[RFD] Constructing roads
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I can only agree.
2x2 it is then!
Now we've got that sorted, can we move onto selection of construction?
Or does that come under GUI?
And also, cost differences between "Dirt", "Normal Road" and "Dual Carriageway"
EDIT: Incidentally - I do wonder about how many styles of road there will be.
The one problem I always found with TTD was that there was just city and country, which meant if you'd edited the sprites to look more countrylike, things looked weird in the Suburbs of cities.
Has anyone got any ideas on this?
I think "Urban", "Suburban" and "Country" should do the trick.
And also - Pedestrianised roads... Just for a bit of realism.
2x2 it is then!
Now we've got that sorted, can we move onto selection of construction?
Or does that come under GUI?
And also, cost differences between "Dirt", "Normal Road" and "Dual Carriageway"
EDIT: Incidentally - I do wonder about how many styles of road there will be.
The one problem I always found with TTD was that there was just city and country, which meant if you'd edited the sprites to look more countrylike, things looked weird in the Suburbs of cities.
Has anyone got any ideas on this?
I think "Urban", "Suburban" and "Country" should do the trick.
And also - Pedestrianised roads... Just for a bit of realism.
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one thing; the M11 is 2 lanes, the A11 is 2 lanes wide, but when it joins the A14 its 3 lanes wide until they diverge ~10 miles later. so we could have motorways 2 and 3 lanes wide but they have 70mph limits, and dual carridgeways are 2 lanes but only 60mph, DAVE dont rant at me for that, its just otherwise how do you tell the difference. also only motorways have hard shoulders, which means if a lorry/bus breaks down, it would pull over leaving the motorway clear, but on a dual carridgeway it would block the left lane. this also sparks a very good question, CARS and VANS!
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and i got scolded for going off topic...M4rek wrote:can we have traffic actually going round? that would be cool...
and here we are, on topic.
i vote that we have traffic going round and therefore need more lanes.
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I vote for 2x2, if you want more you should just put 2 motorways next to each other.
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Henry - be quiet.m3henry wrote:one thing; the M11 is 2 lanes, the A11 is 2 lanes wide, but when it joins the A14 its 3 lanes wide until they diverge ~10 miles later. so we could have motorways 2 and 3 lanes wide but they have 70mph limits, and dual carridgeways are 2 lanes but only 60mph, DAVE dont rant at me for that, its just otherwise how do you tell the difference. also only motorways have hard shoulders, which means if a lorry/bus breaks down, it would pull over leaving the motorway clear, but on a dual carridgeway it would block the left lane. this also sparks a very good question, CARS and VANS!
I wasn't trying to advocate EVERY difference and I did point out "GENERALLY!".
Grr!
Speed limits tho, are a valid idea. Anyone?
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- nicfer
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I thinked in 1(lenght)x2(wide) size for motorways, which is more flexible and with the same usability than 2x2 but it looks too complicated to build curves with it. If someone has got an idea for building curves with 1x2 then post it so we can have an own motorway building method .
And what will we do with the end of the motorways? If we let them end in the air that will look too dangerous. Maybe an finishing on-ramp will fix it.
And what will we do with the end of the motorways? If we let them end in the air that will look too dangerous. Maybe an finishing on-ramp will fix it.
Sorry for my english I am argentinian
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That's assuming an American style motorway which is elevated. British (and Aussie) motorways are usually on the ground (except for flyovers). Hence they can end at a regular junction.UnderBuilder wrote:And what will we do with the end of the motorways? If we let them end in the air that will look too dangerous. Maybe an finishing on-ramp will fix it.
speed limits, same for all roads but can be changed by the owner at the owners own risk
Toyland isn't a climate, it's a mistake.
Everyone has a photographic memory - Some just don't have film
No matter how hard life gets, remember there is always light at the end of the tunnel. Let's just hope it's not a train.
Everyone has a photographic memory - Some just don't have film
No matter how hard life gets, remember there is always light at the end of the tunnel. Let's just hope it's not a train.
No - Roads should be limited universally.M4rek wrote:speed limits, same for all roads but can be changed by the owner at the owners own risk
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As a german I do not agree for motorways!Dave Worley wrote:No - Roads should be limited universally.M4rek wrote:speed limits, same for all roads but can be changed by the owner at the owners own risk
I would say:
Dirt roads: 60km/h (37,5mph)
Concrete/Asphalt roads: 90km/h (55mph)
Dual Carriageways: 110km/h (70mph)
Motorways: no limit (or minimum 160km/h (100mph)
If this is possible: Roads in towns: 50km/h (30mph)
I wouldnt say that the speed is micromanagment...aarona wrote:If we allow this, then we will have to allow the speed of rail to be changed. Micromanagement!M4rek wrote:speed limits, same for all roads but can be changed by the owner at the owners own risk
Or is it micromanagment if you buy a faster train????
