IIRC Zimmlock drew one.Wile E. Coyote wrote:Would you draw petrol station?
George's new cargos [aborted] Use ECS instead
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- Wile E. Coyote
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It'd be great if you'd provide link to it
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It looks like this:Wile E. Coyote wrote:It'd be great if you'd provide link to it
(The red part is in random color)
The image is from Zimmlock's TTRS site
Reality is that which, when you stop believing in it, doesn't go away.—Philip K. Dick
- Wile E. Coyote
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George: Sure!
Csaboka: it's 1x1 tile, is it possible to replace bank with it (2x1 tile)?
Csaboka: it's 1x1 tile, is it possible to replace bank with it (2x1 tile)?
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- Wile E. Coyote
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Anyway, you could post it (and, of course, explain what buildings you replaced ) I'm still messed up with new cargos and industries
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Wile E. Coyote: You don't have to replace the old industries with the new ones. The new and old types can live peacefully together until the (I think reasonable) limit of 37 industry types is hit. That is, you don't have to kick out the bank to have petrol stations.
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- George
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I've got some problems with coding again. this code crashaes the game, but I can't understand why
Code: Select all
// - Hotel Pribaltiskaya
// Should appear only at least in 1 and max in 3 cities after 1975
// The remove cost should be about 12.5-25% of the bank remove cost
// Should be rebuild on the map if the last one is demolished
// The grey-brown variant should be build the first
// There should not be two same variants on the map
// Should not appear in desert
// Should appear near the water (if possible)
92 * 6 07 83 01 03 05 13
// - Grey version
94 * 5 0A 01 07 3B 11
95 F:\GAMES\TTD-WIN\GRF\pl\SPRITES\NewCargosPetrolTouristsw00.PCX 386 88 09 31 64 -31 0
96 F:\GAMES\TTD-WIN\GRF\pl\SPRITES\NewCargosPetrolTouristsw00.PCX 466 88 09 92 64 -31 -76
97 F:\GAMES\TTD-WIN\GRF\pl\SPRITES\NewCargosPetrolTouristsw00.PCX 2 200 09 31 64 -31 0
98 F:\GAMES\TTD-WIN\GRF\pl\SPRITES\NewCargosPetrolTouristsw00.PCX 82 200 09 103 32 1 -88
99 F:\GAMES\TTD-WIN\GRF\pl\SPRITES\NewCargosPetrolTouristsw00.PCX 130 200 09 31 64 -31 0
100 F:\GAMES\TTD-WIN\GRF\pl\SPRITES\NewCargosPetrolTouristsw00.PCX 210 200 09 103 32 -31 -88
101 F:\GAMES\TTD-WIN\GRF\pl\SPRITES\NewCargosPetrolTouristsw00.PCX 258 200 09 31 64 -31 0
// - Brown version
103 * 5 0A 01 07 3B 11
104 F:\GAMES\TTD-WIN\GRF\pl\SPRITES\NewCargosPetrolTouristsw00.PCX 370 200 09 31 64 -31 0
105 F:\GAMES\TTD-WIN\GRF\pl\SPRITES\NewCargosPetrolTouristsw00.PCX 450 200 09 92 64 -31 -76
106 F:\GAMES\TTD-WIN\GRF\pl\SPRITES\NewCargosPetrolTouristsw00.PCX 530 200 09 31 64 -31 0
107 F:\GAMES\TTD-WIN\GRF\pl\SPRITES\NewCargosPetrolTouristsw01.PCX 2 8 09 103 32 1 -88
108 F:\GAMES\TTD-WIN\GRF\pl\SPRITES\NewCargosPetrolTouristsw01.PCX 50 8 09 31 64 -31 0
109 F:\GAMES\TTD-WIN\GRF\pl\SPRITES\NewCargosPetrolTouristsw01.PCX 130 8 09 103 32 -31 -88
110 F:\GAMES\TTD-WIN\GRF\pl\SPRITES\NewCargosPetrolTouristsw01.PCX 178 8 09 31 64 -31 0
// - Brown-grey version
// (North) Accepts Tourists, passengers and mail
113 * 41 00 07 0F 01 00 08 28 09 10 0A 3A FF 0B 60 0C 40 0D 08 0E 03 0F 04 10 20 03 11 F0 13 13 F8 14 01
18 FF 19 02 1E 1A 00 02 FF
// (East) Accepts Tourists, passengers and beer
115 * 41 00 07 0F 01 01 08 29 09 10 0A 3A FF 0B 00 0C 20 0D 08 0E 01 0F 04 10 20 03 11 F0 13 13 F8 14 01
18 FF 19 02 1E 1A 00 12 FF
// (West) Accepts Tourists, passengers and food
117 * 41 00 07 0F 01 02 08 2A 09 10 0A 3A FF 0B 00 0C 20 0D 08 0E 01 0F 04 10 20 03 11 F0 13 13 F8 14 01
18 FF 19 02 1E 1A 00 0C FF
// (South) Accepts Goods, passengers and mail
