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- Wile E. Coyote
- Tycoon
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Anyway, it looks SOOO real...
Serbian rail set with Serbian scenario (ECS, PBI, FIRS and Tourist set compatible) Website | Topic and download | Latest version: 03.06.2015.
Serbian tram set Tracking table | TTD Patch tram set Latest version: 17.06.2015. | Open TTD Remix Latest version: 11.07.2015.
WIN-DOS GRF Converter Topic and download | Version 0.2.1: 09.01.2005.
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Serbian tram set Tracking table | TTD Patch tram set Latest version: 17.06.2015. | Open TTD Remix Latest version: 11.07.2015.
WIN-DOS GRF Converter Topic and download | Version 0.2.1: 09.01.2005.
Runner-up in "Best avatar Forums award" for years 2006 and 2010!
Amazing what 256 colours can do... Great work. Really great.
Official TT-Dave Fan Club
Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr
Why be a song when you can be a symphony? r is a...
Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr
Why be a song when you can be a symphony? r is a...
Same thought here, but I would look forward to see an image of the whole quarry, coz the magic Prebral can work is unexpectable...Purno wrote:Well, it's a nice drawing, but IMO it doesn't really fit in the TT world...Prebral wrote:Some other WIP: A double Pacold-system limekiln (Prague - Velk?Chuchle), 2nd half of 19th century. In use until 1938.
AL57 EY4088
Thanks. It will take some time, however.
I am for example not used to paint on slopes using slopes (and cutting them again to make them fit into sprites) while having irregular sides and dimensions (which quarries have) is a tough job. Pit quarries are quite easy, as are, for example, adit entrances to underground quarries. However I have not succeeded yet in creating an irregular hillside-based quarry - and these are most frequent ones. And the thing has to evolve over time (at least with a pre-1950s and post 1950s phase) and have some construction phases.
Are there any general recommendations on drawing consistently on slopes?
I am for example not used to paint on slopes using slopes (and cutting them again to make them fit into sprites) while having irregular sides and dimensions (which quarries have) is a tough job. Pit quarries are quite easy, as are, for example, adit entrances to underground quarries. However I have not succeeded yet in creating an irregular hillside-based quarry - and these are most frequent ones. And the thing has to evolve over time (at least with a pre-1950s and post 1950s phase) and have some construction phases.
Are there any general recommendations on drawing consistently on slopes?
I have finished some limekilns (probably usable as a cement factory). These are based on limekilns of Vojtěšská huť (Adalberthutte, Poldi) at Kladno and fit best into large industrial areas. They may need some administrative building if standing alone in fields - but a train station can do the job too.
Huh? Can you have a multi-level industry?
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
So that lowered section only appears when built on a slope? Cos if it appears ALWAYS you'll end up with a situation where it doesn't fit with the terrain.
Official TT-Dave Fan Club
Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr
Why be a song when you can be a symphony? r is a...
Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr
Why be a song when you can be a symphony? r is a...
Sounds impossible. But probably a patch-dev knows more about that.
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
This is not coded yet (and I have only vague understanding of how industry coding works). The lowered part should appear only on slopes, other construction sites should be just unsuitable. That limits this limekiln to a certain terrain configuration (unless other sprites are chosen to replace the lowered ones), but there may be different types of them.Dave Worley wrote:So that lowered section only appears when built on a slope? Cos if it appears ALWAYS you'll end up with a situation where it doesn't fit with the terrain.
If something like this is not possible, then it may be faked somehow - for example by adding a ramp and one additional row of buildings, warehouses etc. to northwestern side.
I suppose this may or may be not the key:
http://wiki.ttdpatch.net/tiki-index.php ... ibility_28_
For example this ECS forest must also somehow determine, what is build on slopes:
Prebral is quite right, except that the controlling callback is 2F.
Any industry tile may allow/require any one or more of the nineteen possible slopes.
Any industry tile may allow/require any one or more of the nineteen possible slopes.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
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- Engineer
- Posts: 49
- Joined: 26 Mar 2006 14:57
wow amazing work, astonishing, however i think a wee bit more texturing on the flat bits athe the bottom wouldnt go amissPrebral wrote:I have finished some limekilns (probably usable as a cement factory). These are based on limekilns of Vojtìšská hu� (Adalberthutte, Poldi) at Kladno and fit best into large industrial areas. They may need some administrative building if standing alone in fields - but a train station can do the job too.
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- Engineer
- Posts: 61
- Joined: 05 Sep 2004 14:12
The day has already been there, for example between 1948 and 1989, Czechoslovakia exported cca 98 500 tons of uranium to USSR for ...uh... some peace purpose, you know . Most of this via rail.metallicsomber wrote:*Dreads the day when uranium is so abundant it needs to be shiped by rail cars*
Well, the building is grayish, maybe it should be a bit lighter, but it shined too much when I tried to do so. I do not know exactly, where these pipes on the side go, but there are lots of pipes in such an area, so they will simply connect this building with others and the drill-fields.metallicsomber wrote:Looks good but doesn't it seem a bit grayish? Any idea what those pipes go to on the side?
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- Engineer
- Posts: 61
- Joined: 05 Sep 2004 14:12
I took the original picture, converted it to TTDX palette, used colors from it and it turned to look like this. I used the front side as a default, shading of the other side had to be darkened a lot because of different light direction. Tmetallicsomber wrote: What about the white hues you used in that cement plant? those turned out ok.
The lower part of the building seems to be cleaner and should be a bit lighter, but shifting the greys a bit more towards white is also possible:
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