New Mines

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

metallicsomber
Engineer
Engineer
Posts: 61
Joined: 05 Sep 2004 14:12

Post by metallicsomber »

the one on the right denafatly looks better with the new improvements.
User avatar
Prebral
Traffic Manager
Traffic Manager
Posts: 141
Joined: 20 May 2005 13:22
Location: Prague
Contact:

Post by Prebral »

Not exactly a mine, but I am too lazy to rename this topic again.
A new factory graphics, based on this one: http://www.hornictvi.info/techpam/industry/3.htm (look for EXIM Mikulášovice).

Image
User avatar
Purno
Tycoon
Tycoon
Posts: 16659
Joined: 30 Mar 2004 12:30
Location: Almere, The Netherlands

Post by Purno »

OMG, that looks übercool! :bow:
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Image Image
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
User avatar
m3henry
Tycoon
Tycoon
Posts: 1985
Joined: 15 Feb 2006 12:00
Location: Hampshire

Post by m3henry »

nice :D reminds me of london :|
The occasional look back at your past can teach you a great many things...
User avatar
Oz
Transport Coordinator
Transport Coordinator
Posts: 355
Joined: 27 Feb 2005 05:27
Location: Probably in my lab

Post by Oz »

Wow! :shock: Now that's neat!

My only suggestion would be to give the windows a little more depth. IMO they look a little flat, but with some highlights on the sills and shadows on the adjacent walls, it would look perfect.

Cheers!
Arguments from authority carry little weight (in science there are no "authorities"). - Dr. Carl Sagan. "The Demon Haunted World"
ImageImage
User avatar
Ameecher
Tycoon
Tycoon
Posts: 11919
Joined: 12 Aug 2006 15:39
Contact:

Post by Ameecher »

That looks fantastic! The chimney looks a bit odd however the size of it probably limits what can be done with it.
Image
User avatar
Wile E. Coyote
Tycoon
Tycoon
Posts: 8515
Joined: 08 Jul 2004 22:14
Skype: wile.e.coyote2
Location: Belgrade, Serbia
Contact:

Post by Wile E. Coyote »

Very nice! :D
Serbian rail set with Serbian scenario (ECS, PBI, FIRS and Tourist set compatible) Website | Topic and download | Latest version: 03.06.2015.
Serbian tram set Tracking table | TTD Patch tram set Latest version: 17.06.2015. | Open TTD Remix Latest version: 11.07.2015.
WIN-DOS GRF Converter Topic and download | Version 0.2.1: 09.01.2005.


Runner-up in "Best avatar Forums award" for years 2006 and 2010!
CPCNMAN007
Transport Coordinator
Transport Coordinator
Posts: 307
Joined: 20 Jul 2005 16:27
Location: Montreal

Post by CPCNMAN007 »

Fantastic, nice, beautiful new mine :shock:
ImageImageImageImageImageImage
User avatar
Prebral
Traffic Manager
Traffic Manager
Posts: 141
Joined: 20 May 2005 13:22
Location: Prague
Contact:

Re: New Mines

Post by Prebral »

Some updates of the factory. I do not have that much time as I had, but there is some slow progress...
And some objects (cars, cargo) need to be placed on the road.
Image
User avatar
athanasios
Tycoon
Tycoon
Posts: 3138
Joined: 23 Jun 2005 00:09
Contact:

Re: New Mines

Post by athanasios »

I like it more. Just follow advice about windows. Chimney look a bit bad. Cannot do anything. Just consider if you could make something similar in 32bpp for OpenTTD.
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.


I prefer to be contacted through PMs. Thanks.
User avatar
Ben_K
Tycoon
Tycoon
Posts: 1166
Joined: 01 Jun 2006 15:15
Location: Sydney, AUS

Re: New Mines

Post by Ben_K »

Prebral - great work! I like it a lot! 8)
User avatar
Hyronymus
Tycoon
Tycoon
Posts: 13233
Joined: 03 Dec 2002 10:36
Location: The Netherlands
Contact:

Re: New Mines

Post by Hyronymus »

It's very detailed, I love it.
User avatar
Jonatan
Engineer
Engineer
Posts: 39
Joined: 31 Oct 2006 22:38
Location: Under my rock

Re: New Mines

Post by Jonatan »

I like the look of that factory A LOT. But as athanasios I have to agree about the chimney. Maybe keep it the same width throughout? Just a suggestion. The size of the pixels make it too thin at the top.

/Jonatan
If you can't read this it's because you have no invisible ink de-invisibilizer.
User avatar
m3henry
Tycoon
Tycoon
Posts: 1985
Joined: 15 Feb 2006 12:00
Location: Hampshire

Re: New Mines

Post by m3henry »

unfortunately the chimney is too tapered
and another two construction stages before those stages would look good
The occasional look back at your past can teach you a great many things...
User avatar
Dave
Moderator
Moderator
Posts: 17243
Joined: 26 Dec 2005 20:19
Location: North London

Re: New Mines

Post by Dave »

I think the chimney would look better in a proper environment, and the background is scuppering it a bit, so don't worry about the chimney's width. Not sure about the way it narrows though, although it has to be done at some point I guess.
Official TT-Dave Fan Club

Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr


Why be a song when you can be a symphony? r is a...
User avatar
athanasios
Tycoon
Tycoon
Posts: 3138
Joined: 23 Jun 2005 00:09
Contact:

Re: New Mines

Post by athanasios »

That's the reason I spoke about OpenTTD. In such cases we need smoothedges with some transparency. I wish we could have that in TTDPatch one day in the future. :(
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.


I prefer to be contacted through PMs. Thanks.
MeusH
Tycoon
Tycoon
Posts: 4349
Joined: 25 Oct 2004 15:39
Location: Mississauga

Re: New Mines

Post by MeusH »

This graphics is great, like taken from retail game!
Just the red brick doesn't look well. How about adding more shades or pale red? Like roof tiles of tropical houses?
User avatar
athanasios
Tycoon
Tycoon
Posts: 3138
Joined: 23 Jun 2005 00:09
Contact:

Re: New Mines

Post by athanasios »

It is true bricks vary in color, but since this is a construction stage and won't appear for long I believe it is of minor importance. Maybe when he has more time, as he said.
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.


I prefer to be contacted through PMs. Thanks.
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: Ahrefs [Bot] and 2 guests