New Graphics - Blender ".blend" thread (Works In Progress)

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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dmh_mac
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Post by dmh_mac »

lucaspiller wrote:The street lights look a bit too short in that picture, or is it just the viewing angle?
They're about 3.70 meters high.
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lucaspiller
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Post by lucaspiller »

Definately the viewing angle then. :wink:
No longer active here, but you can still reach me via email: luca[at]stackednotion[dot]com
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Born Acorn
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Post by Born Acorn »

yeah streetlights here are about as tall as the top of the first floor.
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Yoeri
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Post by Yoeri »

OMG, after seeing all these GREAT screenshots, i can't wait to play OTTD with that new engine!!! They all look fantastic, but the sawmill is without a doubt amazing!
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MeusH
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Post by MeusH »

dmh_mac, I think you could make also bulldozer and roadwork pits, soince you've made so wonderful crane.

Purno, about the climate images and previews, I thought I'd add some vehicles in Photoshop, but anyway, thank you guys for ideas and a nice photo of mountain fields.
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Post by Red.xiii »

http://wiki.openttd.org/index.php/Enhan ... ment#Trees

Updated the tree section with an example.. let me know your thoughts and suggestions please...

http://wiki.openttd.org/index.php/Enhan ... ment#Trees
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dmh_mac
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Post by dmh_mac »

Looks good to me. :D
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Post by MeusH »

I've got an idea for main menu GUI because some people said there should be ingamescreenshots for newbies instead of landscape images.

Background game scene should simply change depending on the landscape (button) selected.

This way, there will be both nice images and in-game shots.

Probably I've messed this, so I'll goive you an example:
One clicks desert-climate button (some dunes, sky, maybye train) and background scene changes to desert landscape.
If someone clicks arctic-climate button (hills covered with snow?) the background scene would became arctic landscape shot.
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Post by Alltaken »

MeusH wrote: Background game scene should simply change depending on the landscape (button) selected.
Thats a cool idea.

then in the boxes we could put really nice photos of similar areas.....

i definatly like the idea of the background changing to match the climate type choosen.

i also envision in the future "more" climate types being available. (i.e. more than 4)

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Post by Jango »

yeah, and also combinations of landscapes. i.e. mountains and deserts in the same map
dmh_mac
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Post by dmh_mac »

Guys this is the blender thread not the gui thread.
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Post by MeusH »

Buoy
X-com ufo
Small ufo

Comments please
Attachments
damnufo.png
damnufo.png (19.69 KiB) Viewed 5277 times
xcomufo.png
xcomufo.png (26.02 KiB) Viewed 5283 times
boja.png
boja.png (31.42 KiB) Viewed 5287 times
MeusH
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Post by MeusH »

Oil well //trying to add some fence
Submarine //any way to remove underwater part from under 'invisible' water?

Comments, support please
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sub.png
sub.png (20.34 KiB) Viewed 6724 times
szyb.png
szyb.png (27.83 KiB) Viewed 6715 times
Novatlan
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Post by Novatlan »

Looks great!
the oil well looks a bit "empty".

Will the UFO be in the new engine? Does anyone play with desasters turned on? At least I don't.
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shampie
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Post by shampie »

put a tower with a flame coming out with that oil-well. and some pipelines! and yes fence!! good job that you're working on it!
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Death
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Post by Death »

The sub.png is too dark, I can't understand the picture. :cry:
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Killer 11
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Post by Killer 11 »

no it isn't too dark and the picture shows partly submerged submarine
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Post by Torrasque »

The buoy look correct.

The others...why don't you use more polygone and less blury textures?
dmh_mac
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Post by dmh_mac »

Try using the same camera and light settings as the rest of us.

The buoy looks good.
The ufos look a bit boring, add some more details.
The barrels by the oil well look to big (scale 1 tile = 25×25 meters)
Try using the set smooth button on the submarine and maybe add some more details.
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Post by Alltaken »

dmh_mac, are you able to upload your camera and lighting setup (unless you havn't already done it)

you see the old camera and lighting setup is busted due to blender advancing.

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