works as follows.
Put your new trains in the ObjDATA folder.
Start Locomod.
Your objdata are now read in the program.
After that, the only thing that you see happening is the appearance of one line on top of your screen.
Click on file..... Open ,
Open singleplayer saved games.
Choose one.
Your save game is read.
Click on OBJDATA.
Now you can almost alter everything in your game.
Choose vehicles.
Check them, and they become available in their release year.
An other feature is that when you are in 1900, you can go to companies\vehicles and check the new train.
in this way you can even use a maglev in that year.
Altered vehicles with new stats only appear when they are renewed
Important NOTE: Don't uncheck anything, only add things, otherwise your save game will not start anymore.
Reserve BAKfile is always made.
Just close the program with the cross and start up lomo.
It always works.
You can download the source from http://eljakim.nl/~mkruisselbrink/Locom ... 0.2.tar.gz
A windows executable can be found http://eljakim.nl/~mkruisselbrink/Locom ... ocoMod.exe
Last edited by chevyrider on 13 Sep 2005 19:10, edited 1 time in total.
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39 years experience with trains and still driving.
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39 years experience with trains and still driving.
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argh!
locomod.exe has encountered a problem and needs to close, we are sorry for the inconveinience....
darn! it gives me this...
AppName: locomod.exe AppVer: 0.0.0.0 ModName: locomod.exe
ModVer: 0.0.0.0 Offset: 00001f0b
Anyone able to pull something from it?
darn! it gives me this...
AppName: locomod.exe AppVer: 0.0.0.0 ModName: locomod.exe
ModVer: 0.0.0.0 Offset: 00001f0b
Anyone able to pull something from it?
- chevyrider
- Tycoon
- Posts: 3285
- Joined: 16 Sep 2004 09:52
- Location: Amersfoort The Netherlands
- chevyrider
- Tycoon
- Posts: 3285
- Joined: 16 Sep 2004 09:52
- Location: Amersfoort The Netherlands
- Carpe Diem
- Engineer
- Posts: 23
- Joined: 09 Aug 2002 23:54
- Location: New Zealand
- d00mh4mm3r
- Tycoon
- Posts: 1137
- Joined: 03 Feb 2005 03:32
- Location: Melbourne; Australia
There are already some good tools and I expect that they will improve over time. I wonder how long after TTDX publication the configurator became available?Carpe Diem wrote:Sure it's a good tool but why haven't the locomotion community got together and put out something great for locomotion like the configurator was for TTD?
If I had the programming skills to do something myself I would. I don't, so instead I am trying to contribute in other ways.
I can´t start it. It says missing object data, ID: SNDA4/81.....
My Scenarios:
Archipiélago Hermoso (Latest Release: Version 3.2)
Turnpike Falls (Latest Release: Version 0.91)
- chevyrider
- Tycoon
- Posts: 3285
- Joined: 16 Sep 2004 09:52
- Location: Amersfoort The Netherlands
A tool that removes things like industries and vehicles thet already are in use in the game, will be inpossible.Superchad wrote:can you make a version of the save game editor that allows removal of industries, and modification of age of vehicles, to make all vehicles brand new.
What would the AI say when you remove there trains?
Always a system crash.
When you make a scenario your self, you can remove all industries before you're gonna play a game.
With Locomod you can drive a TGV in year 1900 if you want.
Wrapper for Locotool can change to no- breakdown and can make that they not become obsolete.
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39 years experience with trains and still driving.
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39 years experience with trains and still driving.
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- Seelenquell
- Tycoon
- Posts: 1893
- Joined: 16 Oct 2004 13:42
- Location: C:\
- chevyrider
- Tycoon
- Posts: 3285
- Joined: 16 Sep 2004 09:52
- Location: Amersfoort The Netherlands
No, if you try to open a scenario by playing it and there are mods in it you don't have, the game crashes.Seelenquell wrote:is it possible to find out what custom DATs a scenario is using?
would be good to write an scenario-packer for all the scenarios in this forum. so nobody must search the whole web for some DATs..
a scenario-installer if you like
A program that automatically tries to download mods and puts in the game, would act against the rules the mod makers have made.
For respect to the makers you have to know who made the mods.
Only wise thing to do is to design scenario's 100 % purely made with the standard dat's.
Then it will work always for everybody.
The player can then choose if he wants to put in his favorite mods with Locomod or with the editor.
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39 years experience with trains and still driving.
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39 years experience with trains and still driving.
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I have a problem when using locomod, everything works ok untill i load the saved game and it states CL31/9700000000000000 is missing. i have not added a class 31 and the original save game contains the class 31's and loads with no problems. Any help would be appreciated....
Just noticed aswell the saved SV5 file is 6,185KB but the original was 1,222KB is this normal ?
Thanks for any help.
Just noticed aswell the saved SV5 file is 6,185KB but the original was 1,222KB is this normal ?
Thanks for any help.
Keep Your Cheeks Apart !
- chevyrider
- Tycoon
- Posts: 3285
- Joined: 16 Sep 2004 09:52
- Location: Amersfoort The Netherlands
It's sad to say, but even me had a problem with the cl 31.
I had problems with all three of them ( different versions).
The system kept crashing.
Finally i had to remove all the cl .....'s out of my objdata folder.
The save game was lost by that action.
Perhaps the names looked to much on each other in the xml?
I had problems with all three of them ( different versions).
The system kept crashing.
Finally i had to remove all the cl .....'s out of my objdata folder.
The save game was lost by that action.
Perhaps the names looked to much on each other in the xml?
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39 years experience with trains and still driving.
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39 years experience with trains and still driving.
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