I would like the possibility to create own speed limits on rails and roads with a fixed maximum speed for the individual types.
I miss such a possibility at TT and Loco!
Speed limits are suppose to keep vehicles traveling at a save speed so they can't get off the road or get involved in other accidents. So setting different speed limits for different train/road vehicle types won't help IMO. Ofcourse are tilting passenger trains capable of a higher speed than your average freight train, but you can set the maximum speed to the maximum speed of the fastest train to avoid this.TomausRP wrote:I would like the possibility to create own speed limits on rails and roads with a fixed maximum speed for the individual types.
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Only Germany has sections of Autobahn with no speedlimit.
I think there's a wider base than German users.
Speedlimits for motorways should be included.
I also think that rail speed limits SHOULD apply, alas this is for a different topic. I'll bring it up at the meeting.
I think there's a wider base than German users.
Speedlimits for motorways should be included.
I also think that rail speed limits SHOULD apply, alas this is for a different topic. I'll bring it up at the meeting.
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And India and North KoreaDave Worley wrote:Only Germany has sections of Autobahn with no speedlimit.
I think there's a wider base than German users.
Speedlimits for motorways should be included.
I also think that rail speed limits SHOULD apply, alas this is for a different topic. I'll bring it up at the meeting.
The Rest of the World has speed limits between 90km/h (Norway) and 160km/h (Dubai).
It's not so easy if you will have fixed limits which can't be managed by players...
And today's motorways are a german invention...
If i can set the speed limit for all trains to maybe 80km/h on a line, this line will have more capacity against a line where train 1 travels with 200km/h, train 2 with 140km/h and train 3 with 80km/h....XeryusTC wrote:Speed limits are suppose to keep vehicles traveling at a save speed so they can't get off the road or get involved in other accidents. So setting different speed limits for different train/road vehicle types won't help IMO. Ofcourse are tilting passenger trains capable of a higher speed than your average freight train, but you can set the maximum speed to the maximum speed of the fastest train to avoid this.TomausRP wrote:I would like the possibility to create own speed limits on rails and roads with a fixed maximum speed for the individual types.
And to manage the capacity of a line is not micromanagment!
- nicfer
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Where I live the speed limits are:
- Dirt roads: 20-30km/h (12.5/19mph) (here the dirt roads are almost all in terrible conditions)
- Concrete/asphalt roads and dirt roads in good conditions: 40km/h (25mph)
- Dual carriageways: 60kmh (37.5mph) or 80 km/h (50mph)
- Motorways: 100km/h (62.5kmh), 110km/h (69km/h) or 130 km/h (81mph)
Some of these speed limits are ridiculous (mainly the concrete/asphalt roads) but the dual carriageways and motorways ones looks fine. And the speed limits that TomausRP proposed looks too high. Well, I go for the mines.
- Dirt roads: 20-30km/h (12.5/19mph) (here the dirt roads are almost all in terrible conditions)
- Concrete/asphalt roads and dirt roads in good conditions: 40km/h (25mph)
- Dual carriageways: 60kmh (37.5mph) or 80 km/h (50mph)
- Motorways: 100km/h (62.5kmh), 110km/h (69km/h) or 130 km/h (81mph)
Some of these speed limits are ridiculous (mainly the concrete/asphalt roads) but the dual carriageways and motorways ones looks fine. And the speed limits that TomausRP proposed looks too high. Well, I go for the mines.
Sorry for my english I am argentinian
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Formerly known as UnderBuilder.
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Uh, you would think that...your German!TomausRP wrote:And to manage the capacity of a line is not micromanagment!
Oh by the way, this is the second time in this thread that you have double posted. This is against the forum rules. Please refrain from double posting in the future. Your opinions are not worth double of everyone else.
Are you sure?? I don't agree with this at all.TomausRP wrote:If i can set the speed limit for all trains to maybe 80km/h on a line, this line will have more capacity against a line where train 1 travels with 200km/h, train 2 with 140km/h and train 3 with 80km/h....
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I am from Spain, and we have a speed limit of 120 KPH, but I think that is better in this game not have speed limit in motorways because this is a reason to buy faster vehicles or build it.Dave Worley wrote:Only Germany has sections of Autobahn with no speedlimit.
I think there's a wider base than German users.
Speedlimits for motorways should be included.
I also think that rail speed limits SHOULD apply, alas this is for a different topic. I'll bring it up at the meeting.
For dual carriageways 110kph is a good option.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
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