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Posted: 03 Jul 2005 15:48
by Thief^
Have a v2514 diff. I even fixed the crash bug with opening the "All (Player)'s Trains" dialog. It was trying to retrieve the xy of station -1...

Posted: 04 Jul 2005 12:00
by Asterix
Thief^ wrote:Have a v2514 diff. I even fixed the crash bug with opening the "All (Player)'s Trains" dialog. It was trying to retrieve the xy of station -1...
Hmm, that crash didn't happen when I tested it, but ok, the last version I upped was buggy anyway ;)

I hope i have time to get a new version together in the next few days which will hopefully not be that buggy. :)

So thanks for updating it in the meantime, Thief^, because I didn't have the time I wanted to have... (hopefully will get around to some more code-cleanup soon)

Posted: 04 Jul 2005 13:05
by Thief^
A little side note, anyone know why I always got a "error: found gui.h twice, this normally means you've patched the wrong folder" message when I was applying both the old patch and my new patch? I was using tortoisesvn, and it happens on vehicle_gui.h, so I had to patch that file manually. I can upload a pre-patched version if anyone needs it.

Posted: 05 Jul 2005 11:02
by Asterix
Thief^ wrote:A little side note, anyone know why I always got a "error: found gui.h twice, this normally means you've patched the wrong folder" message when I was applying both the old patch and my new patch? I was using tortoisesvn, and it happens on vehicle_gui.h, so I had to patch that file manually. I can upload a pre-patched version if anyone needs it.
Hmm, I got that error with tortoise, too, but as none of the persons that tested the patch reported any such problems I blamed it on my computer ;)
I guess it messes gui.h and vehicle_gui.h somehow as both are in that patchfile.

Anyway, with the current patch-file I dont get this anymore, but its not updated to current svn, yet... do you remember any other problems, that i should solve before upping a new version :?:

Posted: 05 Jul 2005 11:17
by Thief^
It looks fine to me.
I've been mostly looking at problems in the subsidiaries mod with the new svn.

Posted: 12 Jul 2005 09:40
by Asterix
Ok, did not have as much time, as i hoped to have, but at least updated the patch to current SVN with my current fixes/changes included...

If you have problems, please report them ;)

Posted: 16 Jul 2005 10:51
by Asterix
As the string-system changed a bit in current SVN, breaking compiling the patch, I now updated the first post with a new diff...

Hopefully I didn't mess anything up with it ;)

Posted: 27 Jul 2005 19:55
by Asterix
Updated the first post with a new version which fixes a bug with building waypoints, reported by lucaspiller.

I will also replace one of the screenies with a windows-build made with the compilefarm from Truelight, as soon as its ready :)

Posted: 01 Jun 2006 07:19
by gkirilov
Anyone want to update this :D ?
The patch seems very good and should not stay forgotten like this.

Posted: 01 Jun 2006 13:24
by XeryusTC
gkirilov wrote:Anyone want to update this :D ?
The patch seems very good and should not stay forgotten like this.
I will try to update it, I can't promise that I will succeed though.

stats-patch updated a bit

Posted: 26 Aug 2006 17:48
by Captain Sifff
Hi there!
I took this patch and updated it to revision r2800. I will continue merging the changes of trunk in the coming days. but I'm a little out of time, as I'm having exams the next three weeks. I'll attach the current progress.
Comments welcome!

further update of stats-patch

Posted: 27 Aug 2006 14:56
by Captain Sifff
Hi there! I did an update to r3000

Posted: 27 Aug 2006 19:16
by richk67
Let us know when you reach r6100. ;)

I actually *strongly* recommend downloading a current SVN, and manually integrating it in directly. Many elements have changed radically since r3000, and it is sometimes quicker to manually rewrite/integrate than to try and correct the conflicts.

Also, there are *many* old ways of doing things that have been totally redesigned since. So your patch may be trying to do things the old way, and it will take a lot of work to recode.

Posted: 27 Aug 2006 19:39
by Asterix
hmm, I've been away for quite some time... and what do I find, this thread is on the first page :D

Well, I expected it to be quite outdated, maybe I find the time to look into the changes that have to be done myself, cause the patch has already needed lots of cleanup-work before it was outdated :wink:

stats-patch Update

Posted: 28 Aug 2006 21:49
by Captain Sifff
Well, at least I brought some life to this thread...
I managed to get the patch to r3365

Posted: 28 Aug 2006 22:42
by Asterix
I wont stop you from getting it up-to-date, Captain Sifff. My main goal this time will be to do small pieces one by one and possibly get them into the trunk as soon as possible :wink:

The main problem, why the patch hasn't gotten into trunk back when I made it was that it was way to big and did too much things at a time. :roll:
I don't want to make that mistake again, but it will take some time to get anything done :)

Posted: 05 Sep 2006 19:41
by Asterix
Ok, attached is a very small stats-patch:
It only shows how many vehicles visit a station per month, so its only a very small version of the complete patch on the first post.
No stats for anything else yet, but this one is for latest trunk.

Posted: 06 Sep 2006 10:15
by gkirilov
Asterix, can you provide a patch against miniIN and post it here:
http://www.tt-forums.net/viewtopic.php?t=26333 ?

This way we all can test it.

Edit: thanks :)

old stats-Patch

Posted: 06 Sep 2006 21:18
by Captain Sifff
I'll abandon this Patch here. I'll attach a functional Version aganst r6226 (AFAICT). Afterwards the recent changes againstPlayerVehWndProc got a bit much to absorb for me :? . I'll also attach the last version I did, against r6413. Good Luck Asterix with further maintaining.

Posted: 02 Dec 2006 13:10
by Quark
anyone to pickup development of this patch?