[OTTD] Scenarios
proudmoore wrote:no - thats http://www.openttd.com.
Both domains point to the same IP, and the same site, so both are right, if you don't mind about the right tld to the project.bobingabout wrote:i thought it was http://www.openttd.org
It is strongly recommended to use dot org adress (http://www.openttd.org)
About "downloadable" scenarios - there were plans to put some scenarios on the website, so people may download it. Nothing has been done yet, however. Maybye I'll do something? I don't know. Maybye.
About "downloadable" scenarios - there were plans to put some scenarios on the website, so people may download it. Nothing has been done yet, however. Maybye I'll do something? I don't know. Maybye.
right ive had no objections so ill start the topic tommorow
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The land by the sea isnt always flatter look at cliffsObserver wrote:I have played both scenario's ... I think delta is a bit too flat, but maybe thats just my opinion...
Personally I realy like ocean view, but if I can make a few suggestions..
You should flatten out the mountains in the red oval below.. because it would:
1. Make it more realistic, around the sea the land is more flat always.
2. Make the map more versatile.. it would be one half flat and one half mountains. That would be my ideal map.
Anyway, Im just making suggestions.. its your scenario ofcourse .
Keep it up!
This is a scenario I am working on at the moment. Just need to add the final touches before I release it.
Red River Scenario
It is quite a small map, but the industries are spread out and there are many towns which makes the map resonably crowded.
Can this scenario be used on bog standard TTD, or can the file only be used by OTTD? I might release it in the TTD thread if it is possible.
EDIT: Scenario file now available, see down two posts.
Pictures attached:
Red River Scenario
It is quite a small map, but the industries are spread out and there are many towns which makes the map resonably crowded.
Can this scenario be used on bog standard TTD, or can the file only be used by OTTD? I might release it in the TTD thread if it is possible.
EDIT: Scenario file now available, see down two posts.
Pictures attached:
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- The Industries
- screenshot #3.png (35.11 KiB) Viewed 2316 times
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- The terrain map
- screenshot #2.png (46.53 KiB) Viewed 2712 times
Last edited by andysine on 20 Jun 2006 22:05, edited 1 time in total.
Age of Industry Replacement Set
Themed industry set for OpenTTD
The Greenest Valley
A beautiful scenario featuring Cardiff and the south Wales valleys
Mountains and Prairies
Huge scenario based on Western Canada
Themed industry set for OpenTTD
The Greenest Valley
A beautiful scenario featuring Cardiff and the south Wales valleys
Mountains and Prairies
Huge scenario based on Western Canada
I thought I'd try something a little different. The idea of this map is that similar industries such as forests, iron ore and coal mines are quite close, but they are a very long way from the sawmills, steel mills and power stations. If you want you can add your own extra industries to the map when I release it.MeusH wrote:It looks nice. How about more variety of industries (seems these coal mines are so close, this spoils the fun IMO)?
EDIT: Here is the scenario file:
Enjoy.
- Attachments
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- Red River Scenario.zip
- (119.9 KiB) Downloaded 743 times
Age of Industry Replacement Set
Themed industry set for OpenTTD
The Greenest Valley
A beautiful scenario featuring Cardiff and the south Wales valleys
Mountains and Prairies
Huge scenario based on Western Canada
Themed industry set for OpenTTD
The Greenest Valley
A beautiful scenario featuring Cardiff and the south Wales valleys
Mountains and Prairies
Huge scenario based on Western Canada
- Ben_Robbins_
- Tycoon
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- Joined: 20 Nov 2005 01:56
- Location: Abu Dhabi, UAE
Heres England and Wales with all the Motorways and A roads on it. Ill stick a version with limited or no roads on at some point probly, cause differnet people like differnt things.
(I ran out of custom town names...)
(I ran out of custom town names...)
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- England and Wales.scn
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- England-Scotland Merge Small 002.jpg (432.49 KiB) Viewed 2738 times
Ben
In reply to the question about roads not being implemented on scenarios, i've never really felt the need to include a ready made transport network for a new player.
Although adding roads perhaps gives a better impression of a country or similar, i'd like to see players develop their own transport links from the start.
Although adding roads perhaps gives a better impression of a country or similar, i'd like to see players develop their own transport links from the start.
- Ben_Robbins_
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- metalangel
- Tycoon
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- Location: Brooklin, ON
Shout it from the rooftops! It's FINISHED!Ben_Robbins_ wrote:Wolf01: Took long time, i started in october...
