More disasters [1.6.5] [+OTTD bugfixes]

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MeusH
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Post by MeusH »

SLaY3r wrote:One question, I can't find the option 'disasters only affect industries that are producting something' or similar.
This is turned on by default. If you think this should be toggleable, please post your voice and let the discussion begin :wink:
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nicfer
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Post by nicfer »

Here are all the strings in Spanish because I don't actuallized the spanish translation from the 1.3 version or near.

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STR_B007_COPPER_ORE_MINE_SUBSIDENCE_LEAVES                            :{BLACK}{BIGFONT}Hundimiento de mina de cobre destruye zona cercana a {TOWN}!
STR_B008_SAWMILL_FIRE                                 :{BLACK}{BIGFONT}Aserradero en llamas cerca de {TOWN}!
STR_B009_PAPERMILL_FIRE                                 :{BLACK}{BIGFONT}Papelería en llamas cerca de {TOWN}!
STR_B010_IRON_ORE_MINE_UNEXPECTED_EXPLOSION                                 :{BLACK}{BIGFONT}Explosión de causas no conocidas destruyen mina de hierro cerca de {TOWN}!
STR_B011_CROPDUSTER_BREAKDOWN_CRASH                                 :{BLACK}{BIGFONT}Un avión se estrella contra una planta procesadora de alimentos cerca de {TOWN}!
STR_B012_DIAMOND_MINE_SUBSIDENCE_LEAVES                            :{BLACK}{BIGFONT}Hundimiento de mina de diamantes destruye zona cercana a {TOWN}!
STR_B013_PRODUCTION_HELD_AFTER_ACCIDENT      :{BLACK}{BIGFONT}Producción de petróleo en {STATION} se ha detenido a causa de un incendio!
STR_B014_TRACK_DAMAGE                                    :{BLACK}{BIGFONT}Vía seriamente dañada ya se ha asegurado para una pronta reparación.
STR_B015_VOLCANO                                :{BLACK}{BIGFONT}Volcán! {}Las protestas comienzan mientras que el fuego cae del cielo!
STR_B016_SUBMARINE            :{BLACK}{BIGFONT}Barco civil ha sido blanco de una unidad subacuática de origen desconocido!
STR_683V_OFF                  :No
STR_683W_RARE                  :Rara vez
STR_683X_NORMAL               :Normal
STR_683Y_FREQUENT               :Frecuente
STR_683Z_TESTING               :Para pruebas o diversión
STR_CONFIG_PATCHES_DISASTERS_UFO         :{LTBLUE}Activar desastres de OVNI's
STR_CONFIG_PATCHES_VOLCANO         :{LTBLUE}Activar desastre de volcanes.
MeusH wrote:This is turned on by default. If you think this should be toggleable, please post your voice and let the discussion begin :wink:
I think that it would be toggeable again.
Last edited by nicfer on 13 Oct 2005 00:19, edited 1 time in total.
Sorry for my english I am argentinian
TTO don't crashes in Windows XP; XP crashes TTO

Formerly known as UnderBuilder.

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MeusH
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Post by MeusH »

I've been uploading 1.6.5 when posting this.

More disasters 1.6.5 is patched vs r3034, you can download it from the first post.
The "affect already producting industries" is on when testing mode is set.
I've added the disaster times list for everyone to look for the disaster easy way (Ctrl+Alt+C); since now you know when can disaster take place.

The translations will be put into version 1.7

I need some of your help:

Please check disaster frequency on big\normal\small map using rare\normal\frequent rate - tell me what do you think about the new timing

Also please give me ideas on newsletter announcements - submarine vs ship collision is pretty dumb announcement...


Coding: Need help with deleting bridges etc:
Usually

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DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
with some more lines deletes bridges here and there in the trunk, but I couldn't make it working (it was deleting just one tile) so I picked

Code: Select all

			byte p = _current_player;
			_current_player = OWNER_NONE;
			ClearTile_TunnelBridge(tile, DC_EXEC);
			_current_player = p;
method. Same for unmovables

Code: Select all

			byte p = _current_player;
			_current_player = OWNER_NONE;
			ClearTile_Unmovable(tile, DC_EXEC);
			_current_player = p;
. The problem is, I'm greeted with unresolved external symbol @ClearTile_Unmovable@8. Do you know what exactly file should I include? There is really lot of ClearTile_* commands...


Next thing is breaking down: If you know a little about it, please help me: I'd like to change breakdown time (ship vs submarine collision) but neither breakdown_ctr nor breakdown_delay worked.
rabbit67890
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Re: More disasters [1.6.5] [+OTTD bugfixes]

Post by rabbit67890 »

sorry for bump but heres some ideas

tidle wave
tunnel collapse and
giant piggy banks falling for toyland
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athanasios
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Re: More disasters [1.6.5] [+OTTD bugfixes]

Post by athanasios »

I like the last one.
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.


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