New Graphics - Blender ".blend" thread (Works In Progress)
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Re: New Graphics - Blender ".blend" thread
One word : Amazing.
You are all doing an amazing job. I tested the tars with the 0.6.1 beta, and it is stunning. I was waiting so long for this. Nice work!
(can you encode the other finished tiles & buildings? i cant wait for this )
Thank you! You keep that great game alive.
You are all doing an amazing job. I tested the tars with the 0.6.1 beta, and it is stunning. I was waiting so long for this. Nice work!
(can you encode the other finished tiles & buildings? i cant wait for this )
Thank you! You keep that great game alive.
Re: New Graphics - Blender ".blend" thread
I made a streetlight, but we (I and Soeb) have a little problem - original streetlight have only 2 sprites and I need 4 sprites!!! Know someone, how can I (we) do it?
- Attachments
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- original sprites
- light.PNG (334 Bytes) Viewed 5520 times
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- street_lamps.png (29.6 KiB) Viewed 5528 times
Sorry for my very bad English!!!
I am 3dsmax artist.
I am 3dsmax artist.
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Re: New Graphics - Blender ".blend" thread
WACKI!!! Good you make things again .Wacki wrote:I made a streetlight, but we (I and Soeb) have a little problem - original streetlight have only 2 sprites and I need 4 sprites!!! Know someone, how can I (we) do it?
Actually...That's the problem why I never finished MY streetlights..(Yes I had them as WIP once .
Although I can point to nowhere, but devs for a solution
EDIT: BTW Wacki, have you finished with your Oild Rig? If so, I can code it. So more things are done
Drop me a PM sometime
Lord
Last edited by LordAzamath on 01 Dec 2007 19:16, edited 1 time in total.
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Re: New Graphics - Blender ".blend" thread
you mean 6.0 beta1Satan2k wrote:One word : Amazing.
You are all doing an amazing job. I tested the tars with the 0.6.1 beta, and it is stunning. I was waiting so long for this. Nice work!
(can you encode the other finished tiles & buildings? i cant wait for this )
Thank you! You keep that great game alive.
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- Joined: 08 Jun 2007 08:00
Re: New Graphics - Blender ".blend" thread
no..It's 0.6.0-beta1rabbit67890 wrote:you mean 6.0 beta1Satan2k wrote:One word : Amazing.
You are all doing an amazing job. I tested the tars with the 0.6.1 beta, and it is stunning. I was waiting so long for this. Nice work!
(can you encode the other finished tiles & buildings? i cant wait for this )
Thank you! You keep that great game alive.
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Re: New Graphics - Blender ".blend" thread
Wacki: I started on some streetlights and found the same problem. One current option is to have street lanterns instead of the normal lights, as the direction they face then doesn't matter, but in the long run I defiantly think having all 4 angles for the lights is a must.
Short post tonight as I'm knackered; I've done 1 more tree, and the tunnel entrances. I made the tunnels shadows split between 2 layers so that the vehicles don't drive under a flat shadow. The tree is merged with the other two here, and the tunnels merged with the road here.
Short post tonight as I'm knackered; I've done 1 more tree, and the tunnel entrances. I made the tunnels shadows split between 2 layers so that the vehicles don't drive under a flat shadow. The tree is merged with the other two here, and the tunnels merged with the road here.
- Attachments
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- 028 - Tunnels.PNG
- (1014.85 KiB) Downloaded 405 times
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- Trees.PNG (1.84 MiB) Viewed 1048 times
Ben
Re: New Graphics - Blender ".blend" thread
Wow, these trees are going to beat the SAC's stolen trees, very nice. One remark:
I think the stem ( I do not know the right word for it, I mean the big log on the bottom of the tree) does look a little too big.
But they're already worth pngcodec'ing
BTW I did not know the expression 'knackered' so I took a look at Wikipedia:
Slang
Knackered meaning tired exhausted, (especially in reference to exhaustion after sex).
I think the stem ( I do not know the right word for it, I mean the big log on the bottom of the tree) does look a little too big.
But they're already worth pngcodec'ing
BTW I did not know the expression 'knackered' so I took a look at Wikipedia:
Slang
Knackered meaning tired exhausted, (especially in reference to exhaustion after sex).
Re: New Graphics - Blender ".blend" thread
Wacki wrote:I made a streetlight, but we (I and Soeb) have a little problem - original streetlight have only 2 sprites and I need 4 sprites!!! Know someone, how can I (we) do it?
lordazamath wrote:Actually...That's the problem why I never finished MY streetlights..(Yes I had them as WIP once .