Zimri: When i can be bothered to go back to the scenario editor, ill delete the roads and save that as well i think. Sometimes i like roads, sometimes i dont.
Now I know what I'll be doing on my day off this monday
"(Locomotion is) one of the best-playing games of its type." -Chris Sawyer
Northeast Corridor - South Wales & the Southwest
- graphics_master
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This scenrio is based on challenge. It's a 2048x2048 scenrio which is randomly generated. There is 4 factories on each corner and 1 farm by each one. It's not about money it's about the challenge
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- The Dead Land.scn
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- Engineer
- Posts: 47
- Joined: 09 Jun 2006 01:28
Scenarios and Servers...
I have an issue with scenarios and I'm wonder if it's something I'm doing wrong. I host a server and I created my own map for multiplayer game play, however when I run this map on my server it causes my clients to have connection problems (more so then usual). The map is 1024x1024, so it's pretty good size, but I run random maps at that size and my clients don't get the dsync errors as much. Is there something special I need to do to get my scenerio to run as smoothly as a random map?
Thanks
DownEast
Thanks
DownEast
- metalangel
- Tycoon
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Do you mind a bit of constructive crit on it? I spent about five hours yesterday playing it!Ben_Robbins_ wrote:Wolf01: Took long time, i started in october...
Zimri: When i can be bothered to go back to the scenario editor, ill delete the roads and save that as well i think. Sometimes i like roads, sometimes i dont.
The Good:
-massively detailed, you can recreate practically any part of the UK transportation network you like.
-absolutely huge, your trains do travel a realistic distance between stations and so have time to reach top speed and will make you a LOT of money when they get to their destination!
The Bad:
-the roads! Don't get me wrong, it must have taken you forever to do all those roads, especially the way they zig-zag... but they're in the way. Especially when the local authority starts complaining about your tearing up a dual carriageway that you just cannot find a way around.
-too many needless little towns, just the large ones would have been nice, which would have freed up the valuable 'renaming' memory for things like your own company name, or Scotland
-the big cities! Where are we to build our stations? I've spent a fortune on trees as I gradually clear away buildings and roads to expand my stations in the major cities (heaven help me when I try and build my next station in London - Paddington has only halfway finished and it's been 20 game years) and it's really slowing my network down.
I realize this sounds really negative, but don't take it that way - I really like it, it was worth the wait, and well done on what must have been a really gruelling task! I'll submit some pictures later.
"(Locomotion is) one of the best-playing games of its type." -Chris Sawyer
Northeast Corridor - South Wales & the Southwest
- Ben_Robbins_
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I thourhgt the same when playing it. If you want to change it in anyway feel free to repost it changed/improved. I made it with everything there cause deleteing bits then is easy.
<edit> If your up for adding the south part of scotland or the edge of the europe around the edge that would be cool. I was also considering having 'x' amount of very small islands, each with 1 town and 1 factory on, that are callled 'orange', or 'yellow'. These would be placed in the far far left of the map, and teams could use them to simbolize exports and imports from north america.
<edit> If your up for adding the south part of scotland or the edge of the europe around the edge that would be cool. I was also considering having 'x' amount of very small islands, each with 1 town and 1 factory on, that are callled 'orange', or 'yellow'. These would be placed in the far far left of the map, and teams could use them to simbolize exports and imports from north america.
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- EG.JPG (112.86 KiB) Viewed 2378 times
Ben
- metalangel
- Tycoon
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Right now my plan (I'm in 1939) is to use the scenario editor to rewind the clock to 1920 and have another 20 years to try and get my network a bit further extended (as it is, it's just London to Cardiff because of the local authorities' arseyness) and then let time take over... I should reach Newcastle and Carlisle just in time to need to electrify them in the 60s
While I like the idea of the offshore islands (and scotland, and heck, bits of Ulster and Ireland and France could be crammed in too given the size of the map) I'd hate to have to start from scratch all over again.
T'would make an excellent combined-players map, though... just imagine, each player responsible for one of the old British Rail 'Regions'.
While I like the idea of the offshore islands (and scotland, and heck, bits of Ulster and Ireland and France could be crammed in too given the size of the map) I'd hate to have to start from scratch all over again.
T'would make an excellent combined-players map, though... just imagine, each player responsible for one of the old British Rail 'Regions'.
"(Locomotion is) one of the best-playing games of its type." -Chris Sawyer
Northeast Corridor - South Wales & the Southwest
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- Engineer
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