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OpenTTD 0.4.0.1 released!

Posted: 21 May 2005 22:01
by Darkvater
We have released a quick bugfix version of OpenTTD that fixes several problems that were present in 0.4.0. Some crashes with the dedicated server (and its non-compiling), signs, and so on.

We urge you to use this release instead of 0.4.0. Have fun :D

As usual, you can find it at SourceForge
- Feature: Add 'clear' command and CTRL+L to empty console window
- Feature: add the possibility to print out the current debug-level
- Fix: [MacOSX] default path for midi player on mac is now correct again
- Fix: Text overflows in about box
- Fix: Link error while compiling as dedicated server
- Fix: Do not execute empty commands in the console
- Fix: Make OpenTTD icon look good on Win2K and earlier
- Fix: Signs didn't work
- Fix: Dedicated server desyncs
- Fix: [ 1197216 ] Error: !invalid string id 0 in GetString, dedicated server endgame crash
- Fix: Don't allow things to be renamed to nothing
- Fix: Windows installer deletes spritecache files on uninstall
- Fix: Depot window did not get redrawn when a non-train-engine was sold
- Fix: Do not scroll the game with the arrow keys when the chatbox is open
- Fix: Remove warning from release build when assertions are no longer active
- Fix: It was possible to open more than one tree window

Posted: 22 May 2005 02:57
by ShadowUser
Thanks for releasing this patch. I was getting tired of being dissconnected every 5 mins. :)

You are my new hero. ;)

Posted: 22 May 2005 08:54
by MeusH
Thanks!
I've noticed a bug (also in 0.4.0) - sometimes opponent's train window appears and disappears suddenly (I was not clicking anything)

Posted: 22 May 2005 09:37
by DeletedUser21
thank you very much you guys! :bow:
*/me dances the dance of blessing and good fortune!* :D

Posted: 22 May 2005 09:48
by Bjarni
MeusH wrote:Thanks!
I've noticed a bug (also in 0.4.0) - sometimes opponent's train window appears and disappears suddenly (I was not clicking anything)
if it is still in 0.4.0.1, then make a proper bug report on SF

Posted: 22 May 2005 10:16
by MeusH
Okay. I'll just have to play multiplayer again to catch screenies...

Posted: 22 May 2005 10:26
by Seven Force
Brilliant, Darkvater! That is some excellent work. The signs act correctly now - there were some really bizzare things happening before with them, like the removal of nearby station names.

Posted: 22 May 2005 10:28
by CFE
Very nice update, but it's frustrating that the trains slows so much down when they go uphill whith realistic acceleration turned off

couldn't you fix this, so it would be possible to choose whether you want it or not?

Posted: 22 May 2005 10:32
by Seven Force
CFE wrote:Very nice update, but it's frustrating that the trains slows so much down when they go uphill whith realistic acceleration turned off
Correct me if I'm wrong, but isn't Realistic Acceleration turned on by default? Regardless, I would recommend playing with it on, as it seems to take train horsepower more into consideration than the old algorithm did.

Posted: 22 May 2005 10:54
by CFE
Seven Force wrote:
CFE wrote:Very nice update, but it's frustrating that the trains slows so much down when they go uphill whith realistic acceleration turned off
Correct me if I'm wrong, but isn't Realistic Acceleration turned on by default? Regardless, I would recommend playing with it on, as it seems to take train horsepower more into consideration than the old algorithm did.
Well the trains doesn't slow down uphill with it turned on, but they slow down while entering a station and while they turn 90 degrees - and thats even more frustrating imo

Posted: 22 May 2005 10:59
by Bjarni
CFE wrote:
Seven Force wrote:
CFE wrote:Very nice update, but it's frustrating that the trains slows so much down when they go uphill whith realistic acceleration turned off
Correct me if I'm wrong, but isn't Realistic Acceleration turned on by default? Regardless, I would recommend playing with it on, as it seems to take train horsepower more into consideration than the old algorithm did.
Well the trains doesn't slow down uphill with it turned on, but they slow down while entering a station and while they turn 90 degrees - and thats even more frustrating imo
they need more power to maintain speed when going uphill. Because they got plenty of power, you will not see the slowdown. This is also the reason why it's a switch: it's not balanced good enough yet

Autopackage Easy-to-use OpenTTD Installer updated

Posted: 22 May 2005 15:43
by PinguTux
Hi there!

I have just updated all Autopackage Installers to version 0.4.0.1
http://www.familie-kirchhofer.de/openttd/autopackage/

Feel free to try it!

Everyone who has problems with MIDI music should also try the openttd-sdlmidi package, it has a patch included which fixes the MIDI support.

Posted: 22 May 2005 15:46
by Samurai
Thanks for the update guys. Much appreciated!

Hopefully this will fix the desyncs A LOT of us are getting :wink:

Posted: 24 May 2005 19:45
by Beeblebrox
i am the only one, who had some problems with trains impossible to find their depot? and when i change the settings regarding to pathfinding, some of the trains find the depot, some not.i guess those, who i already sent to depot do find, the others not.

Posted: 24 May 2005 20:00
by MeusH
Please attach the savegame, screenshot and config file

Posted: 24 May 2005 20:06
by Beeblebrox
Well, a screenshot wont make things clear in this case, i think.
but here are the others:

[edit:] sorry, forgot to switch back to english lang. i hope you will handle this :)
[edit2:] i also noticed now, that i was using the 0.4.0, i am upgrading now, will see if this thing gets better.
[edit3:] after upgrade: nothing changed basicaly. they i still see trains, with 70 breakdowns passing by the depots. but other trains sometimes go to depot as well.. strange.

Posted: 24 May 2005 20:50
by Joker
Cool, finally I was able to download and play for several minutes.
Hope I'll get to it more next days.

Man, those big maps are HUGE :lol:

but I find that in Czech version some texts overlap the boxes and cause minor graphic glitches in the game. But it was propably reported, or shall I write it to problems?

Posted: 28 May 2005 09:45
by Thalass T'Kynn
Woo! I don't come in here for a few weeks and 0.4.0 is released! I should not come in here more often! :P hehe

*downloads*

No rpm package

Posted: 02 Jun 2005 12:59
by funktor
Hello!

I have qustion about missing rpm packaget... :( I want to upgrade OpenTTD consistently.

---Funktor

Posted: 29 Aug 2005 15:56
by Hentai
my own donĀ“t come with sample.cat :\

so i got this error when i try to get in the game

"cannot open file "C:\...whatever...\openttd\data\sample.cat"