Although I can point to nowhere, but devs for a solution
I had a look into the code and it should be easy to fix it. But I need 2 extra sprites for the other position (of course 8bpp ). So if someone of you makeBen_Robbins_ wrote:I started on some streetlights and found the same problem[...]
a) two extra sprites who fit with the current one (but without copyright problems)
or b) four sprites, but similar to the current (without copyright problems, too)
I will write a patch for that.
Regards,
BigBB
PS: really good work of you all
OpenTTD-patch(es) in development: missing shores (new version of: completely shore), road lamps for each position
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Re: New Graphics - Blender ".blend" thread
I have done streetlights 8bpp (for that WWOTTDGD1. It just needs doubling the sprites..wait a moment)
The thread itself is-> http://www.tt-forums.net/viewtopic.php? ... a&start=60 ..scroll down. I can remove the blinking if you wish, but it was meant as a party-grf
The thread itself is-> http://www.tt-forums.net/viewtopic.php? ... a&start=60 ..scroll down. I can remove the blinking if you wish, but it was meant as a party-grf
- DeletedUser5
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Re: New Graphics - Blender ".blend" thread
Ben_Robbins_: Beautiful trees. Only tunnels seem boring.
lordazamath: But I don't see any streetlights in that grf.
lordazamath: But I don't see any streetlights in that grf.
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Re: New Graphics - Blender ".blend" thread
I said scroll down It's named streetlights.grf I thinkSoeb wrote:Ben_Robbins_: Beautiful trees. Only tunnels seem boring.
lordazamath: But I don't see any streetlights in that grf.
direct link to download
http://www.tt-forums.net/download.php?id=80443
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Re: New Graphics - Blender ".blend" thread
OK. I've got it now. Wait, and 32bpp streetlight will be here.
@EDIT: But there are only 2 lamp sprites.
@EDIT: But there are only 2 lamp sprites.
Re: New Graphics - Blender ".blend" thread
Please remove the blinking and give me then a grf/pcx-file with all 4 sprites (with sprite doubling or 4 seperates).lordazamath wrote:I have done streetlights 8bpp [..] I can remove the blinking if you wish, but it was meant as a party-grf
Regards,
BigBB
OpenTTD-patch(es) in development: missing shores (new version of: completely shore), road lamps for each position
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Re: New Graphics - Blender ".blend" thread
BigBB you have a PM waiting for you since morning already. I drew new ones already then
edit: and the new pcx is here
edit: and the new pcx is here
- Attachments
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- this.pcx
- Don't ask why I put such a name. I always name them something pointless :D
- (1.95 KiB) Downloaded 214 times
Re: New Graphics - Blender ".blend" thread
lordazamath wrote:BigBB you have a PM waiting for you since morning already. I drew new ones already then
Thanks, I start my worklordazamath wrote:edit: and the new pcx is here
OpenTTD-patch(es) in development: missing shores (new version of: completely shore), road lamps for each position
Re: New Graphics - Blender ".blend" thread
I am not sure, that oil rig is 100% finished. Sometimes I will can try make some changes, but for this time... I am lazy.lordazamath wrote: EDIT: BTW Wacki, have you finished with your Oild Rig? If so, I can code it. So more things are done
Drop me a PM sometime
Lord
And I made other version of streetlights, when you can use only 2 sprites.
Ben - your tunnels and trees are really excelent!!!!
- Attachments
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- streetlights2.png (15.95 KiB) Viewed 5046 times
Last edited by Wacki on 02 Dec 2007 13:58, edited 1 time in total.
Sorry for my very bad English!!!
I am 3dsmax artist.
I am 3dsmax artist.
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Re: New Graphics - Blender ".blend" thread
Coded. Two versions.
Higher lamps: Shorter lamps: And here's a question for Ben_Robbins_:
May I scale and code your graphics?
Higher lamps: Shorter lamps: And here's a question for Ben_Robbins_:
May I scale and code your graphics?
Re: New Graphics - Blender ".blend" thread
Well done ! I think the scale of the smaller ones is better. Only thing is that they can use a little more contrast, or different colour
against Ben's roads
against Ben's roads
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- screenshot#29.png (226.92 KiB) Viewed 5021 times
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Re: New Graphics - Blender ".blend" thread
Dont you think they should be a little......smaller? Shorter? It's kinda weird to see the lamps be taller than the most buildings And thefirst thing I saw in GeekToo's screenshot was just that "wtf? why are there such spots on roads"...and when I started to find out the source, it revelead to be a part of GIANT street lamp..So I think resizing is good
EDIT: Ok..Not resizing but cutting and resizing the lamp area. The "leg" is thin enough
Lord
EDIT: Ok..Not resizing but cutting and resizing the lamp area. The "leg" is thin enough
Lord
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Re: New Graphics - Blender ".blend" thread
They're a bit tall, most definitely. It reminds me of the paths in Roller Coaster Tycoon, when you add a light to every square!
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