does simutrans handle 128 pixel wide images
how does simutrans do testelating? does it use the 64x31 128x63 pixel method (for a flat piece?)
just curious as i have done a whole automated ground sprite generation set for OTTD and was thinking it might also be implimentable into simutrans.
Alltaken
GFX questions
Re: GFX questions
Yes.Alltaken wrote:does simutrans handle 128 pixel wide images
Actually Simutrans should support tiles from 32x32 through 254x254 but there are some bugs, so only 64x64 and 128x128 work well - the other sizes basically work, too, but some images may be placed incorrectly.
Yes, the basic tiles are diamonds of 64x31 (or 128x63) pixels.how does simutrans do testelating? does it use the 64x31 128x63 pixel method (for a flat piece?)
But diamonds of 62x32 (126x64) would work as well.
The tile rows are interleaved by 32 (64) pixels
I once made a PovRay scene file to render all needed ground shapes automatically, but it always needed some manual repairs after rendering.just curious as i have done a whole automated ground sprite generation set for OTTD and was thinking it might also be implimentable into simutrans.
Alltaken
But with different tools (or if you are a better 3D modeller tahn me ) automated ground tile generation should be the best way to do it.
I would also looking forward to have new ground sprite, especially with less high mountains instead of the 16 normalized pixel height. However, this would unfourtunately also mean a complete replacement of roads etc. (Although in Simutrans roads are not part of the ground sprite, but rendered on top of it.)
An automatic method would also allow for more seasons than just summer and winter. I can send you the full set of ground tiles, thus you can see, what shapes are used in Simutrans.
An automatic method would also allow for more seasons than just summer and winter. I can send you the full set of ground tiles, thus you can see, what shapes are used in Simutrans.
ok i have your files, and i checked, them it looks like my tiles fit them.
so if you guys want automated tile generation (16 and 8 pixel displacement on 128 wide sprites, so 85 combinations instead of the TTD 19)
http://wiki.openttd.org/index.php/Groun ... tomated%29
feel free to use them if you wish, or generate your own from the files.
the files are GPL so if you guys do some nice work in it, i would be interested in seeing it, and perhaps adapting it for OTTD.
i see no reason why we can't take stuff from each other.
tile 0081 is the flat square, i can find the equivalents of the others for you guys to make it easy to find.
Alltaken
so if you guys want automated tile generation (16 and 8 pixel displacement on 128 wide sprites, so 85 combinations instead of the TTD 19)
http://wiki.openttd.org/index.php/Groun ... tomated%29
feel free to use them if you wish, or generate your own from the files.
the files are GPL so if you guys do some nice work in it, i would be interested in seeing it, and perhaps adapting it for OTTD.
i see no reason why we can't take stuff from each other.
tile 0081 is the flat square, i can find the equivalents of the others for you guys to make it easy to find.
Alltaken
Hey, that are great files, thanks for shareing...
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