119 * 41 00 07 0F 01 03 08 2B 09 10 0A 3A FF 0B 00 0C 10 0D 08 0E 04 0F 04 10 20 03 11 F0 13 13 F8 14 01
18 FF 19 02 1E 05 00 02 FF
120 * 4 01 07 07 01
121 F:\GAMES\TTD-WIN\GRF\pl\SPRITES\NewCargosPetrolTouristsw01.PCX 418 8 09 31 64 -31 0
122 F:\GAMES\TTD-WIN\GRF\pl\SPRITES\NewCargosPetrolTouristsw01.PCX 498 8 09 92 64 -31 -76
123 F:\GAMES\TTD-WIN\GRF\pl\SPRITES\NewCargosPetrolTouristsw01.PCX 2 136 09 31 64 -31 0
124 F:\GAMES\TTD-WIN\GRF\pl\SPRITES\NewCargosPetrolTouristsw01.PCX 82 136 09 103 32 1 -88
125 F:\GAMES\TTD-WIN\GRF\pl\SPRITES\NewCargosPetrolTouristsw01.PCX 130 136 09 31 64 -31 0
126 F:\GAMES\TTD-WIN\GRF\pl\SPRITES\NewCargosPetrolTouristsw01.PCX 210 136 09 103 32 -31 -88
127 F:\GAMES\TTD-WIN\GRF\pl\SPRITES\NewCargosPetrolTouristsw01.PCX 258 136 09 31 64 -31 0
128 * 17 02 07 00 00 00 00 00 80 01 00 00 80 00 00 10 10 67
129 * 17 02 07 01 00 02 00 00 80 03 00 00 80 00 00 10 10 67
130 * 17 02 07 02 00 04 00 00 80 05 00 00 80 00 00 10 10 67
131 * 17 02 07 03 00 06 40 00 80 06 00 00 80 00 00 10 10 67
132 * 14 02 07 10 81 0C 00 FF 01 00 FF 17 17 00 00
133 * 14 02 07 20 81 0C 00 FF 01 01 FF 17 17 00 00
134 * 14 02 07 30 81 44 00 FF 01 20 00 00 00 10 00
135 * 14 02 07 11 81 0C 00 FF 01 00 FF 17 17 01 00
136 * 14 02 07 21 81 0C 00 FF 01 01 FF 17 17 01 00
137 * 14 02 07 31 81 44 00 FF 01 21 00 00 00 11 00
138 * 14 02 07 12 81 0C 00 FF 01 00 FF 17 17 02 00
139 * 14 02 07 22 81 0C 00 FF 01 01 FF 17 17 02 00
140 * 14 02 07 32 81 44 00 FF 01 22 00 00 00 12 00
141 * 14 02 07 13 81 0C 00 FF 01 00 FF 17 17 03 00
142 * 14 02 07 23 81 0C 00 FF 01 01 FF 17 17 03 00
143 * 14 02 07 33 81 44 00 FF 01 23 00 00 00 13 00
144 * 7 03 07 01 00 00 30 00
145 * 7 03 07 01 01 00 31 00
146 * 7 03 07 01 02 00 32 00
147 * 7 03 07 01 03 00 33 00
148 * 28 04 07 9F 01 00 C9 48 6F 74 65 6C 20 22 50 72 69 62 61 6C 74 69 73 6B 61 79 61 22 00
149 * 28 04 07 9F 01 01 C9 48 6F 74 65 6C 20 22 50 72 69 62 61 6C 74 69 73 6B 61 79 61 22 00
150 * 28 04 07 9F 01 02 C9 48 6F 74 65 6C 20 22 50 72 69 62 61 6C 74 69 73 6B 61 79 61 22 00
151 * 28 04 07 9F 01 03 C9 48 6F 74 65 6C 20 22 50 72 69 62 61 6C 74 69 73 6B 61 79 61 22 00
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- NewCargosPetrolTouristsw.rar
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- Wile E. Coyote
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It's OK but bank in tropical climate accepts diamonds, and I want to eliminate diamond mines and replace them with nickel ore mines (nickel ore could be transported to factories). Banks could stay, but in that case they could produce valuables, and than valuables will be transported within banks (like in temperate climate). Also, oil refineries would produce petrol (transported to petrol stations) and rubber (transported to factories), and rubber plantation are also needed to eliminate. All these changes are needed in tropical climate only. I hope it's all possible.Csaboka wrote:Wile E. Coyote: You don't have to replace the old industries with the new ones. The new and old types can live peacefully together until the (I think reasonable) limit of 37 industry types is hit. That is, you don't have to kick out the bank to have petrol stations.
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- George
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yesPatchman wrote:Can you post the crash log?
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- CRASH008.TXT
- (1.62 KiB) Downloaded 114 times
Now this is really strange. It crashes while trying to draw a snowy tree, but there's no such tree type...
I haven't touched any tree drawing code, so it must be some other error manifesting here. I'd really like to have your GRF plus config to reproduce this.
[edit] Oh, I just noticed there's an error in your GRF, so try fixing that before sending me your config: Additional tiles must have prop 09 as zero, but you have them as 10h. Only the north tile should have prop 09 as 10h, the other tiles should have it as 00h.
