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Posted: 20 Jan 2006 18:54
by Mega
:D Hey gamerz,

Thx to all developers!!!! had to get that out.. i've been playing ttd since the dos version...played till windows went to 2000 version.. only recently i discouverd that my all time favorite game is patched and upgraded and that there is such a large tt community HI ALL!!

I felt creative and this is my version of the Europe map designed for the multyplayer games not to big but veverybody has a place to enjoy...

have fun..
edit what and where you want :wink:

Posted: 21 Jan 2006 00:57
by Jibb01
lol mega doesnt it feel weird that you find out that after playing ttd the boring way theres a patched version :lol: LOL with everything you said oo that needs changing :PPPP :D

Posted: 21 Jan 2006 01:52
by SittingDuck
@topdog: I like your Europe map, it's quite accurate, but you used german names for some towns. (Rom is Rome for example). But in my opinion England is too far from Europe. But apart from these small things it's an great map (and my first 2048x2048 map).

Maybe i'll make a nice Dutch map someday :) (or at least try to).

Posted: 21 Jan 2006 08:22
by Mega
Jibb01 wrote:lol mega doesnt it feel weird that you find out that after playing ttd the boring way theres a patched version :lol: LOL with everything you said oo that needs changing :PPPP :D

Well i managed to build me sum good realistic map's where the comp's AI had no change screwing me up i just missed some good competition

:wink:

Posted: 22 Jan 2006 14:34
by 0beron
MeusH wrote: 0beron (Archipelogo map): I think some more cactoo scattered on the desert would be better
I tried this, but after a while they die off and thin back down, a bit like clearing patches in the rainforest doesn't work cos they grow back too fast.

Posted: 22 Jan 2006 18:44
by MeusH
Okay 0beron, shall I mark your map as finished?

Posted: 24 Jan 2006 08:24
by Gedemon
One 1024x1024 hand-made map with montains, rivers, big flat plains... and long run needed between primary and secondary industries. better start with coal run, as there are power station near any medium town.

Posted: 24 Jan 2006 08:58
by Darkvater
Gedemon, the overview map looks great but aren't there too many roads though? It seems every town is already connected. It would possibly be better to only connect a few clutches together, and leave them seperated.

Posted: 24 Jan 2006 10:40
by Brianetta
No, existing road infrastructure is good. That's the only real advantage road vehicles have!

Posted: 24 Jan 2006 14:26
by Gedemon
It seems more realistic to me with road already build in 1925 (forgot to mention that : you should use newgrf or change date before playing ;) ).

And when playing solo with IA, having roads connecting every area is a good way to prevent the IA to buid is own spaghettis.

Last, as said by Brianetta, it's the real advantage of road transport vs train : using already build structures.

Posted: 24 Jan 2006 15:45
by MeusH
I very like the layout and the idea. River, islands, rural areas :)

However, I can easily see the raise land/ lower land/ level land tool usage.

Hmm... maybye a tool's "brushes" patch after 0.4.5?

Posted: 24 Jan 2006 17:27
by richk67
MeusH wrote:I very like the layout and the idea. River, islands, rural areas :)

However, I can easily see the raise land/ lower land/ level land tool usage.

Hmm... maybye a tool's "brushes" patch after 0.4.5?
Tool brushes in development with my rework of the Scenario Generator - to be issued as a patch initially, but I intend to get it into v0.5.

Posted: 24 Jan 2006 18:21
by MeusH
That's some good news :)

Denmark.scn

Posted: 26 Jan 2006 18:54
by thor
Hey everyone.

A version of my Denmark scenario. Just shoot, if any suggestions.

Please notice:
No iron ore/steel mills because none in Denmark.
Various cities with 0 (zero) habitants - only to name specific, large, significant industry. How should this otherwise be done?

Any corrections/suggestions are welcome.

/Thor

Posted: 26 Jan 2006 20:25
by MeusH
Turn on "allow multiple industries of the same type per town" and "allow similiar industries to be built close to eachother" in the patches window

Posted: 26 Jan 2006 20:44
by thor
MeusH wrote:Turn on "allow multiple industries of the same type per town" and "allow similiar industries to be built close to eachother" in the patches window
Yes - got that - and I'm using it. But I would like to name some big farms and forests with real names - which are NOT town names.

/Thor

Posted: 26 Jan 2006 22:21
by MeusH
Naming industries is currently impossible.


IMPORTANT NOTE TO ALL SCENARIO DEVELOPERS

I'm sorry to announce OTTD developers let me pick only ten scenarios to be included with the game package.

It's a very difficult choice to me because of quality of your work and effort you had put into the scenarios.
It is impossible to pick "ten best scenarios" without unfair selection.
I won't look at the wiki, so I won't remember who made what map. I don't remember it at all. I will just try to guide myself with the map quality and gameplay factors.

Hopefully for some scenario developers, I will choose maps of different sizes and climates.

It will be possible, however, to download other scenarios from OTTD website.
<Darkvater>pick out the 10 best scenarios. Make it a healthy mix of small/big maps
<Meush> why only 10?
<Darkvater>because we don't want a too big download
<Meush> what's with rest of scenarios?
<Darkvater>additional download on website
Best regards,
Amadeus W

Posted: 26 Jan 2006 22:50
by gkirilov
If the rest of the scenarious will be on the OTTD official page I don't see what is the difference.

MeusH, you can help yourself (maybe!) if you make a pool so the community guides you in the choise :D.

Posted: 29 Jan 2006 18:04
by proudmoore
To Thor - to name sites, just use signs in the map editor. Admittedly, they can be removed by the player, but thet's their problem if they no longer no what everything is.

Posted: 29 Jan 2006 19:59
by Darkvater
The difference is that the 10 included scenarios are bundled with the release so EVERYONE will have them. On the website only interested people can download them.

I hope MeusH made some tough choices because it is soon time for a release. We can up the number to 16 maps :) 5 of temperate/arctic/tropical and 1 toyland?

/me is in a good mood.