Eh?Zimmlock wrote:deja vuedmh_mac wrote:Work in progress, details to follow...
New Graphics - Blender ".blend" thread (Works In Progress)
Moderator: Graphics Moderators
Wow. Perhaps add windows at the sides of the house block?
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
- lucaspiller
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I am guessing dmh_mac is going for the 'scabby British council house estate' look, in which case you wouldn't have windows on the side. If you are, maybe you could add some unique features to each house to make them look more realistic, the usual stuff: scafolding, different walls on each house, the occasional one on fire.
No longer active here, but you can still reach me via email: luca[at]stackednotion[dot]com
What about balconies?
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
It's based off of dutch housing with a bit of the squished-togetherness of british council estates. Maybe I'll add some different curtains and garden plants, but it's actualy a tad too cluttered for my liking already.
However, don't worry there's still a lot of tiles to be made and I'm sure I'll make a housing estate one that has more variety in houses. Perhaps there could even be different styles of buildings on a per city basis in the new engine.
However, don't worry there's still a lot of tiles to be made and I'm sure I'll make a housing estate one that has more variety in houses. Perhaps there could even be different styles of buildings on a per city basis in the new engine.
I think this one is brilliant, and doesn't need a thing changed.
I just hope other modellers can get to dmh_mac's level or he'll have to do all the buildings...
I just hope other modellers can get to dmh_mac's level or he'll have to do all the buildings...
Creator of the Openttd Challenge Spinoff, Town Demand patch
After action reports: The path to riches, A dream of skyscrapers
After action reports: The path to riches, A dream of skyscrapers
Some possible improvement for dmh_mac's lumbermill: I think the territory looks a bit empty. Maybe adding some more machines (crane, tractor, etc.) will make it more interesting?
By the way, will it be possible for the new graphic engine to have animations (e.g., working machines/people at the lumbermill if it is currently working)?
Can't wait to see the OTTD with new graphics!
By the way, will it be possible for the new graphic engine to have animations (e.g., working machines/people at the lumbermill if it is currently working)?
Can't wait to see the OTTD with new graphics!
From Meks implimentation of 32bpp. (i assume by your response this is not a good place to have gotten info from)Tron wrote:Where do you get these numbers from?Alltaken wrote:currently a 32bpp game on fast forward (on a 2.4Ghz 1 Gb ram computer) will go about 10% faster than the game at normal speed.
i don't know how yours performs, unfortunatly i have never gotten a build of it.
Alltaken
Looks very nice, but a bit dead. Add some flowers and cars and such, would be my suggestion.
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
dmh_mac would this building be 1x1 or 2x2 squares?
would you like my materials for things like roads... so that we can co-ordinate the colours of carparks with those of the roads.... (also the scale of carparks with those of the roads....)
hmmmm i need to think how we co-ordinate these things.
materials is easy via the wiki, other things are more difficult
Alltaken
would you like my materials for things like roads... so that we can co-ordinate the colours of carparks with those of the roads.... (also the scale of carparks with those of the roads....)
hmmmm i need to think how we co-ordinate these things.
materials is easy via the wiki, other things are more difficult
Alltaken
- lucaspiller
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