I haven't touched any tree drawing code, so it must be some other error manifesting here. I'd really like to have your GRF plus config to reproduce this.
[edit] Oh, I just noticed there's an error in your GRF, so try fixing that before sending me your config: Additional tiles must have prop 09 as zero, but you have them as 10h. Only the north tile should have prop 09 as 10h, the other tiles should have it as 00h.
Last edited by Csaboka on 10 Aug 2005 11:57, edited 1 time in total.
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- George
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the grf is several posts above. I'll post other files in the eveningCsaboka wrote:Now this is really strange. It crashes while trying to draw a snowy tree, but there's no such tree type...
I haven't touched any tree drawing code, so it must be some other error manifesting here. I'd really like to have your GRF plus config to reproduce this.
Could you have a look into the nfo part for the hotel?
- George
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Now I got this and a crash a bit laterCsaboka wrote:Please read my edit
Code: Select all
TTD V0019E000 Crash Log by TTDPatch 2.0.1 alpha 56 (Windows)
Exception C0000005 at 001B:0055C624
EAX EBX ECX EDX
00000720 000008B0 03450D30 00000408
ESI EDI ESP EBP
000006AD 0043649A 0006A710 00430000
DS ES FS GS SS Flags
0023 0023 0038 0000 0023 00010202
FFFFFFFF FFFFFFFF 00000FFF ######## FFFFFFFF (Segment limits)
00CFF300 00CFF300 0040F300 ######## 00CFF300 (Access rights)
Bytes at DS:EIP
8B 1E 66 83 C3 03 66 03 07 66 03 4F 02 66 BF 05
Stack Dump:
000006AD 0043649A 00000408 03450D30 00000720 0055F1A3 44080000 00000006
0D300004 07200006 0006F950 06C00CD0 0056E358 030A8A96 0006A754 0CD006C0
0000F108 00000522 0006A764 0CE006B0 0000AB08 000014FF 0006A774 0CF006A0
01070008 00000F8D 0006A784 0D000690 0000A708 00000F8D 0006A794 0D100680
Handler Stack Dump (at 0023:0006A4C0):
00004002 00000000 3FFF8000 00000000 00000000 00000038 00000023 00000023
0043649A 000006AD 000008B0 00000408 03450D30 00000720 00430000 0055C624
0000001B 00010202 0006A710 00000023 4000027F 03150000 5B2622FD 0000001B
5B274400 00000023 00001F80 0000FFFF BF87C978 00000001 00000001 00000000
Patch flags:
FFB8FFFF FFFFFFFF FFFFFFFD 00003FFF 00000000 00000000 000DF2BF A2000000
0000006E 0000002C 00001000 FFFE003C 005007AD 00B40041 016D0041 76260500
13B14EC4 02580320 13880258 05141024 0A28370A 140A1928 1E145014 141E1450
3C1E1E14 003C5A3F FFFF0314 F0F0F0F0 1EFF0001 005A010A 50040A1E 02010007
010A2357 0301030A 140A0014 FA1E0401 00000000
- Attachments
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- ttdpatch.cfg
- (34.04 KiB) Downloaded 105 times
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- SCR45.png (28.69 KiB) Viewed 2376 times
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- newgrfw.cfg
- (2.2 KiB) Downloaded 122 times
- George
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It is as above, I only changed the bytes you suggested to fixCsaboka wrote:You forgot posting the GRF itself
Have a look at one more screenshot. The hotel affects additional tiles nearby. The roads and TREES are changed! That's why it had snow tree crash. Now it made tropic tree (but no crash)
- Attachments
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- SCR46.png (32.38 KiB) Viewed 2365 times
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- NewCargosPetrolTouristsw.grf
- (30.48 KiB) Downloaded 120 times
- George
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This bug made me to think about such a possibility (a suggestion)
1) the building has to check for the roads nearby (as I've asked about water) (it would be nice to have it on per-tile base)
2) the building has to chek for possibility to be build for every tile and a whole building has to be buid if all the tiles can be build (may be it is a reason of the crash, because I check callback 17 for every tile?)
3) the building has to have the possibility to be build only on the special road sides (for exemple, the hotel has to have roads SE,S,SW for the south tile)
4) the building has to change whose roads (add or remove connecting parts to create the illusion that a road continues through the building)
It would be handy for petrol station, hotels, hospitals, fire and police stations and arches (like MB's fake building)
1) the building has to check for the roads nearby (as I've asked about water) (it would be nice to have it on per-tile base)
2) the building has to chek for possibility to be build for every tile and a whole building has to be buid if all the tiles can be build (may be it is a reason of the crash, because I check callback 17 for every tile?)
3) the building has to have the possibility to be build only on the special road sides (for exemple, the hotel has to have roads SE,S,SW for the south tile)
4) the building has to change whose roads (add or remove connecting parts to create the illusion that a road continues through the building)
It would be handy for petrol station, hotels, hospitals, fire and police stations and arches (like MB's fake